Red Barrels have done a fantastic job combining an intensely disquieting setting, a unique visual look, and an incredibly effective camera gimmick to ensure that nobody escapes Mount Massive without a few nightmares.
It’s stressful and terrifying in a way that most recent horror games can’t match... I say play it in a brightly lit room surrounded by pictures of kittens. The heart can only take so much.
Outlast is a game with an intriguing atmosphere, the moans of patients crying for help and the feeling of loneliness make the game peculiar. What was missing was a longer story, Outlast ended up being a short game.
A little but perfectly accessible, even greatly playable game. It puts forward its hero protagonist and his helplessness, its whimsical hazard, and its great number of properly placed scripts. While playing Outlast you will relive plenty of convulsive experiences, but you will chuckle at the very same time. Gameplay aside, if the game was a bit more creative, it could get a better grade.
Lights off and headphones on is a must. Allow yourself to fall deep in Red Barrels’ asylum and the reward is a frightening descent into the bowels of man’s search for greatness. The sound design is exceptional – even more so when considering this is a lower budget production – and the weight of the world is tight.
Outlast gets the visuals and sound right, has some great mechanics, and will provoke feelings of dread and horror in even the most jaded gamer. It's cat-and-mouse sequences are a repetitive dirge, but elsewhere this is a strong first offering.
As a budget Steam release, Outlast offers some cheap thrills for fans of the survival horror genre. Unfortunately its underwhelming visuals, combined with Red Barrel Games’ over-reliance on jump-scares ahead of more psychological frights, made my experience with it feel similar to walking through a haunted house: It’s scary, but not in a very clever way.
Türünün güzel özelliklerini en iyi şekilde kullandığını düşünüyorum. Ama genel olarak Saklan/kaç olarak adlandırdığım korku türü yavan bir tür. Bir noktadan sonra yapay zekanın davranışlarına ve sistemini alışılıyor ve oyun korkunç olmaktan çıkıyor. Onun dışında atmosfer ve kurgu anlamında gerginliği ve korkuyu iyi bir şekilde verdiğini düşünüyorum.
Disturbing imagery. Disappointing game. Some people call this survival-horror, but it isn't survival-horror at all. It's walking sim- horror. It's essentially a disturbing walking simulator with a little Tom & Jerry and Where's Waldo thrown in. You either walk around admiring the scenery through the hellish maze like design of the looney bin while looking for a needle in a hay stack key or switch, or you do so while being chased by a tiny number of different enemy types. Small inmate, big inmate, later the walrider (a spooky ghost thing). The problem is, it's bad enough to figure out where you're supposed to go in the first place, and even more frustrating when the enemies are on your ass. It's not fun replaying the same segment for an hour, dying and restarting, because the game gives you no indication of where to look while the enemies can catch up to you and kill you in two seconds. Unless Where's Waldo combined with Pacman only no power pellets set in confusing 3D mazes that you can't make heads or tails of sounds like fun to you, you're probably better off watching the game instead of actually playing it. The engine and graphics are great. If they made an actual survival horror instead of a walking sim, it could've been great.
SummaryIn the desolate mountains of Colorado, horrors await inside Mount Massive Asylum. An abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in complete secrecy… until now. Acting on a tip from an inside source, independent journalist Miles ...