- Summary: Sheltered is a post-apocalyptic disaster management game that gives a new meaning to the term “nuclear family”. You must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
Mar 30, 2016Right now Sheltered is the most fun when you’re just starting out, and it gets less fun as you go along, but its developers are still working on the game and accepting feedback, so maybe they’ll adjust the difficulty and add some end-game content in their upcoming patches. Regardless, Sheltered is fun enough right now to be worth its budget price.
Pelit (Finland)Jun 14, 2016Sheltered is a PC version of Bethesda's Fallout Shelter, which demonstrated, that maintaining your own bunker can be almost as fun as exploring the wasteland. Family-oriented game design fails to deliver solid content for lengthy gaming sessions, but in little bits and pieces surviving the apocalypse with the good ol' missus and kids is quite addicting. [June/July 2016]
LEVEL (Czech Republic)May 18, 2016If you're a) an apocalyptic junkie enjoying the real fallout shelter plans, b) someone excited by problems, such as getting rid of a corpse; Sheltered with its never-ending nonsense will enrage you rather than entertain. [Issue#263]
Jul 8, 2018The game is pretty fun if you like the style, and how another user said:
"If you buy the game, play on hardcore mode. It is currently theThe game is pretty fun if you like the style, and how another user said:
"If you buy the game, play on hardcore mode. It is currently the most challenging. The game does lack endgame content and is currently in development but for the price you can buy it right now its worth a try. You can also move to a new shelter after you have beaten' the current area, and by doing so get another family member and a bigger possible shelter. You can do this over and over again."… Expand
Dec 4, 2017If you buy the game, play on hardcore mode. It is currently the most challenging. The game does lack endgame content and is currently inIf you buy the game, play on hardcore mode. It is currently the most challenging. The game does lack endgame content and is currently in development but for the price you can buy it right now its worth a try. You can also move to a new shelter after you have beaten' the current area, and by doing so get another family member and a bigger possible shelter. You can do this over and over again.… Expand
May 19, 2019Resource management is successful. Stasis and Surrounded modes are nice. Minimal design is successful. BUT I had a hard time connectingResource management is successful. Stasis and Surrounded modes are nice. Minimal design is successful. BUT I had a hard time connecting emotionally to the characters. There are some shortcomings in the controls. The game does not add innovation to the genre. AS A RESULT,
Players who are interested in post-apocalyptic stories, shelter construction and raw material management can experience the game.… Expand
Dec 27, 2016Cute survival game. Unfortunately comes with some serious flaws.
There is a large assortment of items obtainable in the game, along with aCute survival game. Unfortunately comes with some serious flaws.
There is a large assortment of items obtainable in the game, along with a plethora of craftables. The loot is RNG, what traders have is RNG and that is a good thing. You have to craft stuff to gain more from expeditions, in order to craft more stuff... Except any challenge this game presents can end very early on. Survival becomes incredibly easy and fights from the start can be incredibly easy with the right pet (RIP bears).
For some reason, during encounters on expeditions, the game seems to randomly select 1 of the 2 characters to interact - meaning you basically want 2 characters with all high stats. If my high charisma character is not engaging in conversation with a stranger, then it just doesn't make sense since I cannot choose so.
Despite a character joining my shelter and having no stress, within a few real-time minutes they said they were too stressed out and leaving, so they set fire to something. This bizarre occurrence made me not want new characters because I was doing just fine and you cannot take the auto-mode off them (their loyalty needs time to increase). Yes, they consume your precious resources... unless you manually set them tasks.
Gas masks. Your characters will get radiation poisoning if you don't equip them with gas masks for expeditions, but each of these requires 2 plastic, meaning if you run out of plastic, you are stuck to broadcasting for traders and the game is pretty boring with no ongoing expeditions. This wouldn't be a big problem if you didn't need a lot of plastic to build certain items... Such as the recycling machine. And when you do make it and start recycling... It tells you to wait 30+ real-time minutes. When you spent over two hours just waiting to make this and get told that, it's pretty ****
The game does some things right, but even after 40 days, I still wasn't getting attacked and didn't need to build any defences in my shelter... If all these things I listed were fixed then maybe I would play longer but it barely holds your attention and quickly gets repetitive.… Expand
May 14, 2016A pretty average game close to This War of Mine, Fallout Shelter, Craft the World, Sims. It gets pretty boring more or less after you'veA pretty average game close to This War of Mine, Fallout Shelter, Craft the World, Sims. It gets pretty boring more or less after you've learnt how to play it.
