- Publisher: Deep Silver
- Release Date: Aug 28, 2020
- Also On: PlayStation 4, Stadia, Switch, Xbox One
- Summary: Embark on a personal journey and discover the history of the idyllic forbidden islands; each holding the key to a mystery and unexpected revelations. Head towards the horizon, advancing across the islands, each with their own wildlife, landscapes and challenges to face. Scavenge the island'sEmbark on a personal journey and discover the history of the idyllic forbidden islands; each holding the key to a mystery and unexpected revelations. Head towards the horizon, advancing across the islands, each with their own wildlife, landscapes and challenges to face. Scavenge the island's untamed terrain for resources that you can use to craft a full range of tools and weapons to hunt wildlife and upgrade your boat. You must set sail when resources become scarce. Your boat is your key companion on this journey, carefully craft your own custom sailing vessel to take on the treacherous waters, traversing from one island to the next.… Expand
- Developer: 5 Lives Studios
- Genre(s): Action Adventure, Survival
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- Available On: Stadia
- More Details and Credits »
Positive: 1 out of 7
Mixed: 5 out of 7
Negative: 1 out of 7
Sep 9, 2020Windbound is a survival game that takes inspiration in both Breath of the Wild and Wind Waker, two iconic games in the Zelda franchise. The work done by 5 Lives Studios results in a rather nice game experience—especially the sea sailing—that, sadly, feels constantly restricted by its own limitations.
Aug 28, 2020Windbound is a lovely little adventure game in a beautiful world. You don’t always have to kill things, and you can generally be a little more relaxed as you journey from island to island and watch the wildlife. It’s not perfect, but I enjoyed my time in the world, and the emotional ride constantly swaying between immensely chilled out and “god d*mn it I died” was one I found quite fun.
Aug 28, 2020Windbound tries to combine Zelda: Breath of the Wild with survival gameplay, and altough it doesn’t completely fail in this endeavour, the end result still leaves a lot to be desired. There’s bugs, there’s repetition, there is, in general, just not a lot of interesting things to do. Which is a shame, because the game looks pretty and has a very nice atmosphere.
Sep 2, 2020Windbound has lovely visuals and some solid ideas. But it's held back by how old the game's loop gets. Plus, the sailing is so slow and janky that it really . . . takes the wind out of the game's sails. Okay, I'm sorry about that one.
Aug 29, 2020Windbound is a beautiful game that offers a great sense of discovery, although it ultimately fails to offer a meaningful experience. Poor combat and a repetitive formula make it hard to recommend if you’re not a big fan of the genre.
Sep 1, 2020Neither compelling as a survival simulation nor captivating as a story-based experience, Windbound is all at sea.
Sep 5, 2020Windbound wants to offer a deep story backed up by rewarding exploration, crafting and survival in a beautiful open world. However, it only really lands the beautiful open world part of this, with it getting close to the line with the rewarding exploration and crafting aspects. The problem is that for all it wants to offer, Windbound is just too shallow and repetitive and offers no real replay value.
Positive: 6 out of 13
Mixed: 2 out of 13
Negative: 5 out of 13
Feb 14, 2021A fantastic little game, that is plagued by its initial release if I am not mistaken? I've read many complaints, but it was smooth sailing forA fantastic little game, that is plagued by its initial release if I am not mistaken? I've read many complaints, but it was smooth sailing for me (pun intended). No hassle in the survival department, the sailing is manageable, extremely fun and interesting.
In the vast sea of constant repeat, this game is a breeze of fresh air (second pun also intended).
It can get frustrating at the beginning with the extremely limited inventory. A tutorial showing the basics should save players some trouble. Also the fights are really not well thought. The only problem of the game. But once you get the bow, it's a whole lot of fun.
I'd like to see a part II of this game, with RPG elements, more weapons, more enemies, bigger worlds.… Expand
Feb 7, 2022I create account on Metacritics solely to post this comment.
I think the game is great. Some people didn`t like it - and I get it (it is notI create account on Metacritics solely to post this comment.
I think the game is great. Some people didn`t like it - and I get it (it is not for everyone). But I found it beautiful. I like how sailing works. I like crafting. I like the style of visuals. And simplistic story was actually nice.
Most of all I really REALLY like sailing (especially with strong wind). You almost feel the speed and wind in your hair. The game started shining for me from the point when i create my first mast...
