Generally favorable reviews - based on 34 Critic Reviews What's this?

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Mixed or average reviews- based on 73 Ratings

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  • Summary: ONE OF US. ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game and each secret gives you more powers to fight the System’s unending opposition.


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Breaking In and Shut Down the Operation - Superhot
Score distribution:
  1. Positive: 23 out of 34
  2. Negative: 0 out of 34
  1. Jul 21, 2020
    It's a power fantasy that makes you work for the right to feel like a god and when your plans come together it's a joyous romp to play.
  2. Jul 9, 2020
    SUPERHOT: Mind Control Delete feels like the full-length vision of the concept that was the original game. With more abilities, enemy types, levels, and lore, this is one of the easiest games to recommend for fans of the original.
  3. Jul 9, 2020
    Superhot: Mind Control Delete’s focus on improvisation and rogue-lite elements excellently complement its “time moves only when you move” core gameplay loop and distinctive aesthetic, making it a first-person shooter that fans of the genre shouldn’t miss.
  4. Jul 9, 2020
    Superhot: Mind Control Delete somehow manages to give a lot more of the same slow-mo action without becoming tiresome or boring. However, things do get bogged down towards the end when the game has a little too much fun at the player's expense.
  5. Aug 2, 2020
    This is a tough but addictive installment for the third SUPERHOT follow-on. This game includes multi-level stages, a variety of new enemies, and a roguelike element that puts a fresh twist on the beloved original. Mind Control Delete is also free to those who already own SUPERHOT.
  6. Jul 19, 2020
    While Mind Control Delete is a good expansion with a few clever ideas, it does fall short in some ways, mainly it's rougelike parts.
  7. Jul 23, 2020
    Mind Control Delete ultimately feels like an arcade-mode add-on that should’ve been included with the original release. Although it’s novel, I value the original’s audacity in presenting a brilliant idea without wasting any of my time. Mind Control Delete feels like the antithesis of that – it’s a bloated diversion that exists to provide more hours of gameplay without any larger purpose. It’s just more for the sake of more, and after my time with it, I’d say it’s actually too much, too late.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 5 out of 25
  2. Negative: 10 out of 25
  1. Jul 27, 2020
    This review contains spoilers, click expand to view. I freaking loved it.

    The ending is controversial, because ppl think you'll get more stuff if you go through the painful hour (maybe) of wandering through an ASCII landscape, followed by another 8 hr real time wait to "restore your files". You barely get anything new. A few hard levels, and the "PURE" core which is a vanilla game mode to try on those really hard levels.

    I think there's a joke in the 8 hr wait (now 2.5 hrs), that they want you to use a cheat tool to hack the "hacking" game you've been playing. Some ppl feel weird about doing that.

    Also, the un-killable mini-bosses are supposed to be an obstacle. I'm not sure how that's confusing to anyone. After you get the power to deflect all bullets at lightning speed and hotswap multiple times, how would you like the game to get harder?
  2. Dec 12, 2020
    First of all its free and if you play a few levels per day it doesn't get boring at least for me
  3. Sep 13, 2020
    a good game but not the best i play,the gameplay is hard but not so much i play
  4. Aug 3, 2020
    This game is very different than other games. But you are doing same thing again and again.
  5. Dec 20, 2020
    Superhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplaySuperhot: Mind Control Delete builds upon its predecessor by adding new, creative enemy types along with a host of interesting gameplay features. However, the larger picture direction in which MCD chooses to go leads to a disappointing and overall boring experience.

    Much of what made Superhot so enjoyable was that every level was carefully, individually crafted. Because of this, playing a level of Superhot in 2016 felt like solving a puzzle, as opposed to mindlessly gunning down enemies. In MCD, levels are procedurally generated, so you will inevitably play the same maps over and over again. There is now an unknown kill quota required to complete each level, along with the player having multiple lives.

    The entire game design of Superhot was built on the foundation of a one-hit kill system. As a result, MCD feels like an interesting game built on the incorrect foundation—the game falls apart once the novelty of the new features is lost. MCD feels less like puzzle solving and more like slow-motion survival. It only takes one or two hours for MCD to feel boring and repetitive.

    Additionally, without spoiling anything, the ending was, to me, completely unacceptable.
  6. Oct 23, 2020
    After you play the first 10 minutes, you've experienced everything this game has to offer. What a repetitive waste of time.
  7. Aug 4, 2020
    Boring variation of levels, no story. First game was great, this one is really bad.

See all 25 User Reviews