Alien Breed 3: Descent Image
Metascore
64

Mixed or average reviews - based on 15 Critic Reviews What's this?

User Score
4.9

Generally unfavorable reviews- based on 37 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: With the Leopold and its unwanted attachment breaching the surface of an imposing ice planet, you have only a few hours to wade your way through flooded corridors and locate the origin of the threat that has so far laid waste to your once proud space ship. For the first time Conrad canWith the Leopold and its unwanted attachment breaching the surface of an imposing ice planet, you have only a few hours to wade your way through flooded corridors and locate the origin of the threat that has so far laid waste to your once proud space ship. For the first time Conrad can venture outside of the ship in the breathtaking hull walk set pieces, and for those trigger-happy shooter fans there are vicious new enemies to fight, including the Electro-Shocker alien and the awe-inspiring final bosses. New armaments are also available in Descent, with the Electro-Link gun allowing for shockingly good crowd control whilst the formidable Project X weapon will tear through anything in its path. Expand

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Alien Breed 3: Descent Official Trailer
Score distribution:
  1. Positive: 2 out of 15
  2. Negative: 1 out of 15
  1. Jan 2, 2011
    82
    A good end to the trilogy that unfortunately lacks big changes to the first two parts. Alien Breed 3: Descent shows off with polished graphics but offers only a very shortlived experience.
  2. Jan 3, 2011
    75
    With Descent, Team 17 finishes notably its trilogy of remakes. This is a good arcade game with some interesting new features.
  3. Jan 3, 2011
    70
    It's not what we could've called 'new' or 'original', but Alien Breed 3: Descent is a fair an interesting game. 'Tis a pitty that the grand finale wasn't as incredible as expected but, no matter what, is fun and it's worth the money it costs.
  4. Dec 21, 2010
    65
    Same old same old, then - Alien Breed 3: Descent is not the sequel we were hoping for, dragging the series out rather than building on it. Still, for Alien Breed fanatics, the story will at least provide closure and more of the same.
  5. SpazioGames
    Jan 9, 2011
    65
    It's still a good game, but this third chapter should have been something more in terms of new ideas and polishing.
  6. PC PowerPlay
    Feb 11, 2011
    60
    Better options available, but not a write-off. [Feb 2011, p.67]
  7. Dec 21, 2010
    27
    Wedged between survival horror and arcade shooter - but succeeding at neither - Descent is a poorly designed, camera-hampered end to an already weak trilogy.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 0 out of 6
  2. Negative: 0 out of 6
  1. Feb 19, 2013
    7
    I havn't really tried the other two alien breed games, I just went ahead and bought the third (all 3 of them was on sale for 1.99 on steam,I havn't really tried the other two alien breed games, I just went ahead and bought the third (all 3 of them was on sale for 1.99 on steam, but I only had 2$ in my steam wallet). I'm not into arcade shooters, such as this, but overall it was challeging, abit scary, the designs were well made, and the story well.... it just wanted me to beat the game faster. The multi-player side of it is dead i'm not sure if people still play this game or i'm just not finding for open room or waiting for people to join. I just grabed a friend so that I can see whats its like. It's pretty basic, good for wasting time. 2$ is a fair deal, but 10$ (original price) in my case would make you regret it. Expand
  2. Jul 8, 2013
    7
    I think the series has seriously gone downhill. If the second game was more like Alien Breed 1.5, then the third game is pretty much likeI think the series has seriously gone downhill. If the second game was more like Alien Breed 1.5, then the third game is pretty much like Alien Breed 1.5b. There have literally been no new additions to this third installment. The only things that are different are either very trivial or are more of an annoyance than a feat.

    Just as the previous installment, in this one some of the weapons have been changed around too. Once again, the first 3 weapons are the same, but for the last 2 now we’ve got an Electric Link Gun and a Project X. They're not bad at all and can be useful a lot of the time, but despite that, I still found myself using the original 3 a lot more often, but it probably depends on the player.

    The game also tried to do a little bit of gimmicky stuff. In some areas the game takes a more over-the-shoulder perspective. Those parts are quite nice for eye-candy purposes as they break the norm and make you fight in a slightly different fashion. However, most of these parts tend to have fixed camera angles, and hence if you change direction, you often don’t see where you’re going. It’s still a nice addition, but I just wish it didn’t restrict you with fixed camera angles. Fixed camera parts were introduced in the second game, something I thought was one of the most annoying additions ever, and they still persist in this game.

    But what about the story? Well, it wasn’t exactly among strong points of the series up to now and it’s still not in this installment either, as the player still walks through the same dark, semi-exploding corridors, from one part of the ship to another, activating computers and other systems. I would, however, point out that the main villain takes up a bit of a spotlight in this installment and we get to find out a lot about him. In fact, I’d even say he becomes more likeable than our musclehead of a hero.

    Overall, Alien Breed 3 is literally identical to the first two. In fact the quality of the entire series has gone down in my eyes simply because of the fact that each new part was the same as the last. Even Steam achievements are identical in all 3 games. If you want to get maximum enjoyment out of this series, then I’d recommend you to play only one of the games and not all three. Any of them will do, though the first one is probably the best.
    Expand
  3. Dec 20, 2012
    6
    This is not a spectacular game by any means but it is still worth playing if you have some extra time and money. The game does a good job atThis is not a spectacular game by any means but it is still worth playing if you have some extra time and money. The game does a good job at creating intense moments of action and suspense but beyond that it is simply an average shooter. Expand
  4. ave
    Jun 25, 2015
    5
    At last, I've finished this game. Now I can move on to another one more interesting.

