It maintains the mechanics that made the prior games great while modernizing them to excellent effect. Between the arcade mode and multiplayer, there's enough substantive content to keep you hooked for some time.
The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
Hands down the best TPS game of all time the Physics,Tight and fuild Gunplay combined with bullet holes entries and exit holes make this thepincclucle of theThird person shooters and still feels as good to play today as it day over ten years ago. Max as chracter in maxpayne 3 is also one of the best in gaming.
Feels like I'm back to when I was 11 years old before GTA V ever came out, when I first played it, it was kind of hard for me to remember when I ever played it, a few days ago when it was for sale on Games for Gold deals I decided to buy again since I recently brought Hyperkin's revision of 360 controllers for Xbox One and Series game consoles when I started playing it again, I'm starting to feel the Payne inside of me following the old roots of the game, the weapon wheel was familiar to GTA V one, and the combat was almost GTA as well, but I ignore quite well when I was playing as Max Payne, the story was great during its time, I was loving the Payne of the action and drama genre of the scenes, it wasn't Payne of me dying about 50 times in my playthrough and when I got done playing the story now I'm starting to feel the Payne of The Max
Rockstar knows how to tell a compelling story and even included awesome flashback sequences to a Max that is more recognizable to us longtime fans. Max has become even more hardened over the years and is pushed to the edge; Rockstar tells this tale in fantastic fashion, even without the comic book panels that we're accustomed to. Max Payne is stylish as ever, even with his shaved head and tacky Hawaiian shirt.
After almost ten years waiting, Max Payne 3 is still a linear and repetitive experience. But... is this really a problem when the game is so incredibly majestic?
If you are a fan of third person cover shooters then you should definitely give Max Payne 3 a try. It is an entertaining and visceral journey through Sao Paulo and one I intend on experiencing again.
The repetitive action might be reminiscent of the original games, but it's still repetition, and ultimately that causes things to drag. Fortunately just like Max himself it's also difficult to dislike - the plot isn't something you'll be able to leave alone for long, bullet time still has the capacity to thrill and the multiplayer provides the variety and unpredictability required for genuine longevity.
The shootporn is satisfying enough, if you're into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way.
Max Payne 3 is the pinnacle of third-person shooter games. While the previous two titles were developed by Remedy Entertainment and published by Rockstar Games, this installment was both developed and published by Rockstar. Although it sheds some of the layers of the past, such as the heavy emphasis on neo-noir elements and trading in the dark and lonely nights in New York City for sunny and crowded days in São Paulo, Brazil, the title feels like a natural evolution of what came before. Max’s character remains consistent with his journey in the previous games, and the plot follows a similar formula and story beats to the original titles. The gameplay of Max Payne 3 is often cinematic and brutal. Shooting feels exceptionally polished, coupled with enhanced returning features, and new mechanics that further strengthen the intense combat.
Like previous installments, the plot of Max Payne 3 is divided into several chapters that are sorted into three acts. Max, himself, serves as the narrator of the events of the game, while occasionally chiming in with thoughts that he has in certain moments. The game is also told in a nonlinear fashion, as it opens with a look at the final confrontation, and a few of the chapters take place in the past, establishing Max’s reason for moving to São Paulo. The cast of this title is fairly small, with only a handful of clients and antagonists for players to keep track of during the narrative.
Nearly a decade after the tragic events of Max Payne 2: The Fall of Max Payne, a new crisis surfaces in South America. Left with few options following a bloody scuffle in New Jersey, disgraced former NYPD detective Max Payne flees his home country to pursue what is promised as a temporary distraction. However, what should have been a string of easy paydays quickly devolves into more of the same bloodshed on different lands. Outnumbered, outwitted, and outgunned, Max quickly comes to the realization that he has bitten off much more than he was ready to chew: facing death at every turn, with few reliable allies, unable to speak the local language, at his lowest point of health, in unfamiliar territory. Grappling with severe addiction and long-held misery, Max drags himself along from failure to failure until he finally comes to a costly realization: Max must swear off his demons and adapt to this new environment, committing himself fully to unraveling a terrible conspiracy. Choosing to drive his own stake deep into the matter, Max openly challenges near-endless waves of bloodthirsty gang members and soulless paramilitary brutes. His unstoppable rampage through the tattered state of São Paulo echoes the ferocity of the Max Payne of old, as the former detective desperately chases after a chance to right old wrongs, avenge his fallen clients, and claim a recovery long overdue.
