- Summary: Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Sep 11, 2019My overall experience with the mechanics of Planetfall is that their complexity brings the worlds to life, but the mechanics described above may be too much for beginners, even with the comprehensive tutorial system. That said, I really hope that Triumph Studios takes some design decisions for future fantasy installments.
Aug 16, 2019Age of Wonders: Planetfall is a large, ambitious strategy game that succeeds in many ways but falters ever so slightly in its grand scale. If you can grapple with the scope it's well worth the purchase and time, offering a great sandbox that could be played for hours on end. Newcomers to the genre might want to try one of the earlier Age of Wonders games before seeing if they should truly take the dive into this massive commitment. Those who do won't be disappointed.
Aug 5, 2019Age of Wonders: Planetfall has its issues. I confess I haven’t cared very much though. The jank is usually a result of over-ambition, of Planetfall trying to let the player do too damn much where another game would’ve gone for a simpler (or “more elegant”) solution. I can’t fault Triumph for that, even if the holes are obvious when listed out.
Jan 7, 2020Overall, Age of Wonders: Planetfall is a solid sequel that differentiates itself sufficiently and improves upon the franchise's formula. It has a diverse mix of units and races, wonderful artwork, and what appears to be a massive range of strategies. Customizing your forces with an array of passive effects and active abilities is handled effortlessly by the UI, and it's very rewarding to use it in the tactical combat. The campaign should take anywhere from 30 to 60 hours to complete, depending on how quickly you play, and that's before stepping into the random scenarios and multiplayer, where a wide range of options and customizations can cater to your play style.
Aug 19, 2019a satisfying strategy experience with a ton of replayability, and factions that feel truly distinct. Its randomly generated maps can feel so organic you might think they were hand-crafted. It has a bevy of minor issues, however, like a cumbersome UI and stilted animations, and its lack of tactical depth on the battle map leaves it feeling like a game from a decade ago.
Aug 6, 2019Deep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy theDeep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy the setting, Age of Wonders series, or 4X in general, it’d be hard not to recommend this game.… Expand
Feb 25, 2020I'm having a blast with this game. I absolutely love the complexity of it compared to previous AoW games. Here you have 6 races with gameI'm having a blast with this game. I absolutely love the complexity of it compared to previous AoW games. Here you have 6 races with game styles so different that you can't just go with a generic approach for all of them, you need specific strategies. For all the people saying it's combat is not as good as XCOM, we'll let me saythe complexity is on the army variety and sinergy between different units. The campaign is also amazing many different paths you can go that alter the ending.… Expand
Oct 9, 2019This game goes to "11"
Ok, I now have way over 100 hours in this game and I can do a better review, than the one I did 60 gaming hours ago.This game goes to "11"
Ok, I now have way over 100 hours in this game and I can do a better review, than the one I did 60 gaming hours ago. It doesn't just go to "11." It may be one of my favorite Top 10 ten games of all time.
Pros: Gorgeous Graphics, Extremely Varied Tactical Gameplay, Hilarious and Rich Lore. Strategic Layer looks simple but turns out after 230 hours of gameplay I finally conclude it is anything but.
Anyone who says this doesn't play in a complex manner or plays like everything else, or does what everyone else has done, just hasn't played it very long. I'm playing the campaign, and every time, EVERY TIME, it's different. Around the 50 hour mark I too thought, hey, maybe there isn't more to this after all - but no, I realize now, I just didn't understand how subtle and complex the mechanics are.
The Faction, Secret Tech and modding mix is nearly infinite it seems. I have had games where I played straight up napalming starship troopers, and others where I began to do so well, b/c my Amazons befriended intelligent plants and between the two I had crazy regenerative powers that were off the charts. Not only that, but you often have to adjust your unit mix and tactics against whom you are fighting. Plus of course spells (i.e. Operations) affect everything, and terrain can play a part.
I couldn't figure out why this game got such lukewarm reviews from many. I admit the Critic and Player metascores are very similar and they are good but not great. My 30 years of gaming experience tells me this is USUALLY a valid marker of how good the game is.
However, I also realize part of the issue from people here is that they played Civ or Gal Civ or something and think it's supposed to be a clone. It isn't. AOW is a time honored franchise going back 20-30 years. They do it their own way. For those AOW players who wanted EXACTLY the same thing as AOWIII but SciFi, you are going to be disappointed if you are too rigid. However, this game *IS* very familiar in mechanics to any AOWIII player, BUT, there are many differences. Once you get used to them, I find it just fine. It is a diff game.
I will say the game just came out, there have been many bugs, most of which are fixed very quickly by the Devs who read all the posts on steam as far as I can tell. They are very responsive to questions, and feedback, and move to correct bugs immediately. Also, there will be several rounds of balancing, and eventually more DLC content I'm sure. If you prefer to wait a year for the value pack I can't blame you, but you're missing out now, and also the ability to contribute. The Devs read all the suggestions and crazy ideas and yes even constructive criticisms.
