Planetary annihilation is a really good game; I have already 550 h on it and i'm not bored at all !
But the AI are really easy, but the new update will fix they i wish.
Fun game like total annihilation but on planets. Has a modern UI with lots a micromanagement saving features I haven't seen in other games. Chronocam relay feature allows reviewing games but also can be used in the middle of a match to find out what happened to something. I think current network speeds and computer processing power is not ready for a game like this with its unlimited unit count.
It’s far from the best RTS game on the market, and existing Planetary Annihilation players whose enthusiasm has waned are unlikely to find much here to reignite it.
This is best RTS ever, a thrilling game with awesome strategy. There isnt any other RTS for me since I discovered Planetary Annihilation, and the expansion made it better than it was. In the future Planetary Annihilation must be olympic sport.
I kickstarted Planetary Annihilation some years ago and until today I was unable to ever play it. The vanilla version had long refused to even launch and this one possessed an incredibly odd bug wherin the camera panned perfectly smoothly and I experienced no loss of framerate, but everything happening in-game, unit movement and combat and the like, was so stuttered as to appear like a slide show, making the game completely unplayable. I was greatly disheartened, but from the blue an unofficial community moderator named mikeyh_ reached out to me and helped me solve the issue, which turned out of all things to be a networking issue. I still question the wisdom of using online servers to manage in-game activity for single player, however, I was greatly pleased to finally give the game a try. My initial impression is strong. The game feels immediately familiar to me, and will be so for anyone who has played Total Annihilation or the Supreme Commander series. Overall game flow is focused on mass production of units and large-scale battles, with various economic shortcuts designed to get your war machine up and running as fast as possible, such as the ability to place multiple structures with one order and queue continuous production from multiple factories. However, the pace of the game is much faster then its predecessors, taking you from just your starting commander, a powerful, well-rounded unit capable of basic construction, resource reclamation and combat, to a fully-fledged, multi-unit army in mere minutes. Adding to the mix of infantry robots, vehicles, air and sea units seen previously, PA adds the extra twist of orbital combat, and potentially multople planets You can build transports to ferry units between worlds, as well as teleport gates to move them directly, anit-orbital defenses to repel enemy fleets, and spy satillites and space-to-ground artillery to support your ground forces. And in addition to the nuclear missile silos, you can now build Death-Star style superlasers, and even engines used to slam moons into planets. This expansion also adds enormous super units in the vein of Supreme Commander's experimentals, which are built directly by your constructors and provide a grandiose, game-changing centerpiece to your assaults. So far I've played only the tutorial and a single campaign battle and I am already enjoying the game immensely. I look forward to seeing just how large the game's battles can get. I appreciate the gesture of giving away this standalone expansion for free to us kickstarter backers, and it was well worth the unusually long wait for me to play it. I will have more to say in the future.
Continuous battles on land, sea, sky, orbit and multiple planets are very fun to manage at once. However, the number of units in bigger scenarios can prove to be very strenuous on the network and system. The game doesn't do very well with explaining its mechanics.
Planetary Annihilation Titans is Planetary Annihilation all over again with some DLC added. It still has the same problems Planetary Annihilation have.
It's a shame that the release of Planetary Annihilation Titans will prevent that you ever going to see a fully completed vanilla Planetary Annihilation.
If you enjoyed Planetary Annihilation this might be a game for you but where the game falls short right now is the content to justify a standalone expansion.
Doesn't hold a candle to a game it's trying to be an indirect sequel for despite being released almost 20 years later, or any of the other spiritual successors. Visually uninteresting and uninspiring, with graphics that try to look cartoony and simple but end up looking extremely dated, with terrible and repetitive visual effects- hell, destroyed planes don't even leave any wreckage, just disappear mid-air, often times in a tiny explosion 1/5th the size. Sense of scale is nowhere to be found as the battles and maps feel smaller than its 23-year old predecessor, let alone Supreme Commander. Planets instead of flat maps sound like a cool idea, but ends up falling flat as you realize the planets are hilariously small even on largest settings, completely uninteresting and usually have completely flat terrain anyway, and managing multiple planets even with multiple screens is a horrible tedious pain. Only one faction with a pathetic variety of uninteresting units is not enough to entertain anyone for even half their first match. All that coupled with hilariously simplistic galactic conquest mode makes me honestly think this is a game for children ages 3-10. Quite shady developer practices, too. There are plenty of games that do everything Planetary Annihilation tries to do, each better in every way.