Not for the timid, Psi-Ops features some flat-out nasty moments. Sneak up on enemies to drain their minds of psi energy and pop open their heads. Set some poor bastard on fire and he'll run around screaming.
This game is the perfect example of a really good, fun to play, original IP that's potential was never realized because the developer caught a bad break. honestly we NEED more games like this instead of the same things over and over gain.
For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.
Besides strong production values, the game showcases some of the most amazing physics seen on a console-nearly every object and person can be levitated, pushed, pulled, thrown, mind-controlled, and set on fire, while fantastic controls make you almost feel like you're really doing it.
While not ground breaking in the graphics department the addition of psychic powers to your arsenal not only provides for some excellent new forms of combat it also provides for a great source of replay value.
There is so much fun to be had from torturing the enemy that at times you have to worry about your own mental state. Yet, for all the satisfaction on offer for the majority of the experience, it ultimately ends on a disappointing low.
Taking on the role of Nick, a telepath trained by Mindgate in the use of all manner of powers, the player is tasked with defeating an organisation made of ex-Mindgate personnel known as The Movement. Being released so close to the mostly excellent Second Sight comparisons were always going to be made and, for me at least, Psi-Ops just comes off second best. Thats not to say that Psi-Ops is not worth playing however.
The controls are well implemented and the game encourages creative use of each of your powers throughout the game in order to defeat enemies and solve environmental puzzles. The Havok powered physics engine is also put to good use with enemies and objects flying around (semi) realistically. Psi-Ops is far from perfect of course and problems such as randomly respawning enemies and a slightly awkward camera can be frustrating on occasions. Providing you can get over these however there is a great deal of fun to be had here.
Un TPS bricolé vite fait par une bande de stagiaires et de postulants refoulés aux écoles d'informatique et de design de "jeu vidéo"... en effet, côté jeu, c'est un désatre et côté "vidéo" ça reste au mieux tout juste médiocre, cet ersatz de jeu étant techniquement assez limité...
La maniabilité est très moyenne et fait de ce TPS un exemple à ne pas suivre tandis que les possibilités d'infiltration sont réduites à peau de chagrin, la faute à une IA qui voit tout et vous cartonne illico presto ! le bourrinage n'est pas forcément plus amusant, y compris avec les pseudo-pouvoirs de pacotille sortis de la foire à farfouuille...!
Les ennemis réapparaissent souvent juste derrière vous et la caméra fait trop de la merde dans les espaces un peu confinés. Psi-daube est donc une daube attendue et confirmée, dont le scénario comploteur à deux balles ne raflera pas l'Oscar mais plutôt le Régis ou l'invité à dîner du mercredi soir.
SummaryYour most powerful weapon is your mind in Psi-Ops: The Mindgate Conspiracy, an action/adventure game that utilizes extensive Psi (mind) powers combined with traditional weapons combat, providing gamers with unique gameplay attributes that clearly differentiate it from any other title in the action/adventure genre. In order to combat a Ps...