- Publisher: Global Star Software
- Release Date: Oct 5, 2004

- Summary:
Buy Now
- Developer: Pivotal Games
- Genre(s): Action, Shooter, Shooter, Third-Person, Historic, Historic, Arcade
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 2 out of 18
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Mixed: 12 out of 18
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Negative: 4 out of 18
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AceGamezSCi have done a marvellous job with the high detail, which comes across well in both the audio and visuals. In fact it's so detailed that it feels real.
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There are some great elements and firefight sequences in Conflict: Vietnam but you just don't see them enough. And when you do, it's sometimes offset by other factors that ultimately mire Conflict: Vietnam's better traits into gameplay quagmire. Instead of an exciting battle, you find yourself slogging through the game.
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Just another game MIA in the jungles of Vietnam. It's adventure, but just not adventurous enough.
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Computer Games MagazineManages to recreate the chaos of Vietnam almost too well. It's an exhausting game, with very little let up. [Jan 2005, p.68]
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Edge MagazineThe pacing, thanks to a combination of necessary haste and the weakness of your divided squad members, feels more akin to a corridor shooter; there's a constant sensation of feeling harried and hemmed in. [Oct 2004, p.107]
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Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
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The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
Score distribution:
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Positive: 3 out of 5
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Mixed: 0 out of 5
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Negative: 2 out of 5
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HossM.Feb 18, 2006
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MichaelD.Jan 12, 2005Tite!
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JohnM.Jan 12, 2005Excellent game.
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HFI.Oct 4, 2004
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JohnS.Mar 1, 2005Those controls. Are they kidding?
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