Experience a Narrative Adventure where your choices and character growth truly matter. As a member of a 1793 secret society, live a tale of intrigue and manipulation on the hunt for your missing mother.
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The Council Episode 2 - Official Launch Trailer
Jan 13, 2019The Council is a fantastic example of what adventure games are capable of, with tons of content, choices, and characters you won’t soon forget. If you’re looking for something to fill the void that Telltale Games’ departure from the industry is leaving behind, The Council is a worthy contender – so long as you’re ready to deal with everything that comes with it.
CD-ActionDec 11, 2019Big Bad Wolf did what Telltale Games’ works promised but could never deliver. A true revelation in the world of non-linear adventure games. [03/2019, p.66]
Dec 27, 2018I didn’t enjoy The Council particularly much. It has some good stuff to it — the premise is great, and it’s fun sparring with (sometimes fictional) historical characters — but for me there were too many design issues, there was too much potion hunting, and the twist at the midway point just ruined everything.
Mar 5, 2019The Council started with a big bang but ended with a huge sigh of disappointment. It has a great level of details to represent the world at the end of XVIII century, it has some nice changes to the stagnant genre of "choices matter adventures", but the story and storytelling are not up to par with them. Also, world feels unresponsive, the pacing feels inadequate and in short, it could have been a great game, but it failed on the most important things.
Games.czJan 15, 2019The Council’s conclusion unfortunately cannot match its promising beginnings. Pleasantly difficult puzzles are contrasted by an incredibly stupid story, further impaired by bad voice acting, erratic graphics and number of technical mistakes small and large.
Mar 8, 2019The Council could be better, yes. But the main plot is pretty interesting and characters looks authentic in the Mortimer's mansion, I evenThe Council could be better, yes. But the main plot is pretty interesting and characters looks authentic in the Mortimer's mansion, I even have no question about what such powerful persons doing in such place without any guard or servants. RPG elements give player the opportunity to replay the moment and see different result(not always exactly), based on your skill build tree. But dialogs are still simple enough to get what you need from NPC without potions and skills, I think its definitely plus. Also, I like visual style of decorations and characters, some faces are horribly difficult to forget. ;)
Beside, game has a lot of technical issues such as walking through the objects and walls in a second episode, lip sync, freezes while sounds tracks loading, body block of main characters, etc.
But for me its still 10. :)… Expand
May 25, 2021Despite the story turning into a bit of a chaotic mess in the middle, the overall story, lore, dialog and especially the unusual style ofDespite the story turning into a bit of a chaotic mess in the middle, the overall story, lore, dialog and especially the unusual style of villain are still very good.
It's not an illusion of choice game either. You can get a fair amount of different outcomes and endings.… Expand
Oct 29, 2020The Council es, en muchos sentidos, una evolución del género de las aventuras de toma de decisiones. Nos presenta una trama de ocultismo yThe Council es, en muchos sentidos, una evolución del género de las aventuras de toma de decisiones. Nos presenta una trama de ocultismo y misterio en la época de la revolución francesa, con una misteriosa reunión en una isla lejana. A partir de ahí, el juego nos da una libertad a la hora de explorar y movernos por la isla poco frecuente en juegos de este estilo, que encaja muy bien con un sistema de juego más complejo que el habitual. Así, el personaje va ganando puntos de experiencia que vamos gastando en mejorar sus habilidades, las cuales luego juegan papeles importantes a la hora de intervenir en conversaciones o abrir nuevas rutas, y encajan especialmente con las personalidades de cada uno de los otros ocupantes de la isla. Con eso en mente, vamos tomando decisiones narrativas que impactan mucho en la historia, al mismo tiempo que gestionamos nuestro desarrollo como personaje y los recursos (en forma de puntos de esfuerzo) que tenemos, creando un conjunto realmente interesante. Y eso salpicado con unos cuantos puzzles bastante ingeniosos y divertidos que resolver en puntos clave de la trama.
Gráficamente no se puede decir que sea lo más vanguardista que se haya visto, en especial algunas animaciones son algo toscas, pero la verdad es que el ambiente que crea es espectacular. El sonido cumple bien, aunque sin nada especialmente destacable.
