The Flame in the Flood Image
Metascore
73

Mixed or average reviews - based on 43 Critic Reviews What's this?

User Score
6.0

Mixed or average reviews- based on 74 Ratings

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  • Summary: A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.

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The Flame In The Flood - Announcement Trailer
Score distribution:
  1. Positive: 21 out of 43
  2. Negative: 0 out of 43
  1. Mar 9, 2016
    90
    The Flame in the Flood delivers a brilliant twist on the survival genre. The inability to linger in one place makes the game feel like a proper adventure with some additional survival trappings.
  2. Feb 24, 2016
    80
    The Flame in the Flood offers up a sometimes overly-difficult survival adventure, but the fantastic visuals and tense gameplay provide plenty of reasons to keep going.
  3. Mar 11, 2016
    80
    The Flame in the Flood is a rogue-like survival game with great attention for exploration and inventory management.
  4. Game World Navigator Magazine
    Apr 21, 2016
    74
    Flame in the Flood doesn’t burden player with too many details: there simply was a flood, and now a brave girl and her dog are trying to get as far as possible downstream. Good Samaritans are all but non-existent, waters are rough and shores are rougher, so survival isn’t going to be pretty. [Issue#208, p.56]
  5. Apr 7, 2016
    70
    Whether it be from lack of supplies or enemies after your sweet juicy flesh; there is always something guaranteed to go badly each game.
  6. Mar 9, 2016
    70
    Its view of America is simple, but simplicity keeps the game focused on survival in a wilderness that refuses to be tamed.
  7. Feb 24, 2016
    50
    Overall, the experience of playing The Flame in The Flood is more frustrating than nerve-wracking. I get that survival games won't be easy, but their systems should feel balanced, not bullshit. And the nodal method of traveling down river can feel futile in its own way. There's a big, bad wolf between me and any desire to play this further.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 4 out of 16
  2. Negative: 4 out of 16
  1. Feb 24, 2016
    9
    Very enjoyable game - artwork is beautiful and the music fits the atmosphere perfectly.

    Felt like it had a bit of a steep learning curve,
    Very enjoyable game - artwork is beautiful and the music fits the atmosphere perfectly.

    Felt like it had a bit of a steep learning curve, but as soon as I figured out some of the tricks (like don't even try to mess around with Wolves - duh) it was a much better time.

    Does a great job keeping me a little on edge as I try to decide which items to take and which to leave behind... should I use this resource now, or wait for an emergency.... Very well done in my opinion.
    Expand
  2. Feb 28, 2016
    8
    Good interesting game. Artwork is a nice looking but a bit abstact.
    Played it for a few hours and it feels like a game with a lot of love and
    Good interesting game. Artwork is a nice looking but a bit abstact.
    Played it for a few hours and it feels like a game with a lot of love and attention to details while making.
    I really enjoyed playing this game but there were moments where the situations frustrated me, put my on the edge.
    Very micro management oriented game where you really need to think what to leave behind what to carry.
    If you are not challenged enough with a regular campaign you have endless one and permadeath one.
    Nicely made little game.
    Expand
  3. Aug 15, 2017
    7
    nice drawn graphics
    very nice soundtrack
    easy to process but the skills to survive are sometimes more based on lucky or randomness and
    nice drawn graphics
    very nice soundtrack
    easy to process

    but the skills to survive are sometimes more based on lucky or randomness
    and sometimes the game is seems more like only a gestrion/looting game
    Expand
  4. Feb 5, 2020
    6
    Good concept, but too hard and based on luck. It is not worth investing energy in this game.
  5. Nov 17, 2016
    5
    Nice idea, nice graphics, has a nice flow to it (no pun).
    It's problems are the problems of the genre:
    - Random loot/Locations to visit -
    Nice idea, nice graphics, has a nice flow to it (no pun).
    It's problems are the problems of the genre:
    - Random loot/Locations to visit
    - Punishing if you don't get lucky though not as bad as some people here make it out to be
    - No story and very little things to keep you going

    I like the mechanic that you can carry over items if you die because your dog 'survives' and brings the backpack from the last survivor to your next character, but all in all I probably won't play the game anymore. It's fun and quick, but only for so long before it becomes VERY repetitive. And after I died a bit into the game because there was actually a dead end in the river after a camp (which I wasn't able to see before going that way) I became a bit frustrated.

    But to be honest, I'm missing the scope and secrets of don't starve. In FITF I get the feeling that I'm doing a routine every time and do not find anything interesting.
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  6. Apr 9, 2016
    4
    Great idea with a bad implementation. I like the nomad approach, graphics, music, the river, BUT... inventory space is not enough for theGreat idea with a bad implementation. I like the nomad approach, graphics, music, the river, BUT... inventory space is not enough for the amount of crap you'll find in the different locations considering there is no base to drop your resources. The hunger decay is ridiculous, no one dies of starvation in 2 days, not even in "Don't Starve" . The randomness in the resources and location types turns the surviving theme into pure luck. Traps can't be reused, why? Do I really need to go to a specific type of camp to find bloody stone and a piece of wood? This kind of things make the game stupidly difficult. When you realize that you are dying not because you are playing wrong but rather due to the fact game mechanics are totally unfair, the motivation to play fades away. Expand
  7. Jun 15, 2016
    0
    can'ìt rebind keys.are you kidding me?lack of keyboard binding options makes it absolutely unplayable.the lack of rebinding options iscan'ìt rebind keys.are you kidding me?lack of keyboard binding options makes it absolutely unplayable.the lack of rebinding options is absolutely lazy and something that is not to be tolerated in this time and age Expand

See all 16 User Reviews