- Publisher: Bethesda Softworks , Bethesda Game Studios
- Release Date: Dec 1, 2017
- Also On: PC
- Summary: Available for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtualAvailable for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Immerse yourself in the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat and challenging puzzle-solving. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility. Lay waste to an army of demonic foes as you explore and interact with the outlandish world of DOOM from an entirely new perspective.… Expand
- Developer: id Software
- Genre(s): Action, Shooter, First-Person, Light Gun, Arcade
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- Special Controllers: PlayStation VR Required
- More Details and Credits »
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10 Minutes Of Doom VFR Gameplay
Positive: 23 out of 48
Mixed: 24 out of 48
Negative: 1 out of 48
Dec 4, 2017As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol’ ultra violence that shouldn’t be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we’ll see more dedicated VR experiences in the future.
Dec 3, 2017A high octane visual thrill ride that offers an intense workout, DOOM VFR is on par with some of the best VR first-person shooters out today. It may feel that some aspects are broken, but the game’s few limitations can be chalked up to the hardware for the most part. Especially for those who own a PSVR Aim Controller, DOOM VFR is a must-buy.
Dec 8, 2017Frankly, it’s nearly unplayable with the Move controllers. Even with that one huge flaw, DOOM VFR is still an incredible experience. It perfectly captures the raw, brutal thrills of DOOM, and enhances them beyond what I’d imagined was possible. Actually blasting an Imp with a shotgun from five feet away is the kind of experience I’ve wanted a videogame to offer for more than twenty years, and DOOM VFR‘s depiction is even better than my dreams. Even with its small number of levels, visual downgrade and the lack of a chainsaw, this is the purest DOOM experience I’ve ever had, and I can’t wait to see what Bethesda has in store next.
Dec 8, 2017While visually this is one of the best looking games out there for Sonys VR platform, mechanically this is a rather bland and uninspired shooting gallery for most of the time. Just using the well known assets is no guarantee for a dynamic shooting experience.
Dec 4, 2017Doom VFR is a remarkable experience in almost every way. There are intense battles, terrifying enemies, and amazing settings to explore, all tied together with a combination of creepiness and wit. All of this is almost upended by one of the worst control schemes ever implemented on the (admittedly difficult) PlayStation Move controllers. Doom VFR is still well worth playing (in fact, it’s a blast), just go into the experience with the understanding that no matter which controller you decide to use, you won’t be 100% satisfied.
Dec 27, 2017Doom is proof that vr games can be played in high tempo, making it physically challenging at some points. There are not many of these points though, and you are mainly teleporting through the rest of the game, making things a bit boring.
Jan 2, 2019While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price.
Positive: 23 out of 37
Mixed: 8 out of 37
Negative: 6 out of 37
Dec 1, 2017Doom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spinDoom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spin off in VR.
Graphics on PS4 Pro: 10/10. Some of the best, if not the best graphics I’ve seen in VR. Amazing. It really helps to create an atmosphere, and being there with the headset is unreal.
Overall I’d give the game a 9 or 9.5/10. However I rated it a 10 to balance out some of the ridiculous low scores.
Gameplay: 9/10. Same Doon gameplay you know and love. However the controls don’t feel quite optimized as well as most games. The Aim controller is a blast to use, but the implementation feels just a little off compared to Farpoint. Still my preferred way to play bough!
