el juego lo tiene todo para su epoca, es incbreible, no entiendo porque la gente lo vota tan negativamente, solo por ser de xbox, nada justo, yo en su dia lo jugue y disfrute coom un enano, y tengo ambas consolas xbox y play
Really enjoyed this. The large battles look and play out very interesting, there's lots of little secrets in the levels, the soundtrack is beautiful and the character design interesting, cool item/equipment system, you can level & improve your character and also you've got a lot of different combos. Which you definitely should learn to use, because that's what the game is all about. Learning and mastering the combos and timed dodges. Otherwise you'll just smash the same button over and over again, become bored quickly and probably get stuck at later levels and bosses. That's why a lot of people call it repetetive or a button-masher.
In the end it depends on your preferences if you'll love or hate this game. Also it's dated as of 2016.
Ninety-Nine Nights deserves a better score... That's a strange ways to put it, but it comes from the fact that its most grating flaws occur at such a fundamental level that it's a mystery they were ever tolerated at all. [JPN Import; June 2006, p.89]
I think this is a far better adventure than the likes of Dynasty Warriors, even though it is an imitation in terms of gameplay. The main thing is it is not just stuck in one audio language with only English subtitles to distract you from the gameplay (God...I hate it when producers and developers miss such a valid point!) The storyline in N3 is also quite good in terms of good versus evil, and how the enemy hordes have over run the land,and also how each hero plays his or her part in the whole saga. A 360 exclusive release, it was rare in 2006 to find a game which catered to gamers who were after something similar to 'too many enemies on screen' type of gaming; it showed the capabilities of the 360 at the time. The fact you can unlock more charters as the gameplay progresses is good, and each has their own storyline and fighting mechanics. The graphics are quite good for a 2006 game, but could have been slightly better. The music is quite battle-like, although I prefer a more percussion and/or guitar riff-based kind of scenario mostly. The only let downs for this game are that the characters moving from point to point can be somewhat slow (there is a dash ability but hey ho), the repetitive button mashing in most cases, the slow frame rate when the action gets heavy (although this is minimized to some degree if you install the game completely on your hard drive), and the slightly corny cut scenes (Inphy just sounds like a little girly who's sweeties have been nicked in the playground, for example). This is best played in small doses, because there is fun to be had, but doing the same combos (more will get unlocked per character as you progress) will sometimes make your hands hurt and will make you nod off. And there is Inphy's ranting and raving, dont forget.
A bit different take on "warriors" and "musou" formula.
- satisfying combat
- 7 playable characters with different styles and gameplay quirks
- ORB SPARKS!
- nice presentation, good looking characters and massive armies
- awesome music and sounds
- boss fights and their hit detection
- to short
- some difficulty spikes
For all intents and purposes, Ninety Nine Nights (N3 for short) is a Dynasty Warriors/Kingdom Under Fire inspired game. However, as more time is put into the game, the keen player will come to realize that the game is a bit more than that.
One of many players’ biggest gripes is that the voice acting is abysmal. It’s true that you won’t hear absolute gold, but to say that the voice acting is terrible is a bit of a stretch, save for a certain sorceress character. One particular instance that people remember not to fondly is when a mercenary, after undergoing a major emotional battle, screams in distress. The actual scream is shell-shocking! It truly does display this woman who has fought through so much... however, the vestigial power of the scene is stripped by the lack of lip-sync, and graphical bugs, like her hair clipping through her body. While technical issues like these can be distracting, I personally found that they did little to detract from the overall game.
