Silent Hill: Downpour Image
Metascore
64

Mixed or average reviews - based on 41 Critic Reviews What's this?

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6.9

Mixed or average reviews- based on 285 Ratings

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  • Summary: The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from woodenThe survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies. The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience. In addition to the main storyline, players will also be presented with variable side quests along the way that can change depending on their play style, revealing unknown evils within the town. Expand
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E3 2011: Konami Pre E3 Press Conference Silent Hill: Downpour Trailer
Score distribution:
  1. Positive: 8 out of 41
  2. Negative: 2 out of 41
  1. Mar 22, 2012
    90
    Silent Hill Downpour may not be the most technically advanced game, nor boast the best polished gameplay, but it succeeds in what we were expecting from it : to be able to restore this icy, sweaty fear the series was known for.
  2. Mar 28, 2012
    75
    The surprisingly high share of puzzles and the appeal of exploring the open city and unlocking its' secrets gives you 20+ hours of entertaining horror. And even though the combat system is superficial and the engine shows some frustrating framerate issues this playable nightmare shows a lot of facets between creepy moments and pure terror.
  3. PSM3 Magazine UK
    Apr 9, 2012
    70
    Sometimes superb to look at but always unremarkable to play, Downpour lacks the nerve to be either great or terrible. It need reinventing - fast. [May 2012, p.104]
  4. Mar 19, 2012
    67
    Downpour isn't quite an evolutionary leap, but it demonstrates that Konami's thinking isn't entirely constrained by the past.
  5. Mar 16, 2012
    62
    I enjoyed Silent Hill: Downpour, but with one nagging thought always tugging at my brain - it just didn't feel like a Silent Hill game.
  6. Apr 4, 2012
    60
    Vatra Games made decent efforts to deliver a unique experience that would be faithful to the Silent Hill games of old. The Chechs failed, but that doesn't mean their game is not capable of delivering some enjoyable survival horror gaming hours.
  7. Mar 27, 2012
    40
    Silent Hill: Downpour upsets me not because it's a bad game (it is), but becaue there's the kernel of a good game in it, with some excellent set pieces that are undone by its muddy, bloated open world, technical glitches, and last-gen presentation. It's a game that I desperately want to like for what it does well, but I can't responsibly overlook its failings, which makes it all the more frustrating.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 55 out of 91
  2. Negative: 16 out of 91
  1. Mar 13, 2012
    10
    From the impressions and reviews I've read so far (aside from ign's farcical attempt) it's almost unanimous that this is the best Silent HillFrom the impressions and reviews I've read so far (aside from ign's farcical attempt) it's almost unanimous that this is the best Silent Hill game in years. Incredible atmosphere, heavy focus on original and creative puzzles, unique and interesting otherworld environments and a captivating and original story. Combat and monster designs have been noted as mediocre for the most part but overall this is a game for Silent Hill fans, but the average gamer who needs everything spoon fed to them might not get that into it. It's been getting good to average reviews so far with the exception of one overtly negative review that failed to provide any info on anything in the game other than technical issues like freezing when autosaving etc. so I would advise people to try and think for themselves where this game is concerned as nothing is more pathetic than blindly following what a review on a site like ign (which has become something of a laughingstock over the past decade) has to say. Having a mind of your own is like totez cool. Honest rating: 8.5/10, rating it higher to counter the little kids giving it a much lower score than it deserves. People who like the old Silent Hill games and psychological horror should love this! Expand
  2. Mar 15, 2012
    10
    Silent hill Downpour still a good game. Not the best in the series, but still a game to pick up and play all the way through. story is good,Silent hill Downpour still a good game. Not the best in the series, but still a game to pick up and play all the way through. story is good, get a few scares here and there. the Voice acting is really good and prob the best in the series, it don't seem cheesy and everyone's voice seems to match up just right, Monsters are on the lame side a little bit, but i am happy they didn't Reuse all the monsters from Silent hill 2 and 3 got tired of seeing EVERY monster in the same game. Story is good and i liked this one better then Homecoming. Controls suck BUT its silent hill ALL silent hill games controls suck. Combat is the same way but this is not a Combat game, i see your suppose to RUN from the monsters not stand there and take on 3 at a time. dont come into this game thinking your guy is a MMA fighter or was in the marines or something that is what i see all the bad reviews are for is the bad combat your guy is not a fighter as in all silent hills your just a avg joe reason why i gave it a 8 is because of the monsters (could of been cooler buy hey this is vatra first game so i cut them some slack) Expand
  3. Mar 13, 2012
    9
    People who bash this game are idiots and only do it cause they claim to be OG Silent Hill fans. We don't need SH 1, 2, 3, or 4. We need a gamePeople who bash this game are idiots and only do it cause they claim to be OG Silent Hill fans. We don't need SH 1, 2, 3, or 4. We need a game that doesn't stutter every time you walk in new room. Downpour is great aside from the tech. problems. The combat is good comparing it to the older games. The shooting is great if you aren't autistic. The soundtrack and story are all good. Get over yourselves people, minus the bugs in this game, it could be the greatest thing to touch this series since SH: 3. Expand
  4. Aug 4, 2013
    8
    Firstly I found this game very annoying, but now now I'm starting to like it after I gave it a chance. The combat system is terrible but heyFirstly I found this game very annoying, but now now I'm starting to like it after I gave it a chance. The combat system is terrible but hey its silent hill! Expand
  5. Mar 29, 2012
    7