I honestly cannot recommend this game enough, but hey maybe it's just me. Some of these choices are just that personal. I doubt you really will get a true flavor of the potential and beauty of this game before the 50 hour mark though :)
Happy Gaming!… Expand
Dec 19, 2019This review is made in respect to other games from the current industry standard. We can talk about previous games being better, but they alsoThis review is made in respect to other games from the current industry standard. We can talk about previous games being better, but they also need to be taken into account for the times and games developing cultures they were made in. So far I find it to be quite playable, especially compared to certain other offerings on the Xbox games for PC scheme that accompanies the game pass they have available. From a value for money perspective; You can effectively try this game yourself on special offer for £1 for a few months with a £10 monthly subscription afterwards. If you're the type who takes reviews lightly then perhaps it's worth considering the low price to try it yourself. The scheme does not feature the DLCs however. On to the review; Gameplay; As someone who enjoyed the age of wonders franchise of the past, the game is not so distinct as to deter players who know how the mechanics and systems work, however there is a suitable sci-fi twist to it with appropriate resource re-labelling and additional depth one would expect of a continuation of the series. This should be fairly intuitive to returning players. It follows a grand campaign/turn based strategy synergy with auto-resolve seen often in 4x games, however tactical maps - where armies face one another on the battlefield - are more similar to that seen in total war games, with Xcom-esque controls albeit remaining turn-based. All the units have their own abilities and skills, and the commanders have "operations" similar to command and conquer-style special abilities. Pro - intuitive mechanics, easy to navigate GUI.
Negative - obstructive to players new to 4x gaming.
Setting; The maps focus is on Sci fi environments, like blasted wastelands, alien jungles and pretty-looking ruins appropriate to the subtext being that of a decaying star empire. Pro - attractive to look at, environments suit the overall game theme. Negative - need more time to properly experiment with the maps, but there seems to be a lack of variety. Anyone expecting high-concept non-euclidean geometry is going to be dissatisfied.… Expand
Aug 7, 2019Played maybe 10-12 hours now. Haven't had any crashes or any technical problems. I have seen other people say they get very long load timesPlayed maybe 10-12 hours now. Haven't had any crashes or any technical problems. I have seen other people say they get very long load times later in the game, but I have not experienced that, at turn 60+ in my game, it still loads in about 5 seconds. And my PC is a few years old now, i7-6700K and GTX 1070, SSD.
I'm still figuring out some of the new systems. You don't spam cities in this game like you did in AoW3, and the amount of combat units you can support seems much smaller. The sector influence system in Planetfall seems more simplistic honestly, which can be a positive or a negative depending on how much you like to micromanage. I liked the equipment system for heroes in AoW3 better than the mod system in Planetfall so far, still getting used to it though. Maybe I'm just playing wrong so far =)
Game can definitely use some mods/DLC. Diplomacy seems pretty iffy. I like the quests for different factions, but sometimes factions you are friendly with will turn on you for no apparent reason. Maybe I'm getting framed by another faction or something.
Overall, I like Planetfall so far and have had no technical issues, so I give it an 8. Definitely could be more complex and interesting with some mods and DLC though.… Expand
Aug 8, 2019I have spent many years playing Civilization and this looked similar so I thought I'd take a look. Suffice to say this is nothing likeI have spent many years playing Civilization and this looked similar so I thought I'd take a look. Suffice to say this is nothing like Civilization. I could not figure out what I was supposed to do and even when I could it was not clear why I was doing it.
The interface was far too busy with too much going on. I definite sense of sensory overload and worse still no real tutorial just a talking head spouting far too much information to actually be meaningful.
I also got the sense that you had little control over how decisions are made and a lot of it is controlled by the AI.
I'll persist a little longer but so far not very satisfying. Indeed quite frustrating. I suspect this may be refund territory.… Expand
Sep 7, 2019The game is not what supposed to be.
Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory.The game is not what supposed to be.
Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory. The options are few, only 4 RACES. ONLY 4 and 4 NPC's. The technology tree is extremely thin. By 70 turns you already finished 70% of tech tree without many improvements of even fun.
I've played 23 hours trying to find some FUN in it.
It adds NOTHING new to the game. You could play a lot more fun 4X games then this one.
Considering also the PRICE TAG that is HUGE vs. the LOW QUALITY OF THE GAME. Is not worth it.
It's real value would be 19.95$ at max. This was an abuse by producers because they used the name: "Age of Wonders".
My advice? DO NOT BUY IT. The developers are doing lame updates , no NEW units , no NEW races and extremely boring game and action in it.… Expand