Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player on the receiving end of intel direct from Section 9 itself. [Nov 2004, p.74]
There were so many aspects of this game that showed promise, but I winced in pain as I watched each one fail to attain noteworthy heights. [Dec 2004, p.175]
Stand Alone Complex is a good partner to the Anime and a decent game with excellent graphics. The controls are easy to pick up and play than other games in this genre and there is some excitement and good gameplay here. It does have widescreen support. The presentation is directly out of the Stand Alone Complex anime DVDs so it looks really cool, and better than most 2004 games. You can skip cutscenes and in game dialogue. You aren't forced into a training mission either! There are levels where you play Batou and seem to have fun blasting everything. The first mission is kind of a medium difficulty. You may get stuck if you didn't learn all the controls, namely that R1 button is a grab, kind of like old tomb raider. But its not clunky. I landed most of my jumps in the second level where things really get going. If you are not good at platforming or shooting, this might be a headache, but its not too difficult. This game is sort of like The Matrix games. Run, blast, and dodge to the next switch or checkpoint, with some ghost hacking thrown in. The enemies can't see too far, so I can see what people are saying about AI, but they can be very dangerous in range. Weapons are varied enough to be fun with some management and scouting for ammo. I think this game lacks coherent story, even if you've seen the animes, so maybe a little bit of immersion is lost. The gameplay is fast paced and pretty tight. They could have made more things to jump on besides shipping containers, but overall this is detailed enough. Its a fun game to play that makes you want to beat the whole thing. Its not James Bond level of awesome, but its worthy of collecting and playing.
Awkward controls, animation, NPC models, and bad multiplayer. I wouldn't recommend this to anyone who is not a fan of the original series. The game is decent but nothing special. With some extra tuning this game could have been good
Even with its too-standard approach, Ghost in the Shell: Stand Alone Complex is still one of the best treatments given to anime-based games we've seen in a long time.
A bloodstock as strong as Ghost in the Shell deserved a more considered treatment but it just joins an ever-increasing list of third person cannon fodder.
An interesting ride that takes only a few short hours to complete. Even with a few unlockable items, and a rather inane multiplayer romp that is forgotten almost before it begins, this game seems destined for obscurity.
Apparently, it never occurred to anyone at Cavia that using a first-person shooter setup to control a game seen in the third person is a little like putting "Resident Evil"-style controls in a "Mario" game: technically possible but deeply stupid. [Dec 2004, p.102]
A decent enough attempt. While I rarely expect licence games to be any good, I was surprised that this game was half decent. Good visuals, fun gameplay, loyal to the series' narrative. However, it does lack polish and the controls can be a bit frustrating at times. With a bit more development by a more experienced team it could have been allot better.
Overall:
A decent game that will appeal to fans of the show, but only to a certain extent. Don't expect anything too grand, but it is worth a try for fans at least.
In the beginning of the game, I didn't know what to do because I didn't watch that tutorial I would highly recommended ,
The best thing about the game is the music it's so good and a sound effects it just keep you running through it.
Entertaining the combat is on the enemies bleed and they fall quickly but they begin to get armour in the later half of the game and they become so intolerable to kill that it's become faster To run past the enemies to the objective.
Platforming is there it is a thing you have to interact with to come past the game and I have almost no words for it because it just feels kind of there and annoying to do.
My wearing of this game is if you're fighting for cheap and you on anyway interested in the cavia work, then I would recommend it.
On attend beaucoup d'une adaptation d'une licence aussi célèbre que Ghost In The Shell, on est forcément un peu sévère mais tout de même, toute la maniabilité du jeu est à revoir : les sauts sont un calvaire ; il faut rester appuyé sur R1 pour s'accrocher à un rebord (sinon on tombe !) ou pour monter à une connerie d'échelle (!) ; les commandes par défaut attribuent les capacités offensives à gauche : tous les Japonais sont-ils gauchers ? c'est quoi ce bordel ?...
Viser au sniper tient de la gageure, l'imprécision et les saccades se conjuguant au pluriel... et les ennemis sont cons comme des balais. Ces putains de points de sauvegarde sont aussi trop espacés et enfin, le piratage de ghosts utilise un mini-jeu qui réclame des nano-réflexes, rien que ça... on est pas des cyborgs, nous !
Dommage tout cela, car c'est correct graphiquement et la Motoko est bien animée. Les voix anglaises font le boulot, le mélange armes à feu / baston fonctionne assez bien mais voilà, les programmeurs sont des incapables. Mieux vaut se revisionner la série SAC, ça au moins c'est toujours de la qualité !
SummaryGhost in The Shell is a fast-action 3rd person shooter for up to 4 players, with a feature set and presentation that will satisfy even the most hardened gamer. Play as "Major" Motoko Kusanagi, Batou and Tachikoma. Over 20 minutes of beautifully rendered CGI Ghost in the Shell FMV. 15 Weapon types to choose from. From sniper rifles to sub...