DOOM VFR Image
Metascore
72

Mixed or average reviews - based on 47 Critics What's this?

User Score
6.8

Mixed or average reviews- based on 69 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Available for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtualAvailable for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Immerse yourself in the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat and challenging puzzle-solving. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility. Lay waste to an army of demonic foes as you explore and interact with the outlandish world of DOOM from an entirely new perspective. Expand
Buy On

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
10 Minutes Of Doom VFR Gameplay
Score distribution:
  1. Positive: 23 out of 47
  2. Negative: 0 out of 47
  1. Dec 4, 2017
    90
    As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol’ ultra violence that shouldn’t be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we’ll see more dedicated VR experiences in the future.
  2. Dec 4, 2017
    80
    DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an all killer, no filler approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.
  3. Dec 14, 2017
    80
    It’s a little on the short side, which is reflected in the budget price, but the sheer joy that you’ll feel when clearing out a room full of beasts intent on feasting on your entrails more than makes this an easy recommend for me.
  4. Dec 3, 2017
    74
    Doom VFR is an experience to try absolutely (even better with the free movement), but as a game itself it was reasonable to expect something more.
  5. Dec 5, 2017
    70
    Much of your time in the game is spent wandering the UAC facility, waiting for the chance to unleash wrath on Hell's inner circle. When you do, it can feel great, but Doom VFR feels like a game unsure of whether that's the case. The result is a game that feels tentative about its own considerable power.
  6. Games Master UK
    Jan 25, 2018
    69
    Flawed by facinatingly so, Doom VFR is a daring virtual remix that almost comes off. [Feb 2018, p.73]
  7. 50
    DOOM VFR is Bethesda's second major VR release, but it feels like one that is coming a year too late. Poor controls and odd design decisions detract from what would otherwise be an excellent VR shooter.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 15 out of 25
  2. Negative: 4 out of 25
  1. Dec 2, 2017
    10
    Bethesda is doing the best VR games for now. This is a must buy, just don't play with the Move, play with Aim controller or DS4 to have fullBethesda is doing the best VR games for now. This is a must buy, just don't play with the Move, play with Aim controller or DS4 to have full locomotion. The action is frantic, the graphics are gorgeous and combining teleportation and full locomotion is the way for VR games to do movement right.

    I see a lot of people complaining about controls, and this is because of how they're playing the game. If you want the best experience do this: play with Aim controller, enable smooth turn, enable left stick movement, use triangle to turn 180º and play seated. This game is very fast, like original doom, so trying to play it standing and turning yourself isn't a good option.

    It's a jewel.
    Expand
  2. Dec 4, 2017
    10
    Anyone under 30 should just shut the **** up and be grateful that they get to play a legend, Doom available in VR.

    The work that they
    Anyone under 30 should just shut the **** up and be grateful that they get to play a legend, Doom available in VR.

    The work that they complain about is made possible with years of development and technology and a horde of hands of original doom.

    If you don't like it, then stop complaining about it and get something else.
    Expand
  3. Dec 1, 2017
    10
    Doom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spinDoom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spin off in VR.

    Graphics on PS4 Pro: 10/10. Some of the best, if not the best graphics I’ve seen in VR. Amazing. It really helps to create an atmosphere, and being there with the headset is unreal.

    Overall I’d give the game a 9 or 9.5/10. However I rated it a 10 to balance out some of the ridiculous low scores.

    Gameplay: 9/10. Same Doon gameplay you know and love. However the controls don’t feel quite optimized as well as most games. The Aim controller is a blast to use, but the implementation feels just a little off compared to Farpoint. Still my preferred way to play bough!

    Lasting appeal: 9.5/10. One of the best showcases for VR. Although a little short, it has plenty or replayability. And for half the price of a regular game, I can’t recommend it enough. Take some time to learn the controls and it’ll be a must have for any VR collection.
    Expand
  4. Oct 29, 2018
    8
    Finally got around to actually play this extensively - it's frankly larger than the "short VR experience" people try to convince you it is.Finally got around to actually play this extensively - it's frankly larger than the "short VR experience" people try to convince you it is. Still doable in under 3 hours, but let's be frank: it's just possibly the best frantic shooting 3 hours you'll get on psvr.

    Let's get this right away: the move controllers just suck! They suck because there's no analog sticks and so any game with motion (like, 99% of all games) feel like a chore. The analogless moves are great for immersion: you're actually aimining, pulling the cord of your bow, grabbing objects with your own virtual hands, etc, but thanks to this real oversight by Sony, they're really useless for 99% of flatgame ports out there. This is a "native VR game", except it's really just a VR DLC apart from the original Doom game. It plays as frantic as flat Doom and there's really no way the moves work alright here, except to a few die-hard masochists.

    That rant about the Moves aside, game works like a charm either on ds4 or Aim, both with analog sticks. That's the way to play it, that's how the game shines. Being there in VR is an experience like no other. so, top game, a bit too short, 2 points deducted, one of them because had it some better rotation implementation for the Moves (it has just a 180 degree button), it might be a bit better...
    Expand
  5. Dec 1, 2017
    7
    Beat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlockBeat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlock to extend replay value. Played game mostly with aim controller. Had to tweak a few settings so it felt less casual. Turned on left stick movement with smoothing cam rotation. I don’t suffer from motion sickness so avoided any nonsense that tried to aid me. Jumping is completely gone which makes no sense because this game can make people sick by teleporting and bouncing on launch pads. My biggest complaint is the grenade shooter. Want to desperately focus on my normal gun, but the grenade hand is always in my sights. I tried playing with move, but that set up has no way to turn off motion sickness restrictions. Can’t even rotate cam so it’s completly impossible to play that way to begin with. Normal ds4 controls are doable, but again has grenade hand always in plane view while normal gun is moving. If that grenade hand ever gets an option to be disabled then it would be a much better game. Doom never had duel weapons. Who thought it would be a good idea for an unneeded weapon to always block the player’s view? Also even more bad news. No BFG or chainsaw. I guess the broken teleporting feature sacrificed the additional buttons needed for extra weapons. Btw, teleporting is worse than playing Kinect in the dark. God help us if VR relies on teleporting in future games. If so, VR would truly be doomed. Expand
  6. XV_
    Aug 3, 2018
    6
    Is not by any means a great game but is entertaining to say the least, this is my first approach to VR and i kinda have a motion sicknessIs not by any means a great game but is entertaining to say the least, this is my first approach to VR and i kinda have a motion sickness problem after 40 minutes of gameplay. Putting the VR thing aside is a very basic and linear FPS but for what is worth is OK. Expand
  7. May 19, 2018
    0
    Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees,Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees, and strafing left and right are both mapped to right facing buttons. This control scheme is a relic from the PC version, which uses the 360 degrees of mapping provided by the Vive. Yes, the Vive is better than PSVR, but if you're not planning to make your game compatible with the PSVR, how about... don't... release it...?

    A patch that allows different control layouts or full key remapping would have helped. Support for turning would have helped. In its current state, the game is completely unplayable. DO NOT BUY.
    Expand

See all 25 User Reviews