I`m very sad that the game gets so many negative reviews. It is sad to see. I hope at least people get enough money from creating this game. I personallu would like to see if not Windbound 2, then at least some game of same quality and style.… Expand
Jan 20, 2021This game is not for everyone, but that does not mean it's a bad game. I really enjoyed it and it felt like a journey. I loved the scenery,This game is not for everyone, but that does not mean it's a bad game. I really enjoyed it and it felt like a journey. I loved the scenery, which is truly peaceful and beautiful, the sailing mechanics are very interesting and the sailing is my favorite thing to do in the game, and building your own boat is also exciting. Although I have played around 200 games, this was my first survival game, and I didn't like the survival mechanics at first, because I was bad at it, but I have learned to like it as I got better at it. What also helped me appreciate the game more is that Moana is my favorite movie and it reminds of that a bit, and the fact that I have played it in the summer which has also helped with the immersion. It felt like a relaxing trip on a warm summer day. I haven't encountered any bugs btw, and I truly appreciate the work that was put into this game.… Expand
Oct 4, 2020The visuals and graphics are aesthetic. It brings a Zelda-like nostalgia. The game environment is also relaxing and beautiful. I had noThe visuals and graphics are aesthetic. It brings a Zelda-like nostalgia. The game environment is also relaxing and beautiful. I had no problem when it comes to combat and survival. However, a few things this games needs for improvement. One, the repetitive quest in all the five chapters is a bit tiresome and boring. If there were only different tasks and quests in each chapter, then it would have being enjoyable. Two, the difficulty levels. As much as there is story difficulty that is supposedly the easy difficulty, more difficulty levels should be included. For example, many hardcore players would want the survival difficulty, but dying and starting right from the beginning after almost 8 hours of playing till like chapter 4 is very irritating. At the same time losing all your progress will make you feel like you wasted all your time. And even on easy difficulty, as much as you die but keep your inventory, you loose your boat, and every upgrade and structure you build on the boat goes. I feel that should not be the case. An additional easy difficulty should be included, like one that doesn't have the starvation option. Third, the save mechanism. This game should include an autosave option instead of an only-manual save option. One can easily forget to save their progress. Fourth, the bugs and glitches. Bugs, crashes and glitches can be a gamer's overall nightmare, and Windbound is the center of all of it. At one point the game can crash, and, like I explained, without saving, you loose all your progress. Even though you saved, the game crash can wipe out all your saved progress. Lastly is the game combat, I liked the game combat to be honest, but at one point it becomes slow. If they added something like skills and combo mechanism, it would make the combat a bit quicker and easier. Overall, this game is promising and enjoyable, but requires more room for improvement.… Expand
Feb 21, 2022I tried to like this game. Slow paced, maybe a bit too much. Died to a goretusk very early and had to restart. Finally got to cook meatI tried to like this game. Slow paced, maybe a bit too much. Died to a goretusk very early and had to restart. Finally got to cook meat from a boar and when I saw how long it took to cook a single piece of meat I realised the game does not respect your time.
I sat at my PC, dumfounded, watching the little picture of meat cooking... far too slowly filling up. I got so bored waiting I gave up and uninstalled. It's a shame, the premise seemed alright, but games shouldn't waste your time on trivial things like this.… Expand
Jul 6, 2021The premise of this game is intriguing. It offers Wind Waker nostalgia in a sandbox(y) setting. And on paper, I should love this game. Yet,The premise of this game is intriguing. It offers Wind Waker nostalgia in a sandbox(y) setting. And on paper, I should love this game. Yet, it's interesting mechanics clash so drastically that it ultimately strips them of their enjoyment. This is a game where luck matters more than skill, most of the time.
Windbound starts you of in an ocean with a few procedurally generated islands. The goal is to activate 3 towers and then go to a large shrine to go to the next chapter. Each chapter increases the ocean's size and available islands. Meanwhile, the player needs to maintain a boat, craft equipment, and feed a hunger meter.
While the survival aspect does add a certain flair to the isolation of the story. The game regularly fails to generate appropriate resources for the player to use. At times, I've found resources I'd have no use for yet early in the game, while giving me nothing that I could use. Forcing me to leave it behind since I wasn't able to craft any storage yet.
The most annoying thing is when it fails to generate enough food to satiate the ridiculous hunger meter. Which depletes at such a high rate that it forces you to rush from island to island. Which in effect kills the seemingly calm aesthetic that the game is trying to push.
This clash in mechanics could've been forgiven somewhat if the controls were smooth enough. Unfortunately, these are just as unpolished.
Combat feels sluggish, and unimpressive. Combat tactics usually boil down to standing on a boulder and throwing rocks at an enemy, as they are unable to reach you here. I know there's better weapons and skills later on. But the starting combat is so unsatisfying that you'll be likely to turn off the game before getting to that point.
Meanwhile, the required towers feels like they were just an afterthought. Jumping to a ledge doesn't trigger the climb animation a lot of times. For such an integral piece of the game, this should've been polished a lot more. It's not even that the towers are a challenge to climb, but the annoying ledge mechanic makes them a tedious chore.
In the end, Windbound feels like a great concept. The procedural generation needs to be balanced to have a better spread of resources, so the game doesn't feel like it's punishing players for bad luck.
As it stands, this game feels like an Early Access indie title, and not a final release.… Expand
Aug 30, 2020i can honestly say it is one of the worst survival games i have ever played if you think it's like windwaker well get ready to be disappointedi can honestly say it is one of the worst survival games i have ever played if you think it's like windwaker well get ready to be disappointed it's NOTHING like it! the controls are terrible (was using SN30 Pro plus controller). you always run out of food, combat is slow and sluggish and the crafting menu is clunky and bad.
the game should be $1.99 that's all it's worth. just terrible! yet another indy dev who don't have a clue what they are doing!… Expand