Age of Wonders: Planetfall Image
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81

Generally favorable reviews - based on 42 Critic Reviews What's this?

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7.6

Generally favorable reviews- based on 103 Ratings

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  • Summary: Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Score distribution:
  1. Positive: 35 out of 42
  2. Negative: 0 out of 42
  1. Sep 13, 2019
    90
    You will hardly find a more elaborate sci-fi 4X turn-based strategy. Functional diplomacy, solid AI and brilliant battles are further supported by a highly modular approach to hero and unit customization.
  2. Sep 11, 2019
    89
    My overall experience with the mechanics of Planetfall is that their complexity brings the worlds to life, but the mechanics described above may be too much for beginners, even with the comprehensive tutorial system. That said, I really hope that Triumph Studios takes some design decisions for future fantasy installments.
  3. Aug 16, 2019
    85
    Age of Wonders: Planetfall is a large, ambitious strategy game that succeeds in many ways but falters ever so slightly in its grand scale. If you can grapple with the scope it's well worth the purchase and time, offering a great sandbox that could be played for hours on end. Newcomers to the genre might want to try one of the earlier Age of Wonders games before seeing if they should truly take the dive into this massive commitment. Those who do won't be disappointed.
  4. Aug 5, 2019
    80
    Age of Wonders: Planetfall has its issues. I confess I haven’t cared very much though. The jank is usually a result of over-ambition, of Planetfall trying to let the player do too damn much where another game would’ve gone for a simpler (or “more elegant”) solution. I can’t fault Triumph for that, even if the holes are obvious when listed out.
  5. Jan 7, 2020
    80
    Overall, Age of Wonders: Planetfall is a solid sequel that differentiates itself sufficiently and improves upon the franchise's formula. It has a diverse mix of units and races, wonderful artwork, and what appears to be a massive range of strategies. Customizing your forces with an array of passive effects and active abilities is handled effortlessly by the UI, and it's very rewarding to use it in the tactical combat. The campaign should take anywhere from 30 to 60 hours to complete, depending on how quickly you play, and that's before stepping into the random scenarios and multiplayer, where a wide range of options and customizations can cater to your play style.
  6. Aug 8, 2019
    80
    Planetfall sets some new standards for 4X games that would be wise not to ignore, and is an excellent start of a new strategy journey.
  7. Aug 19, 2019
    60
    a satisfying strategy experience with a ton of replayability, and factions that feel truly distinct. Its randomly generated maps can feel so organic you might think they were hand-crafted. It has a bevy of minor issues, however, like a cumbersome UI and stilted animations, and its lack of tactical depth on the battle map leaves it feeling like a game from a decade ago.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 24 out of 38
  2. Negative: 8 out of 38
  1. Aug 6, 2019
    10
    Deep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy theDeep systems, great sound and graphics, interesting factions and units, lots of customization options, and engaging combat. If you enjoy the setting, Age of Wonders series, or 4X in general, it’d be hard not to recommend this game. Expand
  2. Aug 12, 2020
    10
    Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the newEmerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

    Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer.
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  3. Aug 13, 2019
    10
    Thumbs up! Sleek, well-tested 4x strategy game with an added layer of deep tactical combat. Lots of variety, tactics, and content. The AI willThumbs up! Sleek, well-tested 4x strategy game with an added layer of deep tactical combat. Lots of variety, tactics, and content. The AI will give you a run for your money. Expand
  4. Dec 19, 2019
    8
    This review is made in respect to other games from the current industry standard. We can talk about previous games being better, but they alsoThis review is made in respect to other games from the current industry standard. We can talk about previous games being better, but they also need to be taken into account for the times and games developing cultures they were made in. So far I find it to be quite playable, especially compared to certain other offerings on the Xbox games for PC scheme that accompanies the game pass they have available. From a value for money perspective; You can effectively try this game yourself on special offer for £1 for a few months with a £10 monthly subscription afterwards. If you're the type who takes reviews lightly then perhaps it's worth considering the low price to try it yourself. The scheme does not feature the DLCs however. On to the review; Gameplay; As someone who enjoyed the age of wonders franchise of the past, the game is not so distinct as to deter players who know how the mechanics and systems work, however there is a suitable sci-fi twist to it with appropriate resource re-labelling and additional depth one would expect of a continuation of the series. This should be fairly intuitive to returning players. It follows a grand campaign/turn based strategy synergy with auto-resolve seen often in 4x games, however tactical maps - where armies face one another on the battlefield - are more similar to that seen in total war games, with Xcom-esque controls albeit remaining turn-based. All the units have their own abilities and skills, and the commanders have "operations" similar to command and conquer-style special abilities. Pro - intuitive mechanics, easy to navigate GUI.
    Negative - obstructive to players new to 4x gaming.

