Stasis: Bone Totem is a modern point-and-click masterpiece. With award-worthy voice acting, unique and memorable characters, stunningly macabre yet beautiful locations, a perfect atmosphere, well-designed puzzles, and a captivating story, what more could you look for in an adventure game?
STASIS: BONE TOTEM is a frightfully entertaining adventure with a story that carefully blends sacred elements with a dreadful atmosphere while drawing the player into challenges that are not overly difficult. If you are a horror fan or an open-minded gamer curious about the game’s unusual themes, this is an easy recommendation.
TOP REASONS TO GET BONE TOTEM:
* A delightful blend of different Sci-Fi tropes. The world of Bone Totem reminds me heavily of different games and movies from the science fiction genre, including “Alien”, “Blade Runner”, “Even Horizon”, “Dead Space” and “System Shock 2”. There is a derelict starship present, unseen monstrosities lurking in the darkness, a mad scientist responsible for the crisis, and an everyman hero questioning his sanity. However though the game uses recognizable themes it also builds it world compellingly. Stasis might reminds me of different things, but the world is unique and carries its own atmosphere well.
* Successfully mixes point and click adventuring with horror elements. Not often does a game blend those two genres so well. In Stasis you have to manipulate objects and solve puzzles but at the same time there is a profound sense of danger present and the heroes can die horribly if the player is not careful.
* Puzzles are challenging but logical. Stasis strikes a good balance between being challenging and going off the rails in terms of abstract puzzles. The player will be expected to solve riddles quite often but they will always be firmly rooted in the plot. Moreover the game does a great job of giving subtle hints on how to proceed next without being too obvious..
* Builds tension nicely by allowing the player to read personal logs. Much of the plot is discovered by going through PDA’s left behind.
* High production value. Often the game feels like the player is watching a movie, and I do not mean this in a negative way it is just that the visual part of Stasis is so very well crafted it almost can be treated as a film. Every environment or object encountered in game has been modeled with great attention to detail, animations are smooth and the intro feels like you are watching “Alien” all over again.
* Great voice acting and music. Even though the number of characters that actually can speak is fairly limited, the actors that do get to deliver their lines do so fantastically. Their performance really brings the world to life. Additionally Mark Morgan composing the soundtrack is a pro in itself, the music is great.
As a fan of horror games, I can say that Stasis was the only title in the last 5 years that made me really scared. The game held my attention from beginning to end, I couldn't wait to get home and play it. Fans of point and clicks and horror games will be in ecstasy with Stasis.
It's one of the best adventure games of recent times, with challenging puzzles, an immersive atmosphere of horror, great visuals, and a great voice acting.
STASIS: BONE TOTEM delivers what it promises and will satisfy any horror fan who will consciously choose it for its story and atmosphere, knowing that it has some demands from him in terms of reading dedication.
With a great underwater setting and an interesting story featuring lots to uncover, Stasis: Bone Totem’s mix of horror and puzzles mean it is a veritable sunken treasure.
Stasis: Bone Totem is a point-and-click graphic adventure that exploits the classic mechanics of the genre in a modern and appealing technical setting, although the game was made almost entirely by only two people. Its strength lies in its horror-tinged sci-fi atmospheres and in its narrative which presents interesting reflections on ethics and corporations. The writing style is verbose: this might be a limitation for some, but it is an indispensable ingredient in the creation of a world that winks at cosmic horror.
Though cracks are visible in its impressive facade by the time the credits roll, Stasis: Bone Totem is a wildly ambitious follow-up that builds effectively on the macabre promise of its predecessors.
Fans of Fallout 1 and 2 will feel at home. Great atmosphere, storytelling, character development and advance system through puzzles which are not illogical or infuriatingly difficult. The fact that Mark Morgan composed the music is such a bonus.
I am a big fan of adventure games and have been since I was a kiddo. This feels like adventure would have been if they continued to make them in the 2000's.
The sounds, the music, and especially the voice acting for Mac and Charlie – they're all just so darn good. Moses, now there's a character who really impressed me. His mix of loyalty and that sort of wry self-preservation is quite something. And let's talk visuals – they're truly something to behold. The darkness and the awfulness, they're everywhere you look. There are these moments that are like beautiful nightmares, and the cutscenes? Oh, they're like something out of a fancy movie, so impressive.
If a character bites the dust (don't worry, you get another shot), there's a burst of blood, like, all dramatic and fitting. To bring up the interface, you just click that bottom left button, and you can check out your PDA and stuff. When someone's talking, their face pops up on the top left. And hey, if you want to run, just give a double click.
Now, let's chat about the story. It takes its sweet time sometimes, you know? It's all rich and fantastical, though. And it's long, like, I'm talking 15 to 20 hours kind of long – maybe even more. The way they show everything from that kind of top-ish down 2D isometric view? Well, it works wonders. Plus, not every scene fills the whole screen, which adds to that heavy, kinda tight feeling that's all around.
Oh, and the influences, they're clear as day. Like, you can totally sense the vibes from stuff like Alien and Sanitarium. And there's this, like, visceral Cronenberg vibe going on too. With all the body parts, the creepy 'bugs,' and the loads of detail in those 'readings' (trust me, there's tons to read), it's like this delightfully gruesome adventure that's, you know, a bit on the gory side.
What more could you want for in an adventure game than AWESOME voice acting, fascinating characters, hauntingly horrific yet gorgeous settings, the ideal mood, well-designed puzzles, and a crazy story!?
Bone Totem truly shines as an unexpected treasure in the world of gaming. Its narrative revolves around the concept of divine powers and delves into the intriguing consequences when false idols deceitfully rise to godlike status. This creates a truly distinctive storyline, where the sense of suspense and the unearthly environment amplify the spiritual elements, prompting players to ponder the role of religion in a world besieged by monstrous horrors. Yet, even if you're not inclined to deeply explore the intricate plot and its themes, the captivating characters will effortlessly draw you in throughout the captivating 18-hour gameplay, leaving you eagerly anticipating the resolution.
My game of the year so far...
I just don't get it, usually I'm a big fan of point-and-click adventure games. Dark sci-fi? Sign me up. Stasis: Bone Totem was given a glowing review by people whose opinions on games I care about and I was excited to boot it up. The reality is unfortunately less stellar than I was let to believe, the story this title is telling is entertaining at times but that's the best I can say for this one.
Gameplay feels like a mid-oughts Newgrounds title, stiff and buggy, this is less of a brainteasing puzzle game and more of a 'just click everything on the screen until something happens' kind of game, some item combinations are truly nonsensical. Gathering story beats through logs is fun for the first hour or two of gameplay but becomes truly tiresome by the end, nothing breaks pacing like stopping to click through 16 log entries every couple minutes.
The game is riddled with AI art, this was a speculation at first but seeing myriad steam reviews get pulled by the devs who bring it up is pretty damning. The rest just looks quite bad, and not in a charming sort of way, either.
The characters are miserably one-note, they make the same kinds of quips over and over and over, very little character development happening throughout, as much as they make you listen to their voices you'd hope for more.
SummaryGet ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...