Eleven years later, Max’s third outing continues to be a tough comparison to many recent third-person shooters. This game is an old school shooter, primarily guiding the player’s focus to two elements: the narrative and the shooting. There are no side quests or upgrades for the player to grind out, as progression is based solely on the player’s skill as they navigate through their difficulty level of choice. With linear chapters, little side content that disrupts the flow of the narrative and levels, and a lack of role-playing elements that may otherwise over-bloat the game, Max Payne 3 excels in compelling players to root for its titular character as he fights his way toward his new lease on life. This installment is stocked with a vast array of weapons to wield, new cover and second chance systems, and updated Bullet Time and kill cam mechanics. Gunplay and intensity reach cinematic peak in this installment. Varied level design, a lack of load screens and natural transitions between cutscene and gameplay, immersive physics, heavily detailed environments, brutal gore, and relentless enemies only add further compliments to the experience. The game even delivers a sequence that manages to create a pure adrenaline rush and captures the kind of climactic cinematic experience seen in levels like the Suicide Mission in Mass Effect 2 and the final Warthog Run in Halo 3.
Max Payne 3 is among the best shooters I have played, sporting a strong pairing of polished gunplay and an inspired character journey. Rockstar’s contribution to this series is an underrated title that gives a fitting sendoff to its haunted protagonist and an action experience that is worth playing through to completion. Thankfully, all three Max Payne titles were added in with the final batch of games made backwards compatible on newer Xbox consoles, allowing for many more players to experience the entirety of this series.
The granddaddy of bullet time returns with a similarly lead-riddled storyline involving a kidnapped Brazilian heiress. The blasting is pretty much non-stop to the point where it resembles a third person version of a shooting gallery game thanks to the linear structure and a total lack of variation in gameplay. Technically well done but those not so enamoured with shoot 'em ups will find it very, very repetitive.
This one has Rockstar's label of quality, although not being perfect. Ok, it's a linear game, but it's inevitable playing missing freedom gived by Rockstar's open world games, it's kinda make playing feeling stucked and lefted a few options what to do. About gameplay, it has GTA's shooting mechanicals, what is very good, making playability best thing about this game, counting to style of hiding, that works well too. Story is interesting too, but not intriguing as seen in another producer games. Not really stain perfect Rockstar games library, but isn't amazing, much less bad, just a good game.
Firstly to the **** anyone of you havent experienced or played max payne game before then to be literal YOU WONT LIKE THIS A BIT because max payne games have always been linear and in service of narrative cinematics while retaining dark atmosphere.I have been playing max payne since its original release 2001 and still do with lots of awesome mods created by fans specially for Max Payne **** Payne 3 didnt feel like a max payne game at all to be honest and die hard fans might agree with **** JUST A LINEAR AND OVERSCRIPTED GTA IV TO BE SPECIFIC.NOIR STYLE,DREAM SEQUENCES,DARK ATMOSPHERE,FEELING OFMAX PAYNE CHARACTER ALL ARE **** the first two games we actually felt the resonance of the tensed situations and feel of a max as a **** be Max Payne 3 is a sheer disappointment.Remedy will regret the loss of such iconic character by rockstar and its GTA fanbase.PROS:Terrific voice acting and level design,,great shoot outs CONS:Not in any way feels like a max payne game.even the story is cliched with predictable outcome,no dream sequences,no character feeling,Mona Sax is completely forgotten in the latest installment.Overall IF I WERE NEW TO MP SERIES THEN I WOULD HAVE RATED IT 9 BUT AS A DIE HARD FAN OF THE SERIES FOR A DECADE I AM DISAPPOINTED.SAME THING HAPPENED TO SPLINTER CELL SERIES WHEN CONVICTION WAS RELEASED AND NOW MAX PAYNE.START WORRYING ABOUT 47
Is the shooting fun? Yes. Are the graphics nice? Yes! Do I wish I could play for more than 30 seconds without being interrupted by cutscenes? YES! When I am playing, it is enjoyable, I think, but the action comes in such short bursts between cutscenes I can't get involved in the game. It's a perpetual game of "just the tip," never letting me go too long on my own. The first two Max Payne games perfectly melded gameplay and storytelling, whereas this does so incredibly clunkily. I am taken totally out of the game, and can't enjoy what I think is actually pretty good gameplay. Not to mention the visual "style" of the cutscenes is so blatantly trying to be "cool" it makes me literally nauseous. The saving grace is that the multiplayer is quite robust and enjoyable (and not interrupted by cutscenes!), so I think that's where I'll be spending my $60 worth of time.
SummaryThe gritty Max Payne series returns for a third iteration. From automatics to handguns to rifles and explosives, Max wields (and dual-wields) a wide array of high-powered weaponry in both single player and multiplayer. Max Payne 3 provides devastating firepower for any and all situations that call for kinetic and punishing action.