Frost takes the deck-building and survival genres and mashes them together to create a truly challenging and strategic game. At times the game can feel unforgiving and overly hard, but requires players to actually think about their next move rather than rushing through a turn. The art style is beautiful, and paired with an eerie soundtrack creates an unsettling and true survival feeling.
I’m a big fan of strategy games in this vein and Frost felt like a new and unique experience. The biggest draw for me was the challenge of figuring out the best strategy for survival. After that first successful journey my interest suffered frostbite until it succumbed to hypothermia only a few hours after that. I’d still recommend playing it but just like trying to play pond hockey on a negative forty day, it probably can only last a few hours.
Frost is a unique gaming experience. This game is a mix of survival game and build-decking that presents itself to create a great strategic challenge. Your goal will be to find resources, weapons or even ideas represented on cards, which you should use as well as ****'s very complex,but if you love challenge this game will fit you. the environment is this game is good. you will found yourself in a endless snowstorm and will need resource to go forward in this game. Frost is a game for you if you love challenge and build-deck strategy game.
Frost is a collectible card game where you try to outrun the ever encroaching cold.
My first run was quite enjoyable, and the only time I've actually won the game. The more I played, the more cards I unlocked, and with that came a difficulty I didn't expect.
The hand drawn graphics are a treat, though the style is quite different. I would suggest looking at screenshots to see if you like them.
Overall, I would recommend this game to an audience looking for a singleplayer card game. If you want solitaire with a story, then this is for you.
Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.
A gorgeous card game with great mechanics and atmosphere, **** RNG seems to be specifically calibrated to piss me off and oh lord are the load times ridiculous. It would have been a good game had they figured out how to make everything move along a little snappier.
This game was interesting for a few moments, but there's not much here. At least at the game's early runs I was surprised how dull and lifeless the game turned out to be for me. Perhaps if you power through the cards will become interesting and the game will improve, but there's not much reason to from that start. It's a shame, it showed a flicker of promise for a moment before fading to drudgery.
I paid $3,25 for Frost.
Money wasted, because for a card game it's extremely inelegant.
As a video game its UI is clunky and unresponsive. Everything is white - the table, the cards, you're constantly trying to make out shapes in a white soup. There is the option for dark screen, but then everything is in negative, again hard to make out in the black soup.
Controls are piss-poor because you're juggling effectively a mouse pointer. There are some shortcuts linked to the buttons, but there isn't nearly enough of them.
You can't see the whole screen so you are constantly sliding up and down.
(maybe it would be better on steam, but then the price is unacceptable given that one deck dungeon offers far more for far less)
Sound is one-track weird post-rock industrial punk, which is not fitting at all with the theme and there is only one track so the first thing to do is to turn off the **** sound.
As a deckbuilder it's subpar and I'd rather play an actual physical card game like Palm Island, Dungeon Flee, or even Friday. The problem with Frost is that you have no control. In the beginning you can see the resources that you need to play in order to move forward (2 steps ahead), and that with a bad hand you lose 1 step (game over catches up with you), that's fine.
What's not fine is the event deck. When you meet a wolf, you buy a spear, that's good. But all the other events are (1) completely non-intuitive what you need to play (2) chance-to-get-something cards that go into your hand actually hurt you, the resource overview on the left you have no control over. And worst of all, you get no warning for "1 turn left". So in the event you're immersed in the card management, hitting a sudden game over screen is just jarring.
Such a shame because with some tweaks it would make a low ranked bgg mini card submission.
Oh and the other modes? Because it's no fun playing you won't bother as they require more skill, ehr, luck.
There's a reason Frost doesn't offer a demo, sales would plunge.
AVOID.
Yet Another POS port for Switch ****.