You’ve played this game a thousand times before. It’s a run-and-gun platformer with pixel graphics and plinky-plonk music. But this is one of the purest, most addicting forms of that genre. It’s the best parts of Megaman and Contra distilled through the brain of a man who only wants to bring you joy, to make you feel that sepia-toned happiness you thought had ceased to exist. There’s a part of your heart that’s become calloused throughout the years, let Kero Blaster make it feel fresh again.
Those who never experienced this type of game in the past won’t acclimate as quickly as veterans, but it’s still an easy to pick up and play game. It just isn’t easy to win. There’s even a surprise ending and plenty of hidden secrets for those seeking something more than just intense action. Kero Blaster is a nice throwback to the older days of gaming that delivers a short but sweet side-scrolling shooter that hits most of the right notes.
It has the very platform video game playability from the old games... not only pixels and chip tunes... 100% recommended for any retro-aficionado, and the soundtrack included is really cool
one of the better platformers out there it's main appeal is it's simplicity but the gameplay is well polished, the story is fun and the humor works well
only complaint: it's very short
An excellent run-and-gun shooter that plays beautifully on both PC and mobile; the only sticking point for some players will be its relatively short length.
While research shows that the majority of games remain unfinished by their players, Kero Blaster draws you steadily through to its conclusion, a three-hour trip that demands to be finished. Amaya's singular vision is beguiling and, while this game is a more straightforward proposition than the enchanting crisscross complexity of Cave Story, it's no less delightful.
Kero Blaster is a magnificent run and gun, colorful, well-designed, offering a great curve of progression. Even if it can be considered a bit short, it can be played again and again with the same pleasure and some personal challenges in mind.
I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.
It is simple lighthearted fun. The control scheme is unique, and despite a lack of complexity the colorful art style conveys tons of charm. The music in this game could be a stand alone release worth your purchase.
There are three campaigns that offer a great range of difficulty and good stopping points.
The story in the first and last campaigns are not very intense, only bare bones enough to provide us with a reason to run and gun. The second campaign's story actually offers some food for thought. At most, the characters might make you giggle or gasp a few times.
The menus could be considered hard to navigate (keyboard only), and weapon switching takes practice (both of these issues are fixed on the phone version, highly recommended). Aside from the control scheme, there is no unique take on the run'n'gunner here, which is only an issue if you want it to be. A desire for upgrades could tempt a person to grind for points, but this is not required to be strong enough at the end of the game. Losing all lives means restarting an area, which means you will get a boost in upgrade points to balance the difficulty.
The gameplay and art direction will likely be enough to pull most people through the game, and the flaws are so minor that this is only worth skipping if you've got a similar game with a meatier story already on your to-play list. (Then, when you are done with that, it is time to play this).
Once again, the iOS version of this game is superior (that would get a ten) in every way, even benefiting more from the simple art style on a smaller screen.
I'm only giving it an 8 because I think a 7 is too low. It's a simple, at-times difficult NES-style platformer with the more interesting story lying in the hard mode. In that mode, some of the later bosses get insane. Not for everyone.
I think the creator of this game is a genius, he knows exactly how to do a funny game plenty of personality, sure this is far from the quality of the nearly-perfect Cave Story but it´s good retro stuff.
SummaryA classically-styled 2D side scrolling action game packed with adventure.
You are a bipedal frog and a master of the Custodial Sciences, charged with the unenviable task of ridding your company's teleporters of strange black creatures.
Fight for your life through a menagerie of unique monsters while getting your hands on exciting new t...