Endless Legend is a lovely game with deep strategy that's a singular pleasure to play, but can sometimes disappoint you in finer details. Know that if you're never going to play multiplayer, you're not getting the whole experience - so bring a friend.
Одна из лучших 4X стратегий и меня бесконечно радует, что Amplitude продолжают выпускать дополнения для этой игры. Однако стоит упомянуть, что при игре по интернету часто приходится сталкиваться с проблемами синхронизации.
Para mi el mejor juego de estrategia por turnos ahora mismo, tiene cosillas mejorables como la IA pero lo compensa con el inmenso trabajo artistico detras del juego y sus novedosas y profundas mecanicas.
Endless Legend does not set new quality standards in the 4X genre, but it delivers on all fronts and has some really unique features: an interesting world, original factions and seasons change. All these elements are combined with well known things with great results. It's not perfect but you can turn a blind eye on some flaws when everything else is so good.
Daunting to an almost discouraging degree at first, but once you get the hang of it you’ll get sucked right in, and afterwards you’ll probably need a cooling off period before trying again. But you WILL try again.
Endless Legend won’t be for everyone, of course. This is very much a hexagonal conquest game that comes complete with methodic, turn-based play. While I found multiplayer way too slow and dependent on others, the single player was my jam. The best way I enjoyed this game was to fire it up in the morning, grab a cup of coffee, and prepare for a few hours to vanish.
As an attempt to balance out the people who rated this game a 0/10. I'm not going to deny that the game has the same style as Civilization but the game has so many unique features that would separated it from its older brother. From the Ability to edit your units, expand your cities in the direction you want, and assimilating minor factions to get their traits and unique units.
The game that draws me in like a alcoholic with its amazing races that i feel surely this must be abusable, or else really wanna play this race but im getting owned when trying.
The races are likely the best of any 4x game ive ever played by a large margin, hell they are better then in some fantasy books ive read.
The world building is exceptional
Now sadly how does that translate into actual gameplay?
This is were it kinda falls flat, the gameplay is not amazing it suffers not a single lack but many small irritations the biggest is likely the AI.
Anyhow ive certainly gotten value out of this game but its a mixed experience but ive had a hard time finding games that i feel any desire to start to play at all.
This game makes me want to play it, that is afterall the first "check" one needs if thats not fulfilled how great the game is does not matter.
This is fresh take of the classical 4x apporach in a fantasy environment. Players who like Civilization games should like this as well. It is extraordinarily beautiful, has a very good lore/writing and some very unique mechanics. I gave it a 7/10 "only" because at the current state (the Guardian DLC just came out), the AI is still horrible. Even as a newcomer in the first game one can notice the shortcomings. If the developers will eb able to fix that, it would be a 9 or a 10 easily.
MoM was one of my favorite games growing up so I was pretty excited when I heard about this game, especially since Elemental had such promise and ended up being a gigantic flop. Anyway, the game has a lot of potential but is also hurt by some UI flaws.
Combat is a chore and units don't always do what you want or expect them to do. If I want to flank with one unit so that another can move in... well, the unit will just take the easiest opening, even if that means blocking off other units for extra attacks. In fact, it feels like the position of units on the overworld map just doesn't really matter all that much.
There isn't a lot of variety in the units either, it seems. Each faction has a handful of units they can produce, then you can mix it up some by changing armor and weapons as you unlock technologies and acquire resources. So you're basically taking your soldiers and just saying, "okay, now they're *better* soldiers!" Boring.
There are heroes but they are largely the same. There are three classes: support, infantry, and ranged. Then there are three sections to the skill tree: one for the hero class, one that is shared by all heroes, and one for the specific faction from which the hero hails. You seem to start with a hero, and then have to hire the rest from the market when you finally unlock that technology. You can equip your heroes, but it's mostly the same deal as with upgrading your units.
I played as Cultists because I liked the look, but maybe that was a mistake for my first play through. You can't build any new cities and you can't take over cities. Meanwhile, you traipse across the country pacifying and converting the minor factions you come across. This helps bolster your army (since you only have the one city) and you don't have to pay for the units, only for their upkeep. You can also sell the stockpiled units for some extra cash. So really part of the play style is that you convert everyone and everything... but you can only raze cities, not take them over. Stupid.
There's no magic that you actively use in the game.
I saw someone recommend only using auto-battle since combat was so clunky so I started doing that. The game will show you a graph gauging the relative strength of each army. Except I would constantly be shown that my army was weaker than the other but auto-battle would resolve with my forces taking little to no casualties.
I played on easy just to learn the system but the AI is seriously dumb. I was destroying a rival kingdom and the guy kept treating for peace. I'd say, "gimme this technology too" and he'd be like, "No! Unacceptable!" Then I'd destroy another city. Rinse, repeat.
In the end I was just really disappointed with this one.
Did not enjoy this game. One. Bit. Why? Because the combat is so utterly ret@rded, It just saps the energy right out of me and while I can extensively write about all my complaints, this game does not deserve any more of my time and dedication so here's one sentence for you.
The combat in Endless Legend only allows you to tell your units whom to attack AFTER the opponent has played his turn which means he can scramble his every position around, majorly screwing any and all strategy you may or may not have deployed as you cannot cancel the previous "targeting" and nowhere does this dumb-beyond-belief feature get more annoying than when your enemy has Cavalry units (tons of movement with no drawback).