    The improvements seen on the second chapter felt flat,
    At last, I've finished this game. Now I can move on to another one more interesting.

    The improvements seen on the second chapter felt flat, especially the story that wasn't worth following, and this was amplified by the voice-over of Klein.

    I think the gameplay is not challenging and rewarding enough : Aliens are kinda predictable, and you got no real incentive to kill them (except to move on) since they never drop anything of value like ammunition, grenades, medikits or "armor fixes".

    But the really dealbreaker is still the camera. Usually, when you can rotate the camera, the controls are here so you don't really think about it. In Alien Breed 3: Descent, the game always reminds you how bad they are. Plus, sometimes, the camera sticks to an angle not really appropriate and you wonder why...

    Play Shadowground Survivor instead.
    Expand
  5. Feb 5, 2021
    5
    It's becoming hard to believe I'm reviewing Alien Breed: Impact again. Though this entry is titled Alien Breed 3: Descent, there's nothing 3It's becoming hard to believe I'm reviewing Alien Breed: Impact again. Though this entry is titled Alien Breed 3: Descent, there's nothing 3 about it. Barring maybe it's position on my list of the best entries in the Alien Breed Trilogy.
    Right off the bat, you'll likely note the universal critique that this game does not justify its existence as a sequel. Instead copying and pasting the previous entry and adding the red filter over the previously green interface, not unlike New Vegas from Fallout 3. Unfortunately, I have to agree with the masses here, so once again - anything I stated in my reviews of the previous two games, Alien Breed: Impact and Alien Breed 2: Assault, applies here unless explicitly stated otherwise. I'd recommend reading those first for a full picture.
    Story wise, this game is appropriately the third and final act, including all downsides of that structure when separating 3 equal length games. You see, in the 3 act structure, the acts are not intended to be the same length. The setup is the shortest, followed by the conclusion and the middle action far outweighs them both. Except all three of these games are 5 levels each meaning that the conclusion here is mind-numbingly drawn out. This game is four levels of faffing about in the back of the class until the final level poses a test; forcing you to cram any relevant study in as quickly as possible. And overall, it's not satisfying. Klein is neither interesting, despite their best attempts at a philosophical or sympathetic nature, nor threatening as he sends more endless waves of the same aliens that you've already genocided twice in the past 24 hours. Dictators be hatin'.
    Gameplay wise, there isn't much to add. It's somehow worse, and not just because I was completely sick of the same gameplay I'd been experiencing like some sort of dystopian time loop plot. For one thing, they decided the backlash against the fixed camera sections in the last game meant they were heading in the right direction like the plot of an episode of some generic comedy with an idiot character. As much as they provide a break in the usual aesthetic, they still control like piloting an RC plane using only a fork clenched in your ass. But that's honestly the minor issue. You might expect that a trilogy of practically the same game thrice would use that system as a means to introduce a difficulty curve over the course of the series, and you'd be somewhat correct in that assumption. Though these levels prove to be more of a difficulty roller coaster than a nice curve (like a difficulty bodice) and this entry does something simply annoying. It's not enough that most of the boss encounters have one of my absolute worst pet peeve mechanics - infinitely spawning adds. But the cheapness of the whole affair starts to stink of gas station sushi. When the previous entry started spamming the small face hugger enemies the difficulty was already starting to show signs of discounting price, but some of these levels have them spawning near you at a constant rate of about 1 per second. Enjoy interacting with anything when you have to keep stopping halfway through to haemorrhage yet another baby bug. Adding to this is the constriction of information. Half the levels have huge blacked out areas where eyesight cannot penetrate the two feet of torchlight before you. A red dot will appear on your radar and before you can even see the slimy git he's already nibbling your ankles. However, the real kicker is that they just gave up on having enemies spawn in fair and interesting nodes. Now enemies will simply burst open holes directly underneath you meaning you have no defence for 1-2 hits. And good luck seeing these fools when aliens can clip each other and occupy the same space, yet only one of them will take the bullets, or they just might hide the hole under you with their irritating carcasses and hence the alien in said hole. Suddenly, damage is just happening to you as if trying to mimic the cancerous cells in your body. These are difficulty mechanics you find in a bargain bin.
    What's left after all of that, though?
    There's water everywhere that slows you down. Yay...
    There's the constantly repeating two voice clips of the villain laughing. The Tourette's of Disney villainy, I call that.
    Oooh, there's the note I've never had space to mention before regarding every other characters' incessant need to end any dialogue sentence directed at Conrad with his name, Conrad. This is funny at first, Conrad. But honestly it gets really distracting, Conrad. And it is quite literally the first lesson in dialogue every writer learns, Conrad. It's unnatural, yet it's a common mistake, Conrad. I guess they just don't know how else to address Conrad, Conrad. Seriously, you'd think Conrad is his formal title, not his name, with how often these people have to drool it out their mechanical mouthpieces.
    The game is simply tired. It's a tried and untrue formula. Take that as you will.
    Conrad.
    Expand
  6. May 22, 2019
    5
    A wasted potential. This is not Alien Shooter, Shadowgrounds, Alien Swarm or the original oldschool Alien Swarm. It's average at best. Pickens out.