Katana ZERO Image
Metascore
83

Generally favorable reviews - based on 27 Critic Reviews What's this?

User Score
8.9

Generally favorable reviews- based on 475 Ratings

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  • Summary: Slice through time to take back what's rightfully yours in a neo-noir, instant-death action platformer.

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Katana ZERO - Release Date Trailer
Score distribution:
  1. Positive: 23 out of 27
  2. Negative: 0 out of 27
  1. May 8, 2019
    95
    Katana Zero is on the short side, but it uses every minute of its 5-6 hour run-time well, packed to the brim with satisfying carnage and a brain-bending narrative. It’s not often that a game so completely blindsides me, entering my radar and winning me over so quickly, and it’s a wonderful feeling when it happens. In fact, my only gripe, and it’s incredibly minor, is that I wish there was just a little bit more of it to love. I have no hesitations about recommending this game for just about everyone.
  2. Apr 22, 2019
    90
    Stylish action and surprisingly deep storytelling are the two main pillars of an extraordinary action game. Katana ZERO is a must have and probably one of the best game published by the iconic Devolver Digital. It's fun, smart and challenging in the best way possible.
  3. Apr 25, 2019
    89
    Katana ZERO is a real success. A cryptic scenario well brought on, very fine gameplay, generous without being frustrating, the visuals are delightful, the soundtrack is funny and everything is magestically orchestrated. It is difficult to blame anything after the baby of Askiisoft, maybe a lack of a Time Attack mode that would match perfectly with the genre.
  4. May 13, 2019
    83
    Intense and challenging arcade-action embedded in a great story.
  5. May 7, 2019
    80
    If you're not tired of violent Devolver Digital Games in Pixel Art, then Katana Zero ticks all the right boxes to offer a pleasant experience, with a very good OST and a pretty solid gameplay. Even though the game is short, it's low pricing and replay value for speedrunners makes it a nice investment.
  6. Apr 18, 2019
    80
    Katana Zero is a short but sweet experience that captures the stylistic flair of Hotline Miami mixed with a cyberpunk theme, while making a name for itself with its polished gameplay but without feeling tedious or overstaying its welcome. It’s a title that left me satisfied, but not amazed. Despite a slight lack of challenge and nuance, the game provided a fun, fast-paced experience that kept me hooked from beginning to end.
  7. 70
    Katana Zero is a fantastic 2D action game, it's a great stealth game, and it has an interesting story and universe. The action is fast, fluid, and will have you coming back for more over and over again. But this is just a taste of what could be.

See all 28 Critic Reviews

Score distribution:
  1. Negative: 3 out of 123
  1. trs
    Apr 23, 2019
    10
    Да, это сработаетДа, это сработает
                                                                                                                                                                                                                    .
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  2. Nov 29, 2020
    10
    Katana Zero es un juego Indie que demuestra una vez mas el potencial del que a veces las grandes empresas carecen a la hora de hacer unKatana Zero es un juego Indie que demuestra una vez mas el potencial del que a veces las grandes empresas carecen a la hora de hacer un videojuego.

    El diseño de niveles de este juego es exquisito, de principio a fin, puedo decir con seguridad que nunca te perderas jugando a Katana Zero, ya que ofrece al jugador varias formas de lograr su cometido, el jugador tiene control total sobre como completa cada fase de cada capitulo al que juega y eso en la practica hace de Katana Zero un juego muy disfrutable, puedes hacer uso de la "Camara lenta" o puedes ser un frenetico asesino con reflejos de gato y eso es algo que se agradece.

    El Soundtrack es uno de los mejores que he escuchado en los ultimos tiempos, son Tracks que puedes escuchar una y otra vez y seguiras disfrutando a lo largo del juego, la forma tan perfecta en la que encaja con los diferentes momentos del juego no tiene nombre.
    En cuanto a historia en un principio es bastante confuso (Tambien al final, no mentire) pero tiene una de las mas originales e intrigantes que he tenido la dicha de experimentar en los ultimos tiempos, en general Katana Zero es un juego que si tienes la oportunidad de comprar no debes de dudar 2 veces en hacerlo, no te arrepentiras, espero con ansias el DLC para continuar esta emocionante historia.
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  3. Mar 16, 2020
    10
    Absolute masterpiece. Not usually into side scrolling games but this is something else, gameplay is amazing, story follows a ex spec opsAbsolute masterpiece. Not usually into side scrolling games but this is something else, gameplay is amazing, story follows a ex spec ops soldier who can slow time and "see the future" who now takes contracts that relate to his past(that has been erased from his memory) Expand
  4. Jul 25, 2020
    9
    Великолепный ураганный боевик, в котором нет ничего лишнего, а сама игра заканчивается до того, как успеет надоесть.

    Игра получилась хороша
    Великолепный ураганный боевик, в котором нет ничего лишнего, а сама игра заканчивается до того, как успеет надоесть.

    Игра получилась хороша во всём. Здесь есть и интригующий сюжет (не уровня Оскара, но следить не скучно), и отточенная игровая механика, и отличный визуал, наполненный деталями.

