- Summary: Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her newLittle Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds. Sharing the same universe with the cult video game Fran Bow, created by the visionary dev-duo Killmonday Games.… Expand
Sep 30, 2019Dark humour is used liberally throughout Little Misfortune’s exploration of bleak themes. Half of the time, you don’t know whether to laugh or recoil in horror. Either way, it’s easy to become absorbed in the plight of our little heroine. It’s pretty short for the price of admission and arguably a little too much of a cinch to play, but a loveably weird tale all the same.
CD-ActionOct 25, 2019The story made me uneasy not because I thought: ‘those are the kind of things that shouldn’t be said out loud’ but because I thought: ‘it’s unsettling how poorly it is written, how badly they depicted a child’s naivety and how everything is just too over the top’. [12/2019, p.78]
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Sep 20, 2019Despite having my skin crawl at almost everything Mr. Voice said, his breaking the fourth wall to rope the player into his scheme creates an awful sense of complicity. Thankfully, this is directly balanced by the joy whenever you can lead Misfortune into any small act of rebellion against him. It’s a giddy combination of adult smugness at getting one over on a rival combined with childish conspiratorial whispering under a blanket fort.
Jul 7, 2021I have seen a lot of people online saying how they liked Fran Bow but didn’t like Little Misfortune due to the lack of puzzles. I canI have seen a lot of people online saying how they liked Fran Bow but didn’t like Little Misfortune due to the lack of puzzles. I can understand that because I have the opposite reaction for the same reasons. Fran Bow was a puzzle game that had a fantastic narrative while Little Misfortune is just a narrative game without the puzzles. I disliked the puzzles in Fran Bow so Little Misfortune was basically giving me what I enjoyed from Fran Bow and leaving out what I didn’t. The art style is great and carries onto the credits which is a unique one. The voice acting is fantastic. Both Misfortune and The Voice. There are moments which are sad, funny and in between and they nail all of them. Misfortune has a interesting accent and way of speaking which is a mix of child and adult. There are a lot of points which are pretty macabre, to the point where I surprised the developers took it as far as they did but was glad they did. The nightclub full of hamsters comes to mind. I don’t think the game would have grabbed a hold of me the way it did if they had of held back. The music was also very interesting as it made me think of an Eastern European disco and a cyberpunk synth type of vibe. There isn’t much in terms of “game play” here. Most of the game is you making choices and interacting with the environment to proceed. I don’t say this as a slight against the game because the story was great. Had the story been bad then the game would have fallen apart because there was nothing else to hold it together but luckily it was good. In regards to choices when The Voice says that there are no good or bad choices, just consequences, they mean it. It made me think of the episode of The X-Files with a genie who when granting your wish would always find a way to warp what you asked for in a way you hadn’t expected. For instance a person asked for a boat and got it but then realized they would have to pay docking fees, maintenance fees and taxes on the boat that they hadn’t thought of and thus they couldn’t even use the boat that they had asked for. There are a lot of things like that associated with the choices you make in Little Misfortune so don’t try to over analyze it, the Voice will find a way to turn your choice bad regardless and I have to say that was a sadly realistic take on things from the developers. I was left with some questions such as just how Morgo was defeated; who was responsible for what happened to Misfortune; what role we the player played seeing as how the Voice talked to us as well but overall enjoyed myself. The middle part of the game had some stretches where not much happened in the story but it got past that.
I played Little Misfortune on Linux. It never crashed on me and I didn’t notice any bugs. There was an option for V-Sync; PostFX and resolution. Alt-Tab didn’t work. You could manually save whenever you wanted and there were 3 save slots available. You could also just use the auto save feature if you wanted. You can’t pause or skip cut scenes. The game ran great with no drops in frame rate.
Game Engine: Unity
Graphics API: OpenGL
Save System: Manual and Auto
Input Used: Mouse and keyboard
Game Version Played: 1.0
Game Settings Used: V-Sync and PostFX on; 1920x1080
GPU Usage: 0-57 %
VRAM Usage: 685-1219 MB
CPU Usage: 3-8 %
RAM Usage: 2.2-2.7 GB
Frame Rate: 132-144 FPS
If you are willing to accept narrative over game play then Little Misfortune has a lot to offer. A great story; voice acting and art style. It has it’s limitations and leaves some questions on the table but overall I came away impressed. It is equal parts cute; macabre; sad; and funny. There is a demo available for those who want to try it first.
My Score: 8/10
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.2 | Samsung 970 Evo Plus 500GB | Manjaro 21.0.7 | Mate 1.24.1 | Kernel 5.12.9-1-MANJARO | AOC G2460P 1920*1080 @ 144hz… Expand
Jul 15, 2020Un juego más bueno que malo.
Respecto a la duración, es extremadamente corta, incluso revisando todas las interacciones disponibles. Además,Un juego más bueno que malo.
Respecto a la duración, es extremadamente corta, incluso revisando todas las interacciones disponibles. Además, parece que tus decisiones tendrán un efecto importante, pero la mayoría de las decisiones no afectan en nada, pese a que el mismo juego te dice que es necesario, lo cual deja mucho que desear. Para lo único que sirven las decisiones es para desbloquear logros.
Ahora, a respecto a sus puntos positivos, está muy bien logrado el objetivo de plasmar cómo es la vida de una niña "desafortunada" y cómo ésta se ve en la necesidad de crear otra realidad donde ella puede estar a salvo y todo es feliz. Es muy conmovedora la historia, ya que el personaje te permite generar empatía con ella. Además, esta muy bien logrado el efecto de tensión que el juego te produce, así como el misterio, que te mantiene atento todo el tiempo y generando teorías.
Para pertenecer al mismo mundo de Fran Bow no decepciona, pero no es lo que esperas.
Con todo ello, mi valoración es de 7/10… Expand