Lake is a truly beautiful narrative adventure. The sound design is excellent and the story progresses in a delicate way, with feeling. An oasis of relaxation in a chaotic world that is always in a hurry.
A fantastic feat of storytelling and character building in relatively short time, Lake demands to be played. Compelling narratives and characters unfold beautifully and organically in an adventure game that lets the player cobble together their own tales of Providence Oaks.
Simplesmente um jogo bonito, relaxante e muito envolvente. Valeu cada minuto do meu tempo.
E por ser curtinho eu consegui fazer todos os finais que me interessaram.
Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
Between the walking simulator, and the video game experience, Lake is a contemplative title that takes advantage of rather well-written characters, and a system of dialogues enough impacting for us to think about the meaning of life and its priorities. No choice is better than the other, which means that the title really lets us choose what we want, without it having a positive or negative impact on the gaming experience. The sublime artistic direction, the incredible landscapes, and the chill soundtrack are a perfect setting for such a reflection. Lake could almost be reimbursed by social security because its soothing virtues are numerous. Unfortunately, a few bugs tarnish the picture, while we admit to having trouble releasing the 20 € requested for 6 hours of play, with very low replayability. In short, hop on Lake in a few months, after a few patches, and during a promo.
Lake is an extremely charming story-driven title where you can accidentally be so nice to everyone that you end up forgetting to live for yourself. For the right kind of person, that in and of itself can be a much-needed wake up call; for everyone else, it’s in the very least a soothing little mail-carrying simulator that allows you to set the pace. If you’re looking for some slice-of-life goodness that provides some chill and calming ambiance, taking it easy with Lake is a no-brainer.
In the end, Lake delivers on producing a "slice of life" experience but with some issues that keep it from being excellent. The characters are interesting to talk to, even if only a few of them break out from being one-dimensional. The vocal performances are good, but the stiff facial and body animations and rushed story don't give it a chance to connect with players. If you can forgive these shortcomings and don't find the mail delivery mechanic to be tedious, Lake is relaxing and different enough from other offerings to warrant a glance.
An interesting idea marred by a subpar execution, Lake is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
A nice chill game with a nice story, with relaxing gameplay. Only things I wish were different were that the driving mechanics were a little smoother, and that there was a way to continue delivering the mail in a free-roam type mode after you complete the story.
"Lake" is a game that invites players to take a break from the usual high-octane action and immerse themselves in a more tranquil, slice-of-life experience. Set in the picturesque town of Providence Oaks, the game casts you as Meredith Weiss, a middle-aged woman returning to her hometown to fill in as a mail carrier for two weeks. While the concept of delivering mail and reconnecting with old friends sounds charming, "Lake" unfortunately falls short in several critical **** of the most glaring issues with "Lake" is the severe lack of animations. The transitions between key actions, such as getting in and out of the car, feel jarringly abrupt and robotic. This lack of fluidity in animations breaks immersion and makes the game world feel unfinished and lifeless. For a game that emphasizes a slower pace and attention to everyday details, these animation shortcomings are particularly noticeable and **** gameplay loop, which involves driving around town, delivering mail, and engaging in conversations with townsfolk, becomes extremely boring very quickly. Initially, the routine of mail delivery has a calming, almost meditative quality. However, the novelty wears off fast, and the repetitive nature of the tasks makes it difficult to stay engaged. There is little variety or challenge to keep the gameplay fresh, leading to a sense of monotony that pervades the **** a more positive note, the lighting in "Lake" is decent and helps to create a cozy, small-town atmosphere. The way sunlight filters through the trees and reflects off the lake's surface adds a layer of visual appeal to the game. Unfortunately, good lighting alone cannot compensate for the lack of depth in other **** story, characters, and dialogue are where "Lake" truly stumbles. The narrative is uninteresting and fails to provide compelling reasons to care about Meredith's journey or the people she interacts with. Characters are one-dimensional and lack the development needed to make their stories engaging. Dialogue often feels stilted and generic, lacking the nuance and emotional depth that could have made the interactions more meaningful and **** summary, "Lake" sets out to offer a relaxing and introspective gaming experience but ultimately falls short due to its severe lack of animations, quickly tiresome gameplay loop, and uninteresting story, characters, and dialogue. While the lighting and small-town setting have their charm, they are not enough to overcome the game's numerous shortcomings. For players seeking a fulfilling narrative and engaging gameplay, "Lake" may leave them feeling unsatisfied and longing for something more substantial.
Summary It's 1986 - Meredith Weiss takes a break from her career in the big city to deliver mail in her hometown. How will she experience two weeks in beautiful Providence Oaks, with its iconic lake and quirky community? And what will she do next? It's up to you.