Guerrilla isn't a terribly deep game, but as a "summer blockbuster," it works just right. It doesn't expect you to get lost in a deep, engaging sci-fi world -- you're on a mission to Mars to watch stuff explode. A deeper story might have made it more enjoyable in some respects, but it might also have killed the momentum of the demolition action.
The number of unlocks is astounding, which in turn makes the pacing really good. Better yet, you can even earn XP by creating your own custom matches rather than resorting to playing against people you don't know.
Open world of Mars filled with many great missions will let you destroy virtually anything. Never before could you become a demolition master like this – don’t rely on your comrades though. [Sept 2009]
Red Faction is not a glorious revolution, yet neither is it a wafer-thin façade of the sandbox genre. Its foundation is strong, it’s fun in a mindless way, and its design intrigued us, but ultimately it’s not something that has been built to last.
RF:G has flashes **** game buried under tedium. The destruction gimmick is technically and visually impressive but it doesn't make up for the game's basic design flaws. Such flaws include mandatory repeated traversal of a barren "open world", no fun way to get rid of your 'red alert' status (i.e. endless enemy harassment), new weapons are dribbled out way too slowly, you eventually have many destructive weapons but only 3 slots to carry them in (and limited ammo as well), and forcing the player to pick up little bits of the game's currency (salvage) (they should instead just be automatically added to your currency balance upon destruction of the object), etc.
This game reminds me of Just Cause 2. It shares many of the same gameplay schemes as well as its flaws.
But at today's prices you will get your money's worth. Just don't expect to finish it, unless you like tedium.
Red Faction:Geurilla is one of those games that you shouldn't judge by it's cover. The boxart may look a little bland but the game itself is so much more than that. You play as Alec Mason, An ex-con sent to Mars for mining. when the communist EDF kill his brother,it's up to him with the help of Red Faction to kick the EDF's asses out of Mars. The voice acting is slightly plain and the aiming is terrible. Also it gets tiring to look at the same colour scheme for 8-10 hours. Don't let that stop from playing this though. the Destructible environmnents are insane and the weapons are excellent. The physics in this game are the selling point. If you are looking for a cheap but fun game to play while you wait for Mass Effect 3. Then you should check out this game.
Red Faction: Guerrilla, just Isn't really that good ****. It's not a terrible game, but it's a bellow average game with not a whole lot of things to see, and do compared to most open world sandbox games. The story is forgettable in my eyes, with very few interesting characters. The graphics for a 2009 game are really good, and when you're destroying stuff it looks really cool, but the occasional pop in is annoying. The gameplay is a mix between a third person shooter, and break **** with my huge hammer (I don't know what to call the gameplay so I'm calling it break **** with my huge hammer gameplay). There's a lot to do, but not enough for a second playthrough. I'd say if you can find it for like $15 dollars pick it up. If you can't don't bother. This is one of the few open world game where I don't know why it's so popular.
SummaryRed Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players assume the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom,...