What really makes Colonization a classic turn-based game is the amount of distinct character. This isn't just a Civ 4 mod; it's its own beast, with its own rules and its own sense of charm and history, carved out of a New World brimming with native settlements, tobacco, and furs, waiting for your people -- people, mind you! -- to conquer it, plunder it, and/or cultivate it.
To play Colonization once more was like reaching deep into my personal drawer of childhood-memories. My verdict: Colonization is a truly well made portation of the original for the new millennium – but you shouldn’t be expecting and real innovations. [Issue#15]
If you don't know the original game from 1994, you should play at the easiest level to understand the complex economy. There are three other nations competing with you to colonize the New World, the native Indians and, last but not least, the King of your nation in the Old World. The Independence War is one of the most entertaining ways to end a campaign ever seen in this genre. The game may not be perfect, but it's a motivating and challenging strategy game.
For a small price, those who have not yet experienced Colonization can enjoy it now for what it is: a real classic in the 4X genre; the experience is more or less the same and the mechanics are as clever now as they were in the original one. For those who experienced it, it's a nice update with a well put interface, a good way to keep playing it without the mandatory use of DosBox.
This game may be cheap but it often feels even cheaper. It's not just the simplistic mechanics at work but the rough edges which begin to cut once the initial lubrications of happiness at replaying a classic title have worn away. From icons that shift slots on the UI to redundant information screens being favored over the existence of useful ones, Colonization 2008 feels more like an intern project than a game that should be sold to the public.
I was a big fan of the original Colonization, and this remake did not disappoint. It's based on the same engine as Civ IV, so definitely a graphics upgrade. The gameplay is similar, perhaps not quite as deep as the original Colonization in some areas, but better in others. Overall, if you liked the original, get this version for sure. If you never played the original, your in for a treat with this.
The new Colonization, although not a totally faithful remake, is pretty close to the mark and offers some fun gameplay for new and old players alike. However, the difficulty of the game maybe off-putting for some and the old-school micromanagement may seem annoying too. However considering the price, you really can't complain too much and if you want to play a game that simulates the colonisation of the New World and the War of Independence, there's no better game out there than this.
I confirm what the others have said before the AI makes strange assignement décisions, the trade routes and the import/export features are tedious (if not buggy), the european units are too powerful. Too much time is spent on manual actions such as loading/unloading carts and ships. It has so many gameplay flaws i can't cite them all. Moreover, Steam says that I played 49 hours but still I never figured how to win againt the wave of units from europe...
Being a big fan of Civ games, I never got in the game and found it at most boring.
It's like they took the original, and attempted to make it worse in every single way. The rebel sentiment is broken, the King's army is broken. Building times are broken. It's like the devs didn't even play the original, though they both share the Sid Meier's namesake.
SummaryIn Colonization, players lead one of four European nations on a quest to conquer and rule the New World. Players are challenged to guide their people from the oppressive motherland, discover the New World, and negotiate, trade and fight with both the natives and other nations as they acquire power and fight for freedom and independence. ...