It’s clear there’s a devoted team that set out knowing the cozy little game it wanted to make, and what they’ve created is a pleasure to play. So get out there and become a farming mogul or a titan of commerce or revel in the strategy of dancing — if you like nice things, then you’re sure to enjoy Ooblets.
Ever since purchasing this game I cannot seem to put it down it is a very calming and relaxing life simulator. It reminds me of a mashup between **** Valley and Pokémon with dancing. It’s just cute adorable and Kawaii!
A game that is, in so many ways, immediately familiar, yet also feels fresh and original. The mash-up of farm life sim and creature collecting is a fun one in its own right, but in Ooblets, it’s also the foundation for something else: a rather eccentric take on cottagecore whimsy and wholesome vibes, twee and irreverent in equal measure. That won’t be for everyone, but if you can appreciate the steps its dancing, this is a delightful game.
Ooblets is a title for all lovers of farm management games or simply for those who enjoy games with kawaii aesthetics. Despite its long loading times and somewhat simple battles, we found it a very cute and relaxing experience.
Despite the evident control flaws, Ooblets is an undeniably charming and fun life simulator perfect for anyone looking for a relaxing approach to adventure. There's enough content within this adorable game to keep any player occupied for hours, with the central campaign taking around thirty hours to complete — though avid explorers will get closer to the sixty-hour mark if they can get past the expensive, exhausting stamina system. Still, even post storyline, Ooblets kept us coming back for more farming and more dance-offs.
I desperately wanted to like Ooblets. On the surface, it feels like a game that should be right up my alley. Unfortunately, the things that felt therapeutic and rewarding in games like Stardew Valley or Story of Seasons just felt like chores during my time in Badgetown. Despite having the usual farming game loop that was able to suck me in easily, I felt less and less like I was having any fun as time went on. While there is funny writing and cute little collectable creatures to be found in Ooblets, it just wasn’t enough to leave me with a satisfied feeling by the end of my time with it. It’s a shame because there’s obviously a lot of heart put into this game, but heart alone cannot sustain a game like this for an extended period of time.
Excellent fun and cute, cant find any fault in performance on the switch and the game-play elements make this a very addictive farming life game, the dialogue is well written and witty as well.
It is very apparent that this game got the TLC it deserved and that is lacking in so many of today's titles.
Very quirky and cute game but didn't really resonate with me personally as something very memorable.
I think I would have felt better with this game if i had spent maybe $10 on it. At $30 I just didn't feel there was enough to be worth it. I found it to be really repetitive and the amount of ooblets unimpressive or just not standout/interesting enough to care. The ooblets having 3 different color pallettes to each just didn't feel rewarding enough and felt like a way to artificially inflate how many ooblets there are.
The art style I think is what i found a little grating. It just kinda weirded/creeped me out. It has this cheap indie aethetic that I couldn't really get into. I totally don't mind games that arnt flashy with its visuals and channels a specific art style instead but this just felt very odd to me.
I also had a hard time getting into the gameplay loop. It didn't feel pick up and play friendly as I sorta had to relearn everything if i put this down for a week as the amount of systems felt a bit tedious to all keep track of and a bit directionless. I don't usually have this problem as I play a lot of life sim type of games but this just didn't feel intuitive. I think its the type of game I'd probably have to completly invest my time into from start to finish but I just didn't like it enough to feel the need to do that.
I'd still recommend this game to anyone that finds it on sale. It's different enough to be worth a shot but may get kinda dry when you see all the systems get repetitive.
Simple and sweet, but comes with a very expansive and demanding economy (re: character energy - you need to consume three intensely expensive coffees, two laboriously produced hot dogs and have a nap or two just to perk up after a couple of minutes of light gardening??). There are several woefully underdeveloped central mechanics, such as a pointless fishing game (you only cast! That's literally it!) and a simplistic card game (that can usually be won by playing any card you're dealt in any order). The UI is poor (illegibly small inventory icons and a pop-up text box that covers your inventory, a jumbled-up approach to organising info in your journal; no map unless you literally go to the one town map). So many strange oversights considering the lengthy early access. This game needs work. And feels like work, tbh.