Great game from Tim Schaffer!! The visuals are amazing, the story is engaging an the puzzles are far better in act 2. It's very creative how he reused the same rooms from act 1 to a whole different thing in act 2. The plot twist in the story is incredible and the final scene is very rewarding. So sorry for people who create another game in their head and wasn't free to enjoy this masterpiece. :)
Great game from a developer that's attracted an inexplicable amount of criticism for seemingly innocuous things. One of the finest examples of the adventure genre.
It retains huge amounts of personality and the charm of vintage point and click adventures, but it's not as groundbreaking as Broken Age Act 1 was. Also, the difficulty curve is a bit steep.
It’s anticlimactic, but perhaps intentionally so. After all, it’s the journey that counts, and both Vella and Shay have come a long way from where they started. Double Fine has proven its honed and tested skills in this genre again, but we can’t help but feel that there was more it could do.
After such a long wait, it’s a shame to see that Broken Age’s second act, while continually beautiful and charming and with much more challenging puzzles, doesn’t quite manage to live up to the promise from the end of the first.
The moments when a solution just makes you say "Really?" in a frustrated tone and when you wander seemingly without direction occur often enough to rob Broken Age of a sad amount of its magic.
Tras acabarlo hace un ratillo, puedo decir que he disfrutado de una gran aventura gráfica a la vieja usanza. Dos personajes principales muy contrapuestos con unos secundarios de los más tronchantes.
¿Se le puede criticar el reciclado de escenarios en el Acto 2? Buenoo....sí, pero realmente a mi no me ha importado, ya que lo que sucede en esos escenarios es totalmente nuevo.
No entiendo mucho algunas críticas sobre la dificultad de los puzzles en el Acto 2, es que así debían haber sido en el Acto 1, donde eran demasiado fáciles. Los del Acto 2 son pura esencia clásica tipo Monkey Island o Day of Tentacle.
Una pena que no llegara el dinero para un doblaje al castellano, pero bueno, los subtítulos están muy bien traducidos y las voces originales en inglés son desternillantes.
Por lo demás, una música muy adecuada, gráficos más que correctos con unas animaciones muy cuidadas y ,sobre todo, un sabor a aventura clásica de siempre.
Sin duda, se lo recomiendo a todos los amantes de los clásicos de Lucasarts. A mi no me has defraudado Tim.
Broken Age: Act 2 lacks a bit of the things that made me like the first game, includding adding some puzzles that were far from intuitive and challenged some of the sense I had, but it still manages to be a lovely game with a lot of heart in it.
Actually most of the game was quite good. But the ending was gibberish. It was painfully obvious that too much content has been cut to "finely push the game out". That's sad, puzzles and the mood were finely picking up the quality of the older titles and just when I was really getting into it the game ended.
PS. Don't forget to watch the credits, the actual story that should have been included in the game is told through doodle sketches that appear during the credits.
I didn't know what am I suppose to do to finish the game. I must be so stupid if I didn't cheat. My 10 years old sister who loves playing game even played this game and she went to sleep in front of the computer because she didn't know what to do after she stuck. I tried to give her a hint but she just didn't get it. I also thought maybe the riddle just too hardcore?
I gave Broken Age as a whole the benefit of the doubt after Act 1, as I wanted to see Act 2 before I commented.
Now that I've played Act 2, I can safely that this is an utterly failed project. It is an incoherent, generic title that offers next to little of value. Very little character development, environmental charm or anything of substance is here - yes, it's nicely drawn, but utterly unmemorable.
It has puzzles that are easy in Act 1 and hard for the sake of being hard in Act 2. Just no consistency. Any time the game threatens to get going, it slams on the breaks.
Comparing this to the LucasArts titles of the 90s is really like chalk and cheese. The recently remastered Grim Fandango shows Broken Age up for what it really is - a half arsed effort that's difficult to recommend to anybody, and you have to wonder where exactly the money went for this thing. Three million dollars and we get this?
Tim Schafer, hang your head in shame.
SummaryBroken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break...