Having completed the game with at least a B ranking in each stage, including a hidden stage at the very end of the game, I can confidently say that Ninety Nine Nights is a decent game! On a mechanical level, it is completely competent. There are a total of seven characters to play as, but you only start off with one, and as you make progress you will slowly unlock other characters. Each character can take around 4-6 hours to complete in 100% entirety, depending on player skill in hack-and-slash titles, the number of missions available to a certain character, equipment and level, etc etc. Which brings up a strong point for the game, equipment and levels. Each character has their own unique weapon, from a Straightsword to a Key-Shapped staff, to even a Twinblade, and they all have variations with their own stats. For instance, the main character, Inphyy, has a standard sword when she begins her journey. However, one variation of this weapon, called the Orb Sword, increases the rate at which orb attacks can be unleashed, which is one of N3’s strongest points. Whenever you defeat an enemy, red flowing orbs will be absorbed by the player, and a red bar will fill up beneath the character’s health bar. Once filled, the character can release an Orb Attack, which varies based on every character, and which attack button is used. Furthermore, as enemies are defeated with these Orb Attacks, instead of the usual red orbs, players will absorb Blue Orbs, which similarly fill up a blue bar. Once filled, the player may use an Orb Spark, a devastating attack that eliminates a massive group of foes. Essentially, entire armies can be destroyed if the player charges and saves this attack. While this kind of thing isn’t inherently unique, it is a refreshing change of pace and the differences between characters keeps the pacing fresh.
One other critical point of N3 is the story. See, in N3, each of the characters follows their own stories that break the canon course of that of other characters’. For instance, in one character’s mission, an entire village of innocents is slaughtered, because the character believes that this is the morally correct decision. However, in another character’s storyline, this fate can be entirely avoided by choosing to fight at a separate location. Sounds great, right? Well, it never comes up again. This is one of my biggest personal gripes with the game; potential. N3 had so much potential, but it’s obvious that he developers didn’t exactly prioritize the polish of the game, but even so it is an enjoyable experience.
Ninety Nine Nights is competent, and I was originally going to give this title an 8/10. However, the lack of fine tuning resulted in much of the game shriveling into a hypertonic version of what it could have been, and it is instead a Hack-and-slash with little flakes of flavor and enjoyment found throughout. In all honesty though, as long as you’re a fan of these types of games, or just truly have the patience to give it a shot, I encourage you to do so. It is very enjoyable, and does indeed tell a cohesive story... it just takes a little digging to get to the details. Worst case scenario, you wasted... what, 10 bucks at most?
This game is a Dynasty Warriors Rip Off and when I saw it I was genuinely interested in it as I am a huge fan of Dynasty Warriors, however the guy at the game store I bought it at perfectly described the game. He said this game is terrible, but if you like Dynasty Warriors than Dynasty Warriors is a lot better. The voice acting is atrocious which I liked in Dynasty Warriors 3, however it's not so bad it's good in this, it's just ear piercing. Than I played the first level in the music was so repetitive. The game is a complete headache when you first start playing it, but you'll eventually get used to it. Afterwards it just felt like a worse version of Dynasty Warriors. You move very slowly, things including yourself can't take damage when they are in the middle of an attack animation, The game had very easy achievements and so I decided to suffer through it and it gets better I actually genuinely enjoyed playing as Myifee and Dwingvatt, but than I played as Tyurru and she gave me the highest combos, however she felt awful to play as. Once you beat all the campaigns you unlock a "secret" camaign as Vigk Vagk, which is a giant troll and I was laughing and enjoying myself so much with him. The game is. If were to rate every bodies campaigns than.
Vigk Vagk: 8/10
I leave a score of 3/10 because although it averages out closer to a 4/10 the campaigns are not of equal length and so Inphyy and Aspharr's campaigns are more than 3 times longer than Vigk Vagk. It's totally worth suffering through the rest of the game to play as Vigk Vagk though so I'd say get if you find it for cheap.
This game is just plain bad! I hated it so much I had to finish it as some sort of penance for buying it in the first place.
If i wanted to push just one button all the time, I would have stayed with my ex-wife!.
SummaryFrom the collaboration between famed game developer Tetsuya Mizuguchi of Q Entertainment and director SangYoun Lee of leading Korean developer Phantagram comes the Xbox 360-exclusive Ninety-Nine Nights. The title is a fantasy action game for Xbox 360 that allows players to experience an immersive and emotional story though the eyes of go...