Lasting appeal: 9.5/10. One of the best showcases for VR. Although a little short, it has plenty or replayability. And for half the price of a regular game, I can’t recommend it enough. Take some time to learn the controls and it’ll be a must have for any VR collection.… Expand
Dec 4, 2017I loved playing this game. The sheer feeling of speed, freedom and destruction is unparalleled in anything else I have played in VR so far.I loved playing this game. The sheer feeling of speed, freedom and destruction is unparalleled in anything else I have played in VR so far. I was using the aim controller with smooth locomotion and had no issues with sickness, although I have played a lot of VR this year so have my VR legs. Zipping around with the teleporter feels natural and the guns look incredible and are lots of fun to wield. I didn't play the game from last year, so seeing all the old doom baddies in VR was an amazing trip down memory lane. It's a short experience, but I'm going back in for another play through on the ultra violence difficulty. The zombie arm that holds your grenade launcher is distracting when playing with the aim - it would be great if there was a setting to hide it, but it's hardly a deal breaker. Fantastic experience, it really makes you feel glad to be alive!… Expand
Apr 3, 2021Love it, even though the PS aim controller integration sucks (jerky af) and I hate the move controller teleporting too (nauseating af). BestLove it, even though the PS aim controller integration sucks (jerky af) and I hate the move controller teleporting too (nauseating af). Best way to play imo is on a standard controller with smooth movement and rotation.
It’s a different story from Doom 2016, so it’s really nice to have a totally unique Doom VR experience.
It really feels like you’re there, on a base on Mars and the Hell levels are extremely immersive.
The weapons in VR feel huge and bada$$.
*Mic drop*… Expand
Dec 5, 2017when i got use to the aim controller i really enjoyed this game. the teleportion mixed with locomotion really works great in this game. its awhen i got use to the aim controller i really enjoyed this game. the teleportion mixed with locomotion really works great in this game. its a little short but i think its fair for the price.… Expand
Jan 26, 2020Doom VFR remains overpriced at $40, two years after its release, for a title that relies so heavily on reusing assets from Doom 2016. Still,Doom VFR remains overpriced at $40, two years after its release, for a title that relies so heavily on reusing assets from Doom 2016. Still, it brings an unprecedented level of immersion to the Doom series, and its gameplay focus on teleportation and telefrag kills keeps things fresh even as you retrace your steps through maps you've already played before, facing monsters you've killed repeatedly in the past.… Expand
Dec 9, 2017Ok, so I feel kind of obligated to change my review after finishing the game.
For the price, you can´t really ask for much more. This gameOk, so I feel kind of obligated to change my review after finishing the game.
For the price, you can´t really ask for much more. This game offers a lot of content and honestly one of the best VR experiences for VR on PSVR.
Despite having serious control issues when playing it with Move controllers (check my original review), it is totally playable if you do it standing up.
I will certainly replay it and enjoy it much more if they update the game allowing the player to remap the buttons of the left Move controller with rotation.
Original Review (Score: 4)
Doom VFR is simply a disappointment compared with Skyrim VR, it is almost like Id team have been in a cave for a year and don´t know how the preferred/standardized locomotion systems are on VR.
People who prefer teleportation and X degree snapped rotation won't find that in the game. People who prefer free movement using move controllers and smooth rotation won't find that either. The game should be a perfect fit for playing with Move controllers, but it isn´t. Instead, you´ll find 4 useless buttons (strangely mapped) that translate the player view forward/backward and left/right and it can´t be remapped. One of the successes of Skyrim is that it allows the player to customize the controls, I still hope they update the game adding some new options for that.
Graphically the game is stunning, Id engine works really well on the platform and I hope to see more games from them on VFR.
GUI interaction is, unfortunately, surprisingly wrong too, with inconsistencies in how you interact with UI buttons and panels, sometimes you can click things in a laser pointer pen fashion and sometimes you simply can´t, like when you get a confirm dialog.
I really hope they update they update the game listening to player´s feedback, so they game can convert the game into something somehow enjoyable, so far, at least for me, it isn´t.… Expand
May 19, 2018Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees,Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees, and strafing left and right are both mapped to right facing buttons. This control scheme is a relic from the PC version, which uses the 360 degrees of mapping provided by the Vive. Yes, the Vive is better than PSVR, but if you're not planning to make your game compatible with the PSVR, how about... don't... release it...?
A patch that allows different control layouts or full key remapping would have helped. Support for turning would have helped. In its current state, the game is completely unplayable. DO NOT BUY.… Expand
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