    Обязательно сыграйте, вы должны увидеть сами пиксель-артовые анимации, поучаствовать в интересных диалогах и ощутить тактильное удовольствие от управление персонажем и его оружием.
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  5. May 12, 2019
    9
    Katana Zero заставила меня вспомнить HotLine Miami. В игре хороший гемплей, сюжет, но мне не понравилось отсутствие стелса. Были и проблемы сKatana Zero заставила меня вспомнить HotLine Miami. В игре хороший гемплей, сюжет, но мне не понравилось отсутствие стелса. Были и проблемы с управлением, но они совсем не значительны. Очень жду какого-либо продолжения сюжета. Expand
  6. Jun 7, 2021
    8
    Katana Zero is what you get when you take Viewtiful Joe and swap out the super hero cinema for post-war intrigue and VHS tapes. OurKatana Zero is what you get when you take Viewtiful Joe and swap out the super hero cinema for post-war intrigue and VHS tapes. Our protagonist is a swordsman with recurring nightmares under the care of a psychologist who's getting him high every day and sending him off to erase targeted individuals only to come home to a flat so filthy that the pizza boxes on the floor wish they could move out. He sets off to complete missions using the power of a bullet-deflecting sword, his everything-dodging tumble, and his expert skill at beaning baddies with bottles to clear everyone between himself and the target without taking a hit himself. This is because any hit fails the attempt: the VHS tape rewinds for a do-over. In this way, game-play is regarded as "planning" till it "should work," and once done right, the successful try is what goes to the tape shelf. Again reminiscent of Viewtiful Joe, but without the clapboards and with dodging being part of the inputs rather than a slow-motion reflex.

    That's really where Katana Zero shines. Your slow-motion button doesn't feel like a required mechanic. It helps a lot, but if you learn the cues and timing you don't need slow motion to pop an enemy by batting back his bullet. It’s much more a tool that you are free to use or not as you see fit, unlike Viewtiful Joe where often it, and its complement Mach Speed, were required to advance. The freedom to figure out how you want to clear a stage and budget your slow in crowded rooms is so strong that in one stage where a new skill is introduced I spent too long not noticing that it was hinted at by a return of the tutorial icons because I was too interested in finding a way to overcome the challenge using sword, tumble, and slow.

    The game's length feels right at a dozen chapters. Variety in stage content is a bit low, however, since what's changing between most chapters is just graphics. Stage environments aren't very diverse so story development is the only strong sense of progression other than the difficulty curve. Many of the stage layouts are rooms in two or three rows with occasional stairs or a drop floor between them. There are occasional action stages that play like 8-bit classics which provide breaks from the steady escalation of the main game-play style, but they're so distinct that they don't feel like they're part of your skill progression. Replay value is sufficient here, with the first run being a learning experience, the second being a comparison of how much more adept you've become, and if you're interested in mastering your moves, there's a speed-run mode as a reward for first completion. However, I don't feel particularly compelled to play through it a third time in the near future. Instead, I'm looking forward to a sequel.

    The background music in stages does a great job of feeling present without becoming distracting. It's easy to be paying full attention to the game and lose track of the music, much better than for the music to become a distraction. This is a strong contrast to the cut-scenes where the music has a much stronger role to play since the player's not thinking about deflecting bullets and tumbling through trouble. There, the music carries the scenes with pieces adept at setting the right mood for the player to approach pending dialog branch choices.

    Graphic quality is consistent and attractive, and true to some of the limited palette techniques that get the most out of few colors, like dithering similar colors for simple shading gradients. Most of the environments read naturally, and the few times when it's resorting to nonsense industrial aesthetic, even though it doesn't look like anything it doesn't look bad. A nice touch was an accurate recreation of an on-screen display font for the pause and options menus that looks genuine to anyone who had a VCR of that era.

    Difficulty isn't very high to get through the story, especially since by design you keep trying till you get it right with no concern for lives or game-over mechanics. Once you get a handle of what works and what doesn't, it's all execution practice and maybe some luck in trying things till something works. There isn't much randomness to worry about, but enemy shotgun blasts appear to have randomized scatter patterns so there's a little bit of variation if you intend to get fancy around the buckshot.

    Katana Zero lets you enjoy the experience of experimenting with it, finding not only the way through each stage, but the way that also best fits your style. Everything that happens makes sense once you get a little experience with the various enemy types, and there's a strong sense of accomplishment in clearing parts of stages without slow motion but also no sense of it being a crutch to use it in places where you haven't developed the ability to see the future, yet. It's the best parts of Viewtiful Joe with more story, fewer gimmicks, and plenty of action-puzzle fun in right-sized doses. "Yes, that should work."
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  7. Jun 17, 2021
    0
    It is one of the most fun games I have ever played. I'm not sure if I would play it again but overall it was an amazing experience, gj peopleIt is one of the most fun games I have ever played. I'm not sure if I would play it again but overall it was an amazing experience, gj people who made this... gj. Expand

See all 123 User Reviews