Summer in Mara is a super-fun and colourful adventure with a ton of content that you can enjoy for many hours. Anyone who's a fan of these kinds of games will feel right at home with Koa and her chums so here's hoping this gem gets the attention that it deserves.
Summer in Mara is a beautiful indie game, based in crafting, harvesting and exploration. But after a couple hours it gets repetitive. It is very enjoyable at a slow pace.
I almost didn't buy this game because the critic reviews in particular were pretty bad. I'm glad I didn't listen to their inane complaints. I got it for $20 on switch and it's worth every penny. This game is such a relaxing distraction in these difficult times. It's totally charming and beautiful and funny and the story is sad and uplifting at the same time. I can't speak for the mechanics on other platforms but I've had no issues. Complaints I've heard that made me wtf: you're sending a little girl on tasks, oh but y'all were fine with the countless games with boys of a similar age fighting ancient evil where you repeatedly die. Like god forbid a female protagonist not be a super sexualized adult for once. Or they loved the game but their computer crashed at cut scene so hate it? Can the game be a bit tedious? Sure it you're looking for action packed shoot-em-ups this is not the game for you. If you're looking for a heartwarming tale with Studio Ghibli type graphics and light humor and heart, this is an excellent way to distract yourself from existence, ha.
Summer in Mara was a game I wanted to love, but its core designs around crafting and questing left me wanting. It’s a shame, as I think it could’ve been something truly magical with more time to cook and less reliance on fetch quests.
With a giant storyline and a huge map, Summer in Mara is a perfect game for a quiet vacation, enjoying the inhabitants of Mara as long as we don't take some issues into account and don't look for something intense and active.
Summer in Mara may not stand as high as its life sim peers but it's not without its charms, thanks to a lovely visual environment, quality dialogues and an enjoyable plot. Where Summer in Mara does less well, however, is when it comes to the way it works - several technical flaws that end up making the experience less involving and some of the tasks are mostly redundant, for example.
Because the game is such a chore from beginning to end and all points in between, it feels more like you’re trapped in a world that should be a whole lot more fun than it is. Summer in Mara will try to suck you in with promises of being all charming and delightful, but all it takes is a few minutes (and a few hours after that) to reveal just how empty those promises are.
Given the reasonable price of 20€ this game surprised me a lot. The performance is very well executed and it has a very lovely, relaxing, warm atmosphere that simply makes me happy whenever I feel like needing a little break. I loved the possibility of planting and building freely around the huge own island. The story might be a bit childish, missing depth and has very simple dialogues. Also, it has a pretty long and boring dialogue which you just need to get throught. For 20€ you´ll get more than you could expect. If you´re in need for a relaxing getaway, give this game a chance and you will not regret it.
Summer in Mara
More of a summer job than a vacation
Summer in Mara a farming exploration game where you play as koa who sets out to discover the mysteries of the ocean and its islands.
and there isn’t much to discover…
Summer in Mara seems as though this might be a **** valley or animal crossing type game but its not… every mechanic of this game is equally kinda just there…
This is more of a fetch questy game.. that’s the hook.. you talk to characters, they tell you what they need, you go find it, buy it, grow it, or create it… on paper this sounds like a relaxin time.. I love me some trading quest games, go get this so you can get that to trade it for this to get the quest item you need… I love that kind of stiff.. but in summer in mara this is the entire game and it’s a chore from start to finish, everything is really fueled by your garden back in your home island one way or another.. you need money if youre going to buy items, you need plants to craft items.. so you have to have a little garden going to have recources to sell or craft with… but its quite exhausting to constantly get quests that require you to travel back and forth between two islands just to craft something.. you cant craft on the go, oh you need some juice? Let me run all the way back to my boat, sail to my island, run uo the hill, and craft some, run back down, sail back across the ocean.. run to you.. oh wait im exhausted… the game automatically throws me back to the beginning of the island, let me eat some food real fast.. run to you again.. heres some juice, quest complete.. oh now I have seeds I need to go plant and come back with them… it’s a constant back and forth from island to island.. its not relaxing and calming.. it’s a time wasting drain… not only that there is just so much about summer in mara that keeps this game from being enjoyable.. the game feels stiff and awkward.. the music awkwardly just disappears for long periods of time, and you have a hunger/energy system… you cnt just explore these tiny little islands at your will.. you have to make ur youre not hungry or exhausted while youre gathering items and completing quests.. otherwise the game will waste more time by pulling to back to the start of the island.. this mechanic has no business exhisting in a game like this… its unrewarding enough.. now you want me to waste my resources on myself just to make me grind that much longer to afford an item I need in the shop to craft something else…
Summer in Mara I went into hoping for a little mental vacation, I breath of fresh air and destressing..
but instead im running around doing chores, and punished for wanting to explore inbetween these chores…
I give summer in Mara
a 5/10
Story is too heavily scripted with unintuitive controls and quests. Only complete actions when the quests come up or you could end up doing a future quest by accident and get stuck in the game. I did this twice and had to restart both times to fix the issues. It’s not really a farming sim, you only farm to feed yourself really. It’s mainly a fetch quest with a heavy script along the way. It’s supposed to be relaxing but I found myself getting frustrated with tedious tasks and excessive button clicking. I don’t think the game is worth the price really.
Played the game through, and finally reached the end, only to have a crash that robbed me of the ending cutscene for what was an otherwise fascinating game, the game is continuable, but unless you play the game through a 2nd time diminishing all of your work, you won’t see this cutscene if it crashes, do not bother messaging them with this issue as they will provide you with a link on YouTube showing the lost cutscene, and a half hearted explanation that you will be able to access the cutscenes through an update in the future, very disappointing considering the game is backed by Square Enix, it is not worth paying the release price in its broken state, if you’re adamant to play it check other reviews, otherwise the switch release is broken.
Summary'Summer in Mara' is a summer adventure with easy-RPG elements and farming, crafting, and exploring mechanics set in a tropical archipelago.
'Summer in Mara' is a single player experience in a calm, relaxing environment, with a handmade look and a interesting narrative. You will be Koa, a little adventurer who wants to explore the worl...