    Setting; The maps focus is on Sci fi environments, like blasted wastelands, alien jungles and pretty-looking ruins appropriate to the subtext being that of a decaying star empire. Pro - attractive to look at, environments suit the overall game theme. Negative - need more time to properly experiment with the maps, but there seems to be a lack of variety. Anyone expecting high-concept non-euclidean geometry is going to be dissatisfied.
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  5. Aug 17, 2019
    8
    just finished the campaign (played first part with one race, then part 1 and 2 with another one). i have mixed feelings. firstly i wasjust finished the campaign (played first part with one race, then part 1 and 2 with another one). i have mixed feelings. firstly i was surprised it was already over, i thought it was just the beginning of the story, and it turned out it was already the end. very disappointed (or disillusioned) with that. i guess there will be dlcs... but the fact that you can finish the main campaign playing through, i'm not even sure now, 4 missions is laughable. though the game is certainly engaging, it feels like a fast food meal, i.e. everything is pretty generic and shallow, all the systems, research tree etc. combat, with many interlinked systems, is probably the best part. in terms of the "empire building" part, there is really little substance to it, you have sectors, you research upgrades to sector types, terrain types or terrain features and build them. there's also a few buildings. that's it. every city will eventually build everything, because there's little to build. hard to say anything about the ai, i was playing on beginner and was able to finish the game with little interaction with the ai. even when i started the winning countdown for the technology win, the ai didn't seem to react (at all in the first case, in the second case it has send two armies of 2-3 stacks that i was able to repeal quite easily, even though i was alone and had several commanders against me). not sure if this was due to the beginner level, but i was able to win even though i wasn't the best "civ" in anything according to the ingame rankings, and explored only like 1/4 of the map. there are many combat mods and you can tailor your units to your needs, but since most of them are situational (as different units/races have different strenghts/vulnerabilities), i ended up with using basic +accuracy +defense most of the time anyway. as for the gfx, it's ok. so is music, nothing spectacular (though i feel like i've heard one track/melody already in mass effect, i wonder if that was intentional...). at the beginning it's really hard to "read the map", it's possible to get used to, but it's still hard to discern features. in the final campaigns i was also constantly spammed each turn with msgs from hostile commanders that they despise me, not sure what was the point of that as this was clear from turn 2 - i guess this will be fixed. overall, it's a decent mcmeal, will probably get better with dlcs, but if you're looking for a deep strategy game, look somewhere else, this one is pretty "casual". all that said, i liked it and would probably be still playing the campaign if the campaign wasn't a joke consisting of 2 missions. Expand
  6. Aug 8, 2019
    5
    I have spent many years playing Civilization and this looked similar so I thought I'd take a look. Suffice to say this is nothing likeI have spent many years playing Civilization and this looked similar so I thought I'd take a look. Suffice to say this is nothing like Civilization. I could not figure out what I was supposed to do and even when I could it was not clear why I was doing it.

    The interface was far too busy with too much going on. I definite sense of sensory overload and worse still no real tutorial just a talking head spouting far too much information to actually be meaningful.

    I also got the sense that you had little control over how decisions are made and a lot of it is controlled by the AI.

    I'll persist a little longer but so far not very satisfying. Indeed quite frustrating. I suspect this may be refund territory.
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  7. Sep 7, 2019
    0
    The game is not what supposed to be.

    Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory.
    The game is not what supposed to be.

    Is turn-based strategy as when you start your own Scenario you only have 150 Turns to make a victory. The options are few, only 4 RACES. ONLY 4 and 4 NPC's. The technology tree is extremely thin. By 70 turns you already finished 70% of tech tree without many improvements of even fun.

    I've played 23 hours trying to find some FUN in it.

    It adds NOTHING new to the game. You could play a lot more fun 4X games then this one.

    Considering also the PRICE TAG that is HUGE vs. the LOW QUALITY OF THE GAME. Is not worth it.

    It's real value would be 19.95$ at max. This was an abuse by producers because they used the name: "Age of Wonders".

    My advice? DO NOT BUY IT. The developers are doing lame updates , no NEW units , no NEW races and extremely boring game and action in it.
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See all 38 User Reviews