- Summary: Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma inObservation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the vanished crew, and S.A.M. himself.… Expand
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Observation - Launch Trailer
Jun 13, 2019Overall it’s a fresh change from the standard jump scare, or shooter mechanic that we have so much of today. It’s a compelling story and one worth putting some time into puzzle solving to uncover. The game is pretty forgiving and not too taxing so if you like a bit of problem solving in a sci-fi setting, this might be just up your alley.
May 21, 2019Observation is grander than Stories Untold, more ambitious by half, but equally fascinating and inventive. It’s a pastiche of science fiction new and old but knows when to lean into expectations and when to subvert them, and its approach to mechanical realism is so uncompromising it becomes an artistic statement instead of mere mimicry. I’m already curious what’s next.
Jun 12, 2019While Observation isn’t perfect, developer No Code has managed to create something truly unique. It’s a word that’s used way too often, but I’ve never played anything quite like it. Some will find the gameplay a little restrictive or the lack of handholding frustrating, but the challenging puzzles and compelling narrative create an unforgettable experience. If you favor a good thrilling story with replay value then you shouldn’t miss out on Observation.
May 22, 2019Regardless of a few dry spells, it’s where this seven-hour adventure takes you that’s most compelling. It isn’t a branching narrative, but there are multiple layers to how events unfold, and the game puts you in the middle of complex situations without over-explaining them, making them just as bewildering as if you were really there. It’s well worth grabbing a pair of headphones, turning out the lights, and seeing where this dark tale leads.
Feb 1, 2020This is one of those games that is tailored for a very specific taste. And I love it!
The strength of studio no_Code, and of Observation byThis is one of those games that is tailored for a very specific taste. And I love it!
The strength of studio no_Code, and of Observation by extension is the ability to tell abstract stories through complex puzzles. That with the oppressive, thriller-esque pacing of the narrative makes for the tensest 6 hours you may ever experience!… Expand
May 22, 2019Game turned out to be really good. Voice acting was top notch, but the lip sync was just a tiny bit off. Graphics were beautiful. Controls onGame turned out to be really good. Voice acting was top notch, but the lip sync was just a tiny bit off. Graphics were beautiful. Controls on mouse+keyboard were spot on during the main parts of the game, but the sections where you controlled the sphere were a bit clumsy and at times irritating. Not a huge fan of QTEs, albeit only a few were in this game. Most of it was just entering strings of numbers in a sequence. The setting for the story was great. I loved the 1980's "future tech" feel, similar to that in Alien: Isolation.
I give it a 9/10.… Expand
May 22, 2019(SPOILER FREE Review: This game is best experienced when you know nothing about it.)
Entirely from the point of view of the computer, this(SPOILER FREE Review: This game is best experienced when you know nothing about it.)
Entirely from the point of view of the computer, this is a different type of FPS sci-fi thriller. In fact This is more of a puzzle game than anything else, but it is a thriller that keeps the momentum going all throughout by making some intriguing twists and dark turns.
Your main responsibility is protecting Emma. The lonely astronaut who's stuck in this space station with you. She talks to you throughout the game asking for your assistance, and then you assist her. that's it, that's pretty much the game in a nutshell.
Your only way to interact with the world is through a computer screen BIOS and cameras. Unlock hatch, turn a switch, operator a laptop etc. At on point you get into a sphere drone and get to fly around the station. But you never interact with the world in any other way than through a computer BIOS screen.
The sound's and computer modules style reminded me the most of Alien: Isolation. Just like all sci-fi thrillers there's a hint of ALIEN in here. But only in some stylistic choice here and there.
The only down side is there might be some moments where you can get stuck on because you may not know how to complete a certain task. I did twice. Those can be frustrating, but then looking at the solution online- the answer was always staring me right in the face. I just didn't see it.
Overall this is a great experience.
It's not a long game you can finish the whole thing in one sitting.
***Definitely check it out if you're into these types of games.
*And especially now as the EpicStore sale is on, because you can pick up the game at almost 50% off. Well worth it.… Expand
Oct 31, 2019The dubbing was really successful. The atmosphere and the environment design were great. Puzzles were moderate. Finished the story mode in 9The dubbing was really successful. The atmosphere and the environment design were great. Puzzles were moderate. Finished the story mode in 9 hrs on record.
It made me remind of the movie named "Arrival". So if you are a fan of this genre, you would really like this game for sure.… Expand
May 15, 2020Captivating story, stunning atmosphere, and aggressively awful gameplay & controls...
Let's start with praise: the story's mystery sinksCaptivating story, stunning atmosphere, and aggressively awful gameplay & controls...
Let's start with praise: the story's mystery sinks its claws in and holds you until the (admittedly disappointing) ending. It's reminiscent of the first few episodes of Lost. The characters are engaging and charismatic. The world is superbly crafted and oozes eeriness and atmosphere (sometimes literally). It reminds one of *Alien: Isolation*.
Unfortunately, the most important aspect of a game -- the gameplay -- is stunningly bad. Here's the game loop: you are tasked with traveling to a particular room in the space station; you must scrupulously hunt pixels in this room to find a puzzle device that progresses the story (usually a laptop or switch); you must fiddle with said device in some insultingly tedious, time consuming way ("press your W key for awhile", "look at these symbols and regurgitate them back"); you thus trigger a progression cutscene; you do it all over again. It is the worst gaming experience I've had in recent memory.
A game consisting solely of tedious busywork would perhaps be bearable if not for the astonishingly terrible controls. They're so convoluted and bizarrely unintuitive that it borders on parody. To avoid a scathing diatribe of nearly every aspect of this senseless, clearly-ported-from-a-console control system, I will simply say this: It feels as if someone who has never used a computer before was told to design the game's controls, they did, and Observation was shipped with this system with nary a playtest for usability. From using WASD instead of a mouse to control excruciatingly slow cameras, to hacky junk like holding `RMB` & `W` to change drone elevation, Observation's controls are a special hell that can only be truly appreciated by playing it.
Worse, various cutscenes and collisions needlessly cause your viewport to jolt/flicker nauseatingly. I had to put the game down twice to avoid being sick. That has never happened to me in any other game, ever. Kudos for that achievement. I simply refuse to believe that any playtester gritted their teeth through this kludge and said "yeah, this is fine."
But worst of all? This game had so much potential. The story and art direction are world class. The game mechanics are there. As an omnipresent AI, you could've had a quest in which you must dance from room to room helping the protagonist escape an enemy. There could've been genuinely rewarding and clever puzzles instead of a string of inane "fiddle with MacGuffin #2 in Room #11" missions.
As a 20 minute short film, Observation would've been enjoyable. As a game? A game needs serviceable gameplay. 3/10.… Expand