Despite having spent plenty of time in Littlewood (yes, I kept the default name for my town), I still often find myself wondering when the other shoe is going to drop. When will I be thrust back into a life of combat to defend the town and community that I have spent hours upon hours rebuilding? There’s been nothing to indicate that that is going to happen, and I hope nothing ever will. I have every intention of continuing my journey in Littlewood for a long time - whether that comes in the form of extended hour-long playthroughs or five to ten minutes at a time.
Littlewood is so gosh darn cozy. From the charming characters to the low-stakes RPG fun, there’s plenty to love in this interesting entry in the farm-sim genre. It may be the only game of its kind that is truly “pick up and play.” Or, like me, you can sink in plenty of hours and get lost in all that cuteness.
Best simulation game/farm sim to be found recently outside of Animal Crossing: New Horizons. A game where you play and don’t ever want to shut the console off.
Littlewood defies tradition with its unique premise, proving that Happy Ever Afters really can happen. Having control over how world reconstruction occurs is a huge bonus, enabling everyone to have an individual style with endless scope for personalisation, even with resident demands. Gameplay will stretch into dozens of hours, with you having the freedom to focus on whatever aspect of rebuilding you want, subject to certain quests being carried out.
Littlewood will charm the pants off you with its delightful world and characters, but mechanically feels like the lite version of more established management sims out there. Providing that’s what you’re looking for, you can’t go wrong with this little gem.
Littlewood is a picturesque escape into a magical world that doesn’t expect anything more than your own enjoyment. If you’re sick of the pressures of daily life, then quit being a hero and take some time in Littlewood.
Decent writing and a good art style keep this game above mediocrity and toying with the town building mechanics is enjoyable. But unless you're specifically looking for another entry in the town sim genre, it's hard to recommend this above other options already available on Switch. Then again, if the more simplistic approach is what you're looking for and the ability to change your town layout on a whim sounds appealing, there are things to enjoy in this quaint Littlewood.
Littlewood is charming and bright, and wears its “indie spirit” on its sleeve. The developer has created something highly playable that also acts as a lovely homage to the Harvest Moon tradition. By all accounts, Littlewood has been a commercial success, too, on its prior release on PC. That success is deservedly so, but hopefully the developer can invest some of that into some refinements for whatever their next project is, but there’s more ambition in Littlewood than the scope of the budget allowed.
Absolutely loving this game so far, and no end in sight just yet. It feels like other classic farm-simulator RPGs but with a twist that the game takes place after the 'end game'. A nice and unique perspective.
Don't know what they did with this game to be so addictive, but this little piece of game can release constant amounts of dopamine on your brain. :D
The constant feel of reward on unlocking and doing things, the time to be based on the amount of energy you spend, makes this one of the most relaxing games that you can ever try.
Cozy, relaxing and oh most meditative. Always. Even if you want to the game will slow you down to a crawl.
If **** Valley, or really any farming/life some was a hint of overwhelming, then this game is perfect.
This game is so easy and so laid back with its gameplay approach that it feels like meditation sometimes. You could seriously just lose hours and hours doing whatever you want. The game doesn't have even a hint of a punishment system that would cause any stress on not doing something right or being fast enough.
The characters are so cute and adorable that I just loved unlocking more and more people to see what weird quirk they can contribute.
The progression system at the start also feels very rewarding with slow and gradual feeling of upgrading and making things better and better.
Also the like hassle free way to farm, gather and build was just so well thought out with its respect for a player and not putting too many button presses to do a lot of the routine activities.
The only big downside to this game is that once you do kinda want to progress things faster, there isn't a way to and it feels like a slog. It's like driving in a 5 MPH speeding zone and there is no traffic but traffic cameras everywhere.
Like you appreciate the safety and low and chill speed but now that there's nothing holding you back to go faster since you're totally into the game, you just can't, there just isn't any way to go faster past this snail speed that was nice at first but then becomes an annoyance. I like was getting stuck because I felt like I could totally see the potential to go faster at times but the game, by design, slows you back down to a snails crawl at all times even if you want to do things faster you're not allowed to. The progression and pacing just sorta slows down to a crawl and it stops being rewarding.
After a while I got irritated with this restriction to always go this slow lost its novelty to me. I really wanted to see the max relationship to each character and max out every building but, ugh, the pacing just wouldn't allow that to be a realistic goal. It started demanding way too much all the sudden that it felt suffocating.
I'll still keep this game around to play when I need something to meditate to though. It's very pick up and play friendly.
Just so weird that when you start liking the game too much the design of the game like chills you back down to oh most force you to find it just 'ok' because it doesn't want to be too exciting and keep this 5 MPH pace at all times.
It's a great Animal Crossing + storyline clone, but sprinting is too slow, and the stores don't rotate fruits, vegetables or furnishings often enough. It took me a third of a year just to buy the bookshelf blueprint, nevermind a single potato. And because fish are seasonal I was locked out of a huge number of recipes for a YEAR because i can't buy a Spring minnow. Also needs more music.
My experience with this game was: first half hour - it’s a lame animal crossing I don’t like it. Hours 1-5 - I can’t stop playing, I need to be stopped. Hour 6 - it’s a boring, repetitive grind get it out of my sight. And there my time in Littlewood stopped.
Summary The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.