It takes all that was good about the original, improves every element, successfully adds new features and delivers a well-rounded game that will demand more from you than perhaps any other title you'll play this year.
Hidden & Dangerous 2's real strength lies in its multi-layered approach. With Lone Wolf and Carnage modes for action addicts, and team control for the more thoughtful player, its depth and emphasis on stealth means that it's yet another quirky classic.
Wow, i remember this gem. I didn't like it at first, but after playing it for a while, i couldn't stop till i finished it. Really unique game.. i loved it.
I played it with my dad when i was like 9 years old. My first Fps ever. To this day still best in many aspects of the genre. Underappreciated masterpiece.
Strong level design, good graphics, excellent action and tactical controls and considerable depth all add up to something worth buying. Even subtracting the wonky first-person shooter controls, grade A bugs and iffy AI still isn’t enough to knock the shine off this diamond in the rough.
The atmosphere, graphics, scope, versatility and ultimately fun gameplay keeps the bad bits in check enough to keep you up long hours coming back for more.
It's often frustrating to play, and it's frustrating to see that there's clearly a wonderful game hidden amongst the major bugs, cumbersome controls, questionable AI, and other flaws.
Has very strong and very weak points, and much of the time the urge to see what's around the next corner only barely surpasses the urge to throw your hands up and walk away. [Feb 2004, p.76]
Un juego que para la epoca es de lo mejor que hay tanto en su nivel offline y online , es un juego que es muy interesante por que tiene unas bases tacticas interesnates, como el peso que puede soportar tu personaje, su resistencia su sigilo etc, la verdad es una pena que el online cerrara por que era un juego ideal para ello, ya que tenia un gran abanicos de posibilidades online que hacia que las paritdas no fueran identicas, y la campaña e sun juego exigente y eso te hara mas de una ves repetir las misiones 1 y otra vez
A very realistic games, with one of the most fun campaigns in the world of gaming, be it at attacking an oasis or firing down from the top of a cliff at a german base in a iceberg. Great multiplayer, and great voice acting as well!
H&D2 was the first tactical shooter game that I played and I loved it right away. I have to admit that in fact it was probably the first "World War II" video game that I've ever played. However, H&D2 was different from Call of Duty or Medal of Honor, in fact contained in itself more strategy and tactical processing.
There is no specific storyline in H&D2. The game plot's goal is to tell the story of British "Special Air Service" (SAS) units founded by David Stirling and retrace their operations during WWII from 1941 to 1945. So, similarly to Medal of Honor: Airborne, the plot it's not about specific characters and their development but mainly about historical facts and the WWII's context in which the game propagates. The war diary, sure, and some efficient cutscenes and military briefings, however, manage to almost give some kind of identity to the characters and a certain drama to the plot.
It's not really possible to put H&D2 in a specific genre, so "tactical shooter" is the one that comes closest. This is clear from the game's camera available in three different modes: first-person (certainly the most practical in-game), third-person (external weapons and clothing's observation) and isometric-tactical (battlefield observation). The game's tactical complexity can be distracting and discouraging to the player, leading to choose the "Lone Wolf" campaign mode (one-man operations as in Metal Gear Solid and Splinter Cell). Only once the game's tactical mode is understood, have learned to take advantage teammates' roles, and a bit of willpower, it's possible to enjoy H&D2 for what it's worth, with a full 4-men squad. Because it's true: there is nothing better than seeing your men unleash the assault in unison from a distant position with light machine guns, or divide them in two teams, one with two light machine gunners, and the other with two snipers. And by "seeing", I literally mean watching them fire themselves, lying in position and controlled by the AI, as they do battle. With 4 soldiers, the possibilities of approach are really many and the game requires patience, even when it's best mastered. It's possible to choose among 30 different soldiers, each one with his own stats (health, shooting efficiency, load capacity etc.) and specialist skills, like those of a medic who specializes in healing his companions more effectively. H&D2 also places great emphasis on pre-mission preparation and choice of equipment, including uniforms and extra gear such as shears for cutting fences. The available arsenal is quite vast, including many WWII's protagonist weapons of both Axis and Allies forces, but also some maybe less known to most people. Many missions take place in rather large environments and scenarios, which is why the game allows for various approaches. There are also secondary mission objectives, in addition to the primary ones, and a military rank-up system for teammates. The care in the faithful reproduction of fighting and war context, scenarios and operations is deep and laudable.
But it's not all good. The biggest problem is the game's AI, especially of teammates: often they get stuck in climbing over obstacles or turning around walls, sometimes they also ignore orders, breaking the game immersion and generating frustration. It's not totally disastrous but a better work had to be done. Also I found the "disguise system" not very satisfactory: H&D2 is about covert operations too and disguising is an important part of the experience. Very cool to wear a German officer or commander's uniform... but it's ridiculous and useless that a random German private can catch you out and blow the cover up; a rank-based disguise system like in 2006's Commandos: Strike Force, in which only an officer can catch out an officer, would have been far more preferable.
The game is almost 17 years old, so its graphics aged and not very well. However, especially in its release period, it's impossible not to appreciate an objective attention to detail in the weapons, uniforms, vehicles and scenarios that still transpires today and that makes it all in all still "nice" despite the years on the back of LS3D engine.
H&D2 is a game that I personally treasure and play since many years now. An example of in-depth PC gaming tactical shooter experience. An important European production, a game that requires patience and commitment, not perfect, but which in any case represents one of the best video games of its kind. If you love WWII video games, immersive tactical experiences and hardcore gameplay, H&D2 is a game to play, absolutely.
Je sais pas ce que c’est que ce truc mais c’est déjà la croix et la bannière pour l’installer sur XP… trois **** cd et pourtant ça prend plus d’une demi-heure et sur le cd 1 et 3, le lecteur accélère comme un fou puis ralentit à bloc comme à un feu rouge : il attend que les **** fichiers traversent… C’est horripilant ! quant au cd 2, il copie ces fichiers de merde comme un 56k fatigué.
Eventuellement, quand cette grosse merde est enfin installée et qu’on commence à régler les options, on se rend compte qu’il est impossible de réattribuer les touches ! on ne peut réattribuer que les boutons de la souris… on va aller loin comme ça !
Donc tape-toi ce sale jeu de merde avec les touches par défaut, disposées n’importe comment, n’importe où… bonjour les dégâts. Ensuite, première mission de la campagne mais c’est l’entraînement obligatoire et on ne peut pas y couper (« vous me boufferez du parcours à en crever la gueule ouverte !! » ah non, ça c’est pas dans le jeu, c’est dans Full Metal Jacket, rien à voir… mais ça m’y fait penser.)
En tout cas, quelques secondes suffisent pour se rendre à l’évidence : il s’agit, tactique ou pas, de l’un ou du pire TPS de toute l’histoire des jeux plus ou moins pas ludiques ! sous le prétexte du « réalisme » (?!) la maniabilité est exécrable et lamentable et tout comme le reste de l’interface, on voit bien que tout est à la masse et buggué jusqu’au trognon.
Ce pseudo-jeu est donc une sorte de grops paquet de chiasse, complètement injouable et totalement nul à chier : il faut juste tirer la chasse par dessus et bien purger juste après.
SummaryHidden & Dangerous 2 is a first and third person tactical shooter that builds upon the tremendous success of Hidden & Dangerous. You lead a small squad of Allied soldiers deep behind enemy lines, to carry out secret missions during World War II. The gripping story line takes you to Europe, Africa, Burma, and other locations scattered acr...