Zipper Interactive managed to create very smooth, simple controls for a unit without a second analog nub (a minor miracle), and brought along all the SOCOM visual treats and gameplay nuances that fans of the genre crave, and the PSP enabled them to do this all in style.
Spend some time getting used to how the game works - use tactics rather than brute force... and this game becomes very compelling and great fun... even if you jump straight into a mission without reviewing what you actually have to do or customizing your weapons etc. the game still provides an excellent experience. Because you learn what your objectives are as you play though the mission, which includes things such as; capture enemy leaders, rescue hostages, search and destroy enemy equipment or vehicles, find and disarm bombs and more... you also get a teammate that follows you around and is primarily controlled by AI, but you can also give him orders to help you both succeed. --- Overall this is one of the best games I've played on PSP.
Fireteam Bravo is a slightly flawed gem, but it’s a gem nonetheless and its gameplay online and off shines bright enough on the PSP’s widescreen to capture the hearts and minds of the SOCOM faithful and all PSP gamers who have been long starved of first-class gaming entertainment.
If it wasn't for the stupid AI and clunky movement and weapon selecting, this would be a far better game for solo players, but online is very good and will likely reside as the top PSP online game for a long time.
It doesn't offer the same mission or weapon variety as its big brothers, but its portability and wireless multiplayer more than make up for those shortcomings. And like its counterpart on the PlayStation 2, it's one of the best first-person shooters for the PSP to date.
Online is a blast, but I think the new targeting system limits its long-term value; while the automatic lock-on keeps aiming smooth in the solo campaign, in multiplayer it removes two of the series' most enjoyable aspects: precision shooting and the use of camouflage.
A very fun experience throughout with some hiccups here and there. The controls could be better, but they aren't bad. They'd probably feel super awkward for very new players, and I get how they might be a major turn off. All the levels are very fun to play through, and you can mostly play them however you want. There are some unlockables that you can only get through porting over data from SOCOM 3, which, on paper is a very neat idea, but it doesn't execute well because I don't think most people have a copy of SOCOM 3 on a PS2, or, simply own a PS2 in 2021. Even then, the process of porting over data is very annoying, I don't think it even works anymore. You'd be better off downloading a 100% save file for this game and restarting the campaign, because then, and only then, you will have all the weapons (Which you should have from the start). There are some annoying levels here and there, but even those annoying levels aren't bad, just restarting them over and over to get a 100% on those specific levels can be annoying, and it's mostly the process of trying to 100% the game that is annoying. If you aren't doing that, you'll most very likely have a better time.
TLDR: SOCOM: Fireteam Bravo is a fun experience throughout, but the controls haven't aged quite well.
SummarySOCOM offers fans of the multi-million selling franchise all-new single-player and wireless multiplayer gaming missions in four different Areas of Operation (AO). Players are tasked with completing 14 unique, realistic international single-player missions, including Chile, which is a unique AO only available in the PSP release. As the SE...