Lamentum is equal parts frightening and enticing, serving up a scintillating world filled with Lovecraftian horrors and remnants of old school Resident Evil and Silent Hill. It is a must-play for any fans of the genre looking for challenging gameplay, deep mythos, and an alluring narrative.
The game is simply brilliant, if you like fast fights in close combat and want a cool movement, this is the game for you. Yes, there is no region lock, but the people here exaggerate, there are now and then 3 Asia players and you can also defeat them. There are ingame purchases but only cosmetic, so no pay2win what many write here. Too bad that such a beautiful game is so badly rated by noobs.
With daily challenges and quests that reward you the more you play, Naraka: Bladepoint is shaping up to be game that plans for set up shop and last for a while. No two rounds feel the same, and yet the familiarity of each one makes it easy to keep coming back for more. It’s not perfect, by any means, with its combat system offering a breath of fresh air but also leading to moments of frustration. Still, its emphasis on customization, melee combat, and some robust features turn it into one battle royale experience worth checking out.
Naraka: Bladepoint offers a refreshing alternative to both the tired sci-fi or high fantasy settings and mechanics of familiar battle royale games, with a focus on fast and skillful melee combat and movement that can feel like an awesome martial arts film come to life. But the focus almost entirely on close quarters fighting can grow repetitive and frustrating, too, especially against the much better players that seem to dominate the space. Although it pushes microtransactions past the point of annoyance, they don’t radically impact the game, which is ultimately much more skill-based than that of other games in the genre.
Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
Naraka: Bladepoint represents an interesting twist in the Battle Royal panorama, but it falls short in some of the core mechanics. The fluid combat system is great, but it becomes chaotic in more hectic situations. The visuals are stunning and music is on par. The business model is quite aggressive for a game that is not free to play.
Naraka: Bladepoint is an interesting spin on the classic battle royale formula. The combat and movement systems help keep everything feels absurdly fluid; the upgrades and hero customisation help you find a playstyle that fits you. It’s fun, but the technical issues need ironing out before it’s a whole-hearted must-play.
It's a verry complicate combat-action battle royal, u can spend hours learning diferent play-styles. But u will get destroyed by the VPN players from other regions, and that's frustrateing. even in Silver 4 u get to play in rank with top 100 players (all of them beeing Chinese with no life). It's fun to play, i don't really got problems with lag or frame-rate. in QP u get only bots ond 3-4 players (Chinese), in rank "only players with more then ur rank" and the rank sistem points are a mess.
The game is becoming a total trash.
The game has alot of potential but the devs dont seem to manage to make this game balanced.
First there was the OP Great sword.... long reaching weapon. too much damage no skill needed. insta counterattack after blocking.... want to make at least a chance to win??? use this weapon. many noob players use it and they even think they are good. now they added a new hero. lots of dmg and almost not beatable after they using ultimate. this game is starting about just taking the most hero or weapon. a healer is almost worthless in pvp games
I had fun playing for a while, but the ping started to spike all over the place when I load into a match. It feels like the game doesn't load the entire map from the start or something. My computer is really nice but the optimization feels really bad for this game, even on the lowest settings the game is clunky.
SummaryNARAKA: BLADEPOINT is a 60-player action Battle Royale offering players insane mobility powered by parkour and grappling hook, a vast arsenal of melee and ranged weapons, and a roaster of characters with powerful abilities—transform yourself into a gigantic Vajra Warrior and crush your enemies!