The improved single-player experience, the enhanced and multitude of online modes for all skill levels and Salmon Run which is just a ton of fun make Splatoon 2 the complete Switch game. The game’s style and charm are terrific and it runs at an amazing 1080p 60fps rock solid the entire time. With a year or more of updates promised and regular Splatfests planned, Splatoon 2 will among your most played games for a while to come.
Splatoon may have saved the Wii U from being a complete failure, but it only truly shined on the switch. Perhaps what is a bit sad about Splatoon 2 though, is just how much they improved everything the original did, and people still hated the lack of content at launch.I can see the problem with rolled out content as someone that loves physical media, but the beginning reaction to this game was so off putting. It's as if people forgot how the original Splatoon did things along with not looking at the new single player campaign.Honestly it's really upsetting when people can only focus at one individual aspect ****, and not give it credit elsewhere, you are just the sum of your parts, not one individual selling point. While multiplayer content eventually started growing with new modes like Clam Blitz and the return of rank modes, so little was mentioned about the single player mode.Single player campaign mode is worth playing alone. While I agree outright multiplayer is a blast to play, there is just something wonderful about how they set up the new campaign compared to the original. In the original campaign you were only allowed to have one weapon through out, but Splatoon 2 realized just how ineffective that can make teaching other weapons, and opt to include them in various levels. On top of that, once you beat a level, you can go back with any weapon you have unlocked and play through that level with your selected weapon. Then you also have the over world becoming far bigger and more expansive for exploration with a bunch of goodies to find, and secrets to unlock. This is all packed together well with the story that makes the last splatfest in Splatoon have canonical consequences. Add this all together with some really good boss fights, and excellent level design and honestly you have something worth the price worth of admission alone.Basically Splatoon 2 has a great multiplayer, single player campaign mode, co-op mode, visuals, music, and interesting weapons to use. If you haven't got it yet, I strongly suggest you do, and if you have it, make sure to give the other modes the love they deserve.
Although sometimes it feels like Splatoon 1.5, this sequel has some interesting additions, as well as the incredibly fun and deep gameplay from the original. Also, we've loved the new Salmon Run mode, and we can't wait to see what Nintendo has planned for this title.
It’s all splendid, five-star quality gaming, except none of it works with the Switch’s most distinctive characteristic: You can’t play multiplayer on split screen with a single Switch. You need two copies of the game and two consoles minimum to get your multiplayer on, a missed opportunity and a disappointment given how well this game could play with two people.
At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in.
TL;DR - Love it, but there needs to be more of it. There are too many ways to cut comparisons that make the game easily feel bare bones, most notably to the already bare bones original. This feeling only increased when Paid Online was introduced, a rip off now that new content has stopped and improvements to Online as a whole are nowhere to be heard of.
I have a lot of detailed cons and few pros, but that's just because I'm really good at complaining and not describing good. I, in fact, adore this game a lot.
Unique and Fun Twist - There simply isn't anything that plays like Splatoon 2 other than the original, I'd gladly experience inking action day in and day out not only because of an engaging reward system, but actually being fun at its core. Not many games can say that.
Missing basic features - Since Nintendo has proven to be just like other companies as of late, I've decided to criticise them for this instead of being thankful that they're 'in the past'. Why no bots? Why no Single Player Salmon Run? Why no servers? Why can't the game tell me what I have and haven't bought already? Why are all the minigames gone, couldn't even port them?
Gear - The fun grinds to a halt when it comes to the gear system. I never re-roll because I know that I won't get what I want, so I always scrub slots. For some reason, the chunks just come way too slow. I guess it's improved in the sense that it's guaranteed, but it's worse in that it will always take forever. On that note, miss Splatfest and you're out of luck, simple as that.
Paid online - The quality just isn't satisfied if I have to continually pay for it. Keep in mind that I have a strong opinion that Paid Online is wrong full stop, but think about it, this version of Paid Online is at its worst, other platforms would at least butter you up so you don't feel bad that you're being forced into what should be a VERY unnecessary payment every year, on Nintendo you're paying for the sake of paying. Nintendo, if they insist on making it paid, should be buttering us up by bettering the online experience and putting more content into their online IPs, but after all this time there isn't so much as a rumour that they plan to do anything.
Lacking content - Stages and weapons never ported from the original, far too few online modes, especially casual ones, am I really asking much? It's such an easy fix too! Do what you have already been doing by using the Bucket tool on a pre-existing weapon palettes, re-arrange the pre-existing sub and special assets and release, I'm not a programmer and I know for a fact that this isn't hard. Stages? Re-release stages that ended up being overhauled overtime as 'classics' and port the stages that haven't been from the original. New modes? Easy: Single-Player Salmon Run, Survival Salmon Run (infinite amount of waves only stops after a crew wipe. Starts at easiest, gets harder by equivalent of 5 rank points each wave, more or less depending on performance. Scored by waves survived multiplied by average difficulty boosts across rounds.) Team Splatmatch (Team Deathmatch), a way to play pre-existing Ranked Modes casually, pre-existing modes but with asymmetrical multiplayer elements (usual team of 4 VS Player-Controlled and fully armoured Agent 4, fit with fully upgraded mains of each weapon class, every sub and all specials, equipped before the match), if they insist on Paid Online then a more substantial Offline, ability to play pre-existing modes Offline in general, pre-existing modes but with limitations on what main, sub and special is allowed to be used. I could go on, I really could.
Blasters - Nintendo thought it was smart to make a weapon class that can't miss, kills fast and has the advantage regardless of range. No, no it wasn't. Direct hit, instant kill. Miss twice, still a kill! Using a weaker Blaster that kills in 2 directs or 4 misses? Fires faster to compensate, I already mentioned you can't miss, it's exactly the same but with better coverage and maybe a more helpful set. Long range? Good, bully them without them even realising what's happening or being able to touch you. Short range? You DEFINITELY can't miss now and your range is way longer than you think due to the explosions. The only thing it can't do is get coverage, which doesn't matter as it will face every round essentially unopposed. Now yes, this class could be balanced out by removing automatic fire and requiring an additional button press for the ink bullet to explode to make them actually take skill to use and even make them more versatile, then maybe even buff their ink coverage to compensate for these changes, but after what they pulled with the Clash Blaster, I no longer trust the Devs to ever get this right. So, just remove the whole thing and equivalents, never speak of it again and never bring it back next game or in any game. Oh and a few other weapons are overpowered I guess, take this as a point about poor balancing?
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