El resultado de todo ello es que, sin ser perfecto, sin duda The Council es un juego que vale mucho la pena y que, junto a juegos como Disco Elysium, van desarrollando y evolucionando la fórmula de los juegos de toma de decisiones. Un 8,5.… Expand
Apr 4, 2020The Council has some good things going for it that it does well to go with some things that it could have done better. It has a great storyThe Council has some good things going for it that it does well to go with some things that it could have done better. It has a great story that got more and more interesting as it got towards the end. I think the end itself was a little rushed and weak but the last 20 minutes of a game shouldn’t tarnish what came before. The game is divided really into two parts: conversations you have with others and puzzles that you encounter. The conversation system is fantastic. You can upgrade different skill sets such as science; manipulation; politics; agility; and many more by gaining XP and finding texts to study. Each character you converse with will have immunities and vulnerabilities that tie into your skills. So if you are strong in psychology and the person you’re talking with has a vulnerability to that then you will have dialogue options that you otherwise wouldn’t to convince them of what you’re saying or to have extra insight into what they’re saying. If however they’re immune to say etiquette then you can’t use that trait to try to lie or manipulate them because they see right through it. You can find out these traits for characters through conversation; by finding out from others or by means such as searching their rooms for clues. The other half of the game was the puzzles and they were a real mixed bag. Some of them I didn’t mind but others required constant reading one clue that points to another clue which points you back to the previous clue to get a different piece of data to proceed to another clue. Some of them were just convoluted. It wasn’t so much I didn’t understand what the game wanted from me as I simply didn’t enjoy it enough to care. The map system was another sore spot as it wasn’t very good. I found the game didn’t always give me a good idea of where I needed to go. If for instance I had to find a specific character and they weren’t in their room I was walking all over the mansion trying to find where they may be. The map was poorly labelled as well. I wish that I could have just turn on a radar system telling me where to go sometimes. I don’t like those kind of aids but it would have saved some frustration. The voice acting was overall very good. I thought that the voice of Jacques Peru and Louis de Richet who were supposed to be French characters had distinct North American accents. Everyone else had appropriate accents for their homeland but those two stood out. The graphics were fairly good overall. The world detail in the mansion was well done as was the lighting; clothing and facial detail. The hair was a mixed bag that ranged from decent to poor though. Two things I found strange was the ability to pick the locks of peoples belongings right in front of them and they didn’t seem to care as well as after being physically deformed due to one of my choices almost no one seems to notice or act differently. If someone I knew to be fine and healthy a few hours ago suddenly shows up missing a limb I may ask if everything is alright. I am not bothered by those two issues, I just was amused by them.
I played The Council on Linux using Proton. It never crashed on me. It did have an error about a crash every time I closed the game but it never impacted save data and never happened during game play. It really was a nothing issue that I just closed each time. I played version 0.9.5_6359 of the game. It had an auto save system not a manual but luckily it saved often so it wasn’t a big deal. You can’t rebind keys but there are only a handful of keys to use. It has options for Vsync and 2 other graphics options. The game uses the Unreal engine. Alt-Tab didn’t work. The game supported refresh rates above 60 even though there wasn’t an official setting for it. The game ran really well. I had the settings at highest with Vsync on at 1080P and it was very smooth, never dropping below 60 FPS.
Disk Space Used: 22.77GB
VRAM Usage (MB) : 3778-4511
CPU Usage (%): 17-28
RAM Usage (GB): 3.5-4.5
GPU Usage (%): 6-99
Frame Rate (FPS): 61-130
I recommend The Council to those who enjoy dialogue heavy games that have a robust choice system. The conversation system and the plot was more than enough to entertain me and outweigh the puzzles I didn’t care for. I finished the game in 12 hours 30 minutes and paid $10.99 CAD for it. That is more than a fair price; I would have paid $25 for it.
My Score: 8/10
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa 19.3.5 | Samsung 970 Evo Plus 500GB | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.5.13-1-MANJARO | Proton 5.0-5… Expand
May 27, 2021This game had a lot of elements and mechanics going for it, I enjoyed the sense of mystery even if the final 2 chapters kinda made the twistThis game had a lot of elements and mechanics going for it, I enjoyed the sense of mystery even if the final 2 chapters kinda made the twist really weak and kinda expected in these type of games.The animation a lot of the times is crude and the voice acting sometimes is hilarious even if it was not intentional but there are more positives than negatives and I overall enjoyed the experience and character building and setting .… Expand
Mar 17, 2019Favorite Thing: The story took a little too long to get going but once it did I enjoyed it.
Least Favorite Thing: If you want to keep a goodFavorite Thing: The story took a little too long to get going but once it did I enjoyed it.
Least Favorite Thing: If you want to keep a good stock of items and not miss any conversations the game forces you into this boring loop of thread the same paths over and over each time things reset for a new episode/quest.
Date Completed: 2019-03-17
Playtime: ~ 16h
Recommendation: The story is interesting enough to be worth your time.… Expand
Mar 2, 2020A disappointing game overall. The first two episodes were intriguing and kept you enthralled. Slowly after that as the story unraveled itA disappointing game overall. The first two episodes were intriguing and kept you enthralled. Slowly after that as the story unraveled it became stale, repetitive at times and not engaging. Choices became less frequent and some interesting mechanics not revisited often.… Expand