- Summary: Head back to the Mexiverse in this sequel to Guacamelee! Uppercut your way to victory across stunning new hand-crafted levels. Featuring full 4-player co-op, fancy new wrestling moves, sassy new bosses, twice the enemies, and 300% more chickens.
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Guacamelee! 2 - PSX 2017: Gameplay Demo
Aug 21, 2018Featuring some of the most engaging platforming, combat, and exploration this generation, Guacamelee! 2 excels as a videogame, full stop. Its visuals are at times mesmerising, rooting its aesthetic in traditional Mexican art; the core gameplay loop has a low skill floor and a high skill ceiling, encouraging mastery of the mechanics; and the script irons out the kinks of the first game's story in order to offer a more compelling narrative with a stronger comedic identity. Guacamelee! 2 is without a doubt one of the strongest Metroidvanias in recent memory.
Games Master UKSep 6, 2018More abilities, more zany humour, and crucially, more chickens make this a winner winner. [Oct 2018, p.78]
Edge MagazineSep 13, 2018Bigger rarely means better, but Guacamelee 2 entertainingly proves the exception to the rule. [Nov 2018, p.108]
Dec 4, 2018Guacamelee! 2’s penchant for self-deprecating humor often functions as an acknowledgement and dismissal of its own issues. Why yes, it is awfully convenient that I’ve suddenly been pulled into an alternate timeline in which I must save the world in roughly the same manner as my last go, but no, Guacamelee! 2 doesn’t stop being an uncharacteristically halfhearted rehash just because the writers scored a few easy laughs from it.
Aug 21, 2018After destroying the original game, I thought I was too good at pecking, kicking and jumping to ever be challenged by a game again. None theAfter destroying the original game, I thought I was too good at pecking, kicking and jumping to ever be challenged by a game again. None the less, I found myself challenged and stimulated throughout my Mexiverse adventure. I especially liked the Picolo enemy!… Expand
Sep 4, 2018I love platformers in the metroidvania-style, but this one has got something really special. It's even better than the first one. I keptI love platformers in the metroidvania-style, but this one has got something really special. It's even better than the first one. I kept thinking about the difficulties I had finishing some of the harder sections when going to sleep and felt utter joy when I managed to beat it the next day. Good flow, if you pay attention. Good old fun. Graphics are great, same goes for jokes - and the perfect build up to getting to know all the moves. Highly recommended.… Expand
Aug 21, 2018I've been looking forward to this game for so long and it doesn't disappoint - in fact it has exceeded my expectations!! Loved all the jokesI've been looking forward to this game for so long and it doesn't disappoint - in fact it has exceeded my expectations!! Loved all the jokes and references :) I highly recommend this game.… Expand
Oct 26, 2018After enjoying the first one I knew this would be a great game. Beat it in about 13 hours or so.
Pros: - Always enjoy the combat - faceAfter enjoying the first one I knew this would be a great game. Beat it in about 13 hours or so.
- Always enjoy the combat - face paced but tactical as well
- Good difficulty in the platforming sections
- Funny story and especially the turn based parody
- Bosses were not very difficult… Expand
Mar 12, 2020Some parts seem unnecessarily tedious. "Hard for the sake of being hard" without it being fun. To the point where it sapped my will to play.Some parts seem unnecessarily tedious. "Hard for the sake of being hard" without it being fun. To the point where it sapped my will to play. Stopped being fun and became a chore.
It gets even to the point where I'm shocked that the developers thought anyone would enjoy these certain parts.
The level of precision and amount of obstacles you have to account for at the same time, and in a row, and in a limited amount of time, can get ridiculous. This game would be playable if there were trainers to bypass/modify certain parts but I couldn't even find a working one.
A game should never leave you with a feeling of "oh my god that was awful" after successfully completing something. If you're not left with a sense of accomplishment and enjoyment then the game has failed. If you're left angry at the devs then they've really failed.
There are way too many parts in the game that make me feel like "That's fking stupid. I can't believe you're making me do this". They totally sap my will to play. It got to the point on the last map where they wanted me to do a long sequence of events perfectly, and I just quit. You can skip the ridiculous sections to get extra keys, but this was part of the main game. It's not a good use of my time to do these things over and over to learn the sequence and perform it perfectly. This is supposed to be a game, not a chore.
I wish there were more medium & hard periods instead of mostly trivial then a sudden jump to ridiculous. I wish there was more of the fighting parts, especially with lots of enemies or non-trivial enemies.
Sometimes it seems like my inputs get ignored.
Only the keyboard keys are rebindable. You often have to hold one button while pressing another, except by default, with the controller, they're both bound to the same area where I only have one thumb to press both.
You can't bind the mouse side buttons or the ALT key. And the menus are not fully usable with a mouse and keyboard. This is ridiculous for a game released in 2018.
When sparring with the dummy it doesn't always bounce/land in the correct spot for you to be able to continue/finish the sequence, so you have to do it over and over till it randomly lands/bounces in the perfect way.
If you dislike doing things over and over and over this isn't the game for you.
There is no fast travel to the Proving Grounds, which means I have to run through blank map for 20 minutes each time to get there?!?!… Expand