In its current state, Railgrade is an easy recommendation if you enjoy trains and logistical puzzles. Just don’t come into this expecting a simulation-focused experience. I never played Railgrade before the Steam version so can’t comment on what changed or improved, but I see myself dipping into the game regularly over the coming months as a nice relaxing experience. The shorter mission structure also perfectly suits the pick up and play nature of the Steam Deck.
The management and simulation of trains is still fun, and in this game it is also enriched by the development of cities and the addition and improvement of buildings. The complex extensive campaign will be appreciated mainly by creative and at the same time patient players.
An addictive railway management puzzler that will scratch the itch for the logical thinking part of your brain and is very enjoyable whilst doing so. Though, for some, it may become repetitive.
Folks, there is a lot to this game; it might not be a pure railroad / train management simulator, but it has a lot to offer, especially if you like puzzles. Everything runs very smoothly, and I didn't find any bugs. Some of the missions will require you to start from scratch where you need to locate resources, build or rather place the appropriate resource gathering buildings, assign the necessary workers and lay down rails, place stations, set the switches while adding the needed trains and its cars. Other missions might provide a jumbled-up mishmash collection of broken rails that need to be fixed and improved. Every mission will be different from the previous ones.
SummaryRAILGRADE is a management sim about using railways to transport resources and power industry on an off-world colony.
Construct multi-level train networks, manage supply chains, and help restore industrial production in the wake of economic disaster.