    WARNING: THIS REVIEW IS LONG. Silent Hill games are some of the best games in the industry, but they have struggled to make a name forWARNING: THIS REVIEW IS LONG. Silent Hill games are some of the best games in the industry, but they have struggled to make a name for themselves in this generation, like they did back in the PS2 era. People hated Origins, Homecoming, and Shattered Memories, and, as far as the mainstream gaming public is concerned, the franchise's hay-day is over. I'm going to be honest with you, this game makes me angry, not because of its quality, but because of the apathy that most sites seemed to have for this game. From IGN's 4.5/10 review, to the overall lack of coverage of the game before release, I am convinced that the industry has lost sight of what has made it so great in the first place: creativity. The game opens with the player learning the basic combat mechanics in the game by brutally killing a man. If that isn't a departure from norms than I don't know what is. The game's graphics and technicals are, as many reviewers have pointed out, very bad. The frame rate stutters like crazy, load times are long, and the character models leave a lot to be desired. Graphics to me are like icing on a cake, you don't need it, and the cake can taste good without it, but you still wish you weren't just eating glorified bread. That's what this game is, cake without frosting. As for the story, I will say that it is good, but could have been better. There are two characters that serve no purpose (Ricks and the Mailman) and are there to pad for time. The pacing is also off, considering that so much of the game is spent actually getting to Silent Hill. Other than that the story is this game's saving grace, right next to the side missions. Speaking of side missions, the random objectives that will start cluttering your journal are all sorts of fun, if a bit random. I only wish that they had found a way to integrate them with the story a bit more, as they don't hint at the main twist or connect with any of the main themes (as far as I could tell). And now we get to this games biggest issue, the gameplay. The combat is serviceable, I certainly had no issues with it until the last part of the game (which I will **** about later). The chase sequences are over used and boring. The red orb wasn't scary and having to time traps doesn't scare me, it makes me confused (Silent Hill + traps = fail). Also, the monsters are boring and simplistic. Now for the most frustrating aspect of this game, auto-saves. All other Silent Hill games have had save points were we can save our game and work perfectly well as checkpoints, so then why the **** did you think that replacing them with an auto-save function would be better. For the sake of clarification, I don't hate auto-saves (I think they work fine for fast paced games like Uncharted), but if you're going to do so then at least give us the option to save whenever we want. I said the combat was serviceable because, so long as you engage enemies one on one, you will be fine. But this game loves to throw two or three enemies at you at once leading to some frustrating moments with the finicky lock-on system (which locks-on to the enemy you're facing, not the closest). Again this isn't to bad since the auto-save saves before all of these fights, and they never get too incredibly hard. That is until the final level, with the prisoner juggernauts. I entered a room and had to fight (I couldn't run away, there was a puzzle in that room) a prisoner juggernaut and two minions. I had one first aid kit, ten rounds for my pistol and a pipe. Every time I locked-on to an enemy, another would steam roll me from off screen. I was, on multiple occasions, backed into a corner and forced to block the enemies as the take turns using there over long combos (why can they do combos?) until my pipe broke and I ran out of first aid kits. Then I beat them, and realized that the auto-save function fell asleep. And I got stuck on the aforementioned puzzle, while enemies would pop up from out of nowhere. I eventually died, and had to restart from the prisoner juggernaut and the two minions and started the whole process over again. Then there's the final boss, which was a mess to say the least. I don't take issue with the boss or the fight, but rather the developers for using a play mechanic that we only used once and didn't make a point to tell me that that was even a ****ing option. Maybe I just suck, but to run around the boss for fifteen minutes, not knowing how to kill it really pissed me off. Despite all of the graphical issues and the uninspired gameplay, I honestly could have given this game a 9/10. But that last level left a bad taste in my mouth and made me hate what I could have tolerated. This isn't the worst Silent Hill game ever. It isn't even a bad game, but it does make me sad. Silent Hill was once a proud franchise, unafraid of being creative and taking risks. This game is a step in the right direction, but there is still a lot to be done. Expand
  6. Apr 24, 2012
    6
    Silent hill:downpour is a decent return to the harrowing evil franchise, unfortunately what is decent should have been a far greaterSilent hill:downpour is a decent return to the harrowing evil franchise, unfortunately what is decent should have been a far greater achievement, especially coming from Konami. The story is good and interesting, yet equally underwhelming, providing a consistency of wanting to uncover the truth behind our characters past. It's a sizeable quest if you include the many side quests, and opportunity to unearth alternate endings also returns. But it's not all gracefully entertaining, although the graphics are somewhat decent, the stuttering, and lagging that can be annoying plaques many parts of the game, the atmosphere is good, but nowhere near as satisfiying as previous encounters, from time to time I was grudging forward with boredom waiting for something to jump out, not in the slightest did I get the feeling of creepiness, just a town with snippets of ok the box just dropped if a wall, or the ball just moved on its own, or the lack of design in the monsters made me yawn, not to mention the combat element is also shoddy, but not game breaking. So yes a decent game, nothing spectacular, silent hills fans will love, general videogamers may wish they,d have waited for a price drop, or rented first. After completing once, their is litte incentive to return unless your wanting to experience each ending. Expand
  7. Mar 13, 2012
    0
    In my opinion this game is was a huge let down for franchise of Silent Hill.From a psychologically heavy survival horror with good dashes ofIn my opinion this game is was a huge let down for franchise of Silent Hill.From a psychologically heavy survival horror with good dashes of symbolism and all things good - SH has now reverted to the mediocre " jason voorhes stily" horror game.. SHM,If you want to be scared, play Dead Space or replay one of the other Silent Hill games ( old Silent Hill). Do NOT buy Silent Hill "Donwpoor". It is a MEDIOCRE game, It is a waste of $50.â Expand

See all 91 User Reviews