- its gameplay is generally like in This War of Mine and others mentioned above: you manage a group of survivors, build and craft stuff, go out with small groups to explore and scavenge nearby locations, barter and fight
- the music is fine
- characters have stats, 1 perk and 1 disadvantage each, characters train in missions or from special crafted objects
- pixelated graphics. Some will say it's ugly but I found it fine. There is even a decent selection of characters' appearances, e.g. haircuts, and each haircut is made from ~25 brown pixels.
- despite the somewhat too 80s-like graphics, it still has some post-apocalyptic atmosphere, though the characters feel pretty anonymous (no biographies, no clear portraits, just stats)
- characters can be transferred to partial AI's control, and they will attempt to fulfill their needs by themselves (like in Sims), but they don't do that well, and they won't guess to repair things. So, e.g. if your shower breaks down, they will stand around it with "shower" bubble above their heads instead of repairing it.
- poor controls. The game would need a panel with characters' portraits, a-la Jagged Alliance 2 or Baldur's Gate. Clicking on characters in the game world to select them isn't always precise enough and instead gives movement order to another character you had previously selected
- multiple design errors. E.g. if you are out of water, you can't go out to get any water (sending scavengers costs water), and all you can do is simply wait for rain and watch your characters get angry from thirst. Or: the tool to recycle useless items needs lvl 4 workbench, and you will only get that late in the game. Meaning that you will stockpile garbage items for most of the game to finally recycle them when you are swimming in mats anyway. The freezer for meat you get much later than you can make a trap to catch animals (which gives meat). Or: loot in sectors restocks pretty fast, so there is no real need to go too far or explore the world at all; you can just circle around the few nearest points of interest almost daily, gathering loot until you build everything
- tons of micromanagement because the equipment breaks very fast and you need to repair it. You can't queue more than 2 orders (in Sims 1 you could queue at least 10 orders), and you can't make a production queue at the workbench, so you will need to craft every sack of cement and every gas mask individually
- clumsy and too simplistic combat, with ugly graphics and unclear rules (a small girl with strength 1 does roughly the same melee damage as a bear?)
Judging by the sheer number of features the game has and the complexity of the simulation, I see that the authors wanted to make it all realistic, atmospheric and interesting. However, it all doesn't really work well and results mostly in a tedious routine. Probably they haven't tested the game much. When I think of it, even Rebuild, a flash game about fighting off zombies and capturing sectors was more fun.… Expand
May 22, 2019This game has an interesting concept but sadly it fades really quick. As soon as you discover how to play it the right way and manage to getThis game has an interesting concept but sadly it fades really quick. As soon as you discover how to play it the right way and manage to get the essentials items you find yourself without any challenge.
Some of the negatives aspects I've found in this game are:
-Weapons are really expensive (like 200 market value) and you can find them anywhere if you have a lock pick
-Some fights don´t make any sense at all. I had one guy armed against one unarmed, the fight started with him so he subdued me with his fists, taking all my stuff.
-Characters don´t have any personality at all. you can´t really care if some of your people die because they all act the same. They don´t interact with each other, and don´t bring any lore when they join, so there is no immersion at all. You can clearly compare it with This War of Mine which makes you care and suffer when you lose a member.
-As said in other reviews the damage system is ridiculous. My dog can kill all the enemies without any need of help, a kid trained can do the same damage as a bear, and so on.
-Trauma works in a funny way. The game doesn't recognize who you killed so your members can get trauma for killing a bear/wolf, and in the diary will appear like you killed someone.
-trade system is the outside is bizarre. you can pick some material she/he has and give him/her the same one, and your trade will succeed gaining charisma points.
There are many more things to add but I think other reviews have already done that, so it´s not necessary to write them.… Expand
Sep 24, 2018This game is an apocalypse shelter survival style in which you scavenge, craft and recruit other survivors, and holy god this game is suchThis game is an apocalypse shelter survival style in which you scavenge, craft and recruit other survivors, and holy god this game is such crap.
Here are the things that piss me off the most.
Repairing-everything in your base has durability and they break fast;by the time you fully repair one thing several others are in need of more repair and you repair rate is slow.
scavenging-its a crap shoot what you may find, don't expect to search a farm and find food.scavenging takes water, and to get water you are at the mercy of if it decides to rain so its quite possible to hit a dry spell and be without the means to scavenge which ends you game fast as you cant get food otherwise.
Tasks-all tasks take to long, having a shower could take a night,fixing things could take 2 days, you could rest your character before repairing the water filter only to have to rest your character agin afterwards to find the water filter is falling into disrepair again, its retarded.
Food-good luck trying to find food, first 10 days in game and 8 locations searched including a farm yielded 4 cans of food which got used up immediately.
Some of the other annoyances include, bad UI,lack of too tips, no elective save mode(auto save at the start of each day only),pitiful character carry capacity, the reliance on random rain fall for water.… Expand