NeverDead is a cool and solid hack'n'slay like the good old Devil May Cry games. The crazy setting and the immortal hero will not appeal to every player, but I like the new and fresh gameplay mechanics.
If I'm being brutally honest, aside from the dismemberment and decapitation mechanics, NeverDead is a goulash of sterile platitudes and worn-out stereotypes. It's great for a few chuckles right out of the box, but once you've been playing for a while, the game's shortcomings start to pile up pretty quickly. Perhaps my disappointment was magnified because the game had so much potential, but ended up being the same game we all played numerous times ten years ago.
This lack of polish wouldn't be nearly as frustrating if not for the fact that the game's primary feature – the dismemberment of the main characters – makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea – but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.
This game is fun. It's just a fun game. Don't play it if you're expecting it to shatter expectations and defy all genre standards, because it won't. What it WILL do is make you laugh and remind you that games are meant to be played and enjoyed for the sake of being played and enjoyed.
Unlike most say, the game looks good, remembering a bit the "touch" of Suda51 bizarre things.
It's a bit (read "A LOT") difficult keep all your parts in place in most battles and, for a 2012 game, you could expect something more elaborate, but still a fine game to kill some grotesque and someway "obscene" demons in a way Capcom don't let us did with it's DMC series.
The game was too short, the dialogue needs some serious work, and I feel like they could have added more features to the game in general, like an actual new game+, more types of enemies, more weapons, etc. The combat could have been expanded upon as well but it was otherwise fairly enjoyable. Like other people have said, there were some unique ideas in here that could have used a little more work. Even with its shortcomings I still found it quite fun, and it was well worth the $10 I paid for it.
+ The story to the game is pretty good and the games best feature.
+ Using your head to reach locations and hidden items is the only cool use of this games gimmic.
- The game limbs concept just doesn't work. It makes the game worse not better.
- Your body is easily broken apart. Having to collect your limbs only for it to happen again is a pain.
- The way you die is basically failing to time a button press when you head gets eaten.
- Guns feel under powered compared to your sword.
- There are enemies in the game that constantly re-spawn enemies and it takes forever to kill.
SummaryNEVERDEAD begins in the waking hours of peace and calm, when the world is under threat of being consumed by a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day causing unrelenting mayhem reinfor...