- Summary: In Revelations 2, Raid Mode begins with choosing a character, and there are several characters to match all tastes. After that, you'll customize your weapons and skills to prepare for deployment. Raid Mode has been about collecting loot such as weapons, custom parts, and currency; inIn Revelations 2, Raid Mode begins with choosing a character, and there are several characters to match all tastes. After that, you'll customize your weapons and skills to prepare for deployment. Raid Mode has been about collecting loot such as weapons, custom parts, and currency; in Revelations 2, you'll also find treasure chests thrown into the mix. Remember, however, your ultimate goal is to find and break the goal emblem at the end of each stage. Raid Mode allows for cooperative play -- including local two-player split-screen. Grab a friend and get ready to shoot your way through this additional mode. … Expand
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Resident Evil Revelations 2 - Live-action Trailer
Edge MagazineMar 30, 2015The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]
May 22, 2016After initially being turned off and instantly dissapointed because I felt like this game was too "actiony" I gave it another chance becauseAfter initially being turned off and instantly dissapointed because I felt like this game was too "actiony" I gave it another chance because my options were limited in survival horror. (basically played past 1 hour).
If you rely on your first hour of the game, like me, you will MISS OUT!!!
I'm a classic RE fan(1-3). And I am hard to please in this regard but I must say the atmosphere and the story/plot was nicely delivered. It was suspenseful and I felt it captured the whole "conspiracy" element the original titles had.
This was my favorite game on PS4 honestly. I was shocked that it was that good for me.… Expand
Mar 24, 2015The fluid combat of 4/5 - each shot meaningful, staggering/disabling/stunning with accuracy - have returned and although it's not retained aThe fluid combat of 4/5 - each shot meaningful, staggering/disabling/stunning with accuracy - have returned and although it's not retained a few positive mechanical improvements of 6 (e.g. diving, sliding, quick-shot), it's restored CQC to not be excessive at detriment of the overall experience. Revelations 2 continues the Resident Evil storyline with camp dialogue and an b-movie plot, nothing bombastic or pretentious as either 5 or 6, and although it doesn't have the grace of Code Veronica, it certainly has an equal appeal as a scenario: a desolate island hosting subjects to experience their worst fears in the machinations of a bioweapon fare.
Environment design is an improvement to the drab nature of 5 or the insipid details of 6, exploring a mine which isn't chainlinked tunnels and a wooded area that has enemies as unpredictable in their location through the disorientation of dense treelines. The fundamental underground laboratory has returned, a monolith of a tower that's foreboding on the island, radio towers as hope, a self-destruct timer as a classic feature and a memorable cliffside battle - all setpieces to combine for a distinct Resident Evil experience which is not limited to dull plateau or repetitively undescript corridors.
Main characters are designed well - principal negative being a little derivative from TLOU's bland style - and their animations are smooth. Additionally, mobility of movement has reintroduced the tactical element of 4/5, positioning, and subsequent movement, integral for any battle - moving whilst shooting weak in pace for this to be less negative for this factor - whilst a new dodge function - substituting either diving or invincibility from item pick-ups - embellishes the intensity of gameplay: powerfully tactical, worryingly precise and scarily intense.
Monster bosses are fantastic, notably Neil Fisher's 'metamorphosis' and the final boss, as ever - animations responsive to attacks, move sets reasonable (forgiving a few instant death moments which are not fair/balanced) and health/damage balanced. They're aesthetically intriguing and each have backstories to not be hollow. Furthermore, bosses - designed to look creepy as they are fearsome - are interesting as ever, movement and shots requiring a certain tactical acumen which create a tense situation.
The flaws (i.e. interface and characters mainly):
1 - Blind & Dying alignment - unbalanced and an annoyance. It is a frustration - incapable of clear visuals momentarily - and when combined with the cumbersome changes to the health system for recovery, it's increasingly an annoyance along with being a frustrating experience.
2 - Bottles, Bottles, Bottles. Cloth, disinfectant, alcohol. The processes are repetitive and the crafting is distracting for the experience to lose a certain flow. Where are grenades which were beautiful for AOE damage aesthetically and also logical in appearance/availability/applications (e.g. incendiary, flash, explosive)? Grenade launchers - staple of Resident Evil? What is with the clutter of different health items for a myriad of states? Complexity is not inherently positive.
3 - Vapid characters with the exception of Neil Fisher and the main cast (but Barry's daughter). Their costumes are dull and their mannerisms are worse - they have nothing distinctive as Raymond in Revelations as one instance. A few are unlocked in Raid Mode and it's unlikely for anyone to be play them whilst they have neither charisma to personality/actions or individuality in appearance - fundamentally flawed as 'choices' which are (literally) pedestrian.
4 - Poor weapon customization and weak ability modifiers. The ability/weapon enhancements are superfluous overall, sometimes magical to have the characters as riduculous, and are not addictive/personalised as 4/5; customization or character differences seldom significant and occasionally absurd, cheap innate differentials for power in health or damage with Y as examples. The system in Raid Mode is overly open, too, and specialization is less prominent for each character to have them each feel less unique in their traits or advantages.
Incidentally, Raid Mode returns and it is absolutely great - progressively difficult and varied: a primary feature of Revelations 2 which should persuade anyone to purchase it. The combat is demonstrated as flawless - blind state withstanding along with dubious specializaion- and the content is immense.
Co-op campaign is nice as a compromise from both characters being strong and the secondary character having a speciality - lacking any weapons - which does balance well: establishing a fun, interactive dynamic for teamwork with ascertaining enemy vulnerabilities, distracting the enemy, blinding them and locating items.
Finally: HUNTERS! HUNK! These are excellent and I am excited for further enemies/weapons/costumes in DLC to broaden the experience to Outbreak's level.… Expand
Aug 7, 2015A fun £20 Resi game this one is a love it or hate it deal personally i love it i recommend a youtube research before buying this as it willA fun £20 Resi game this one is a love it or hate it deal personally i love it i recommend a youtube research before buying this as it will not be every ones cup of tea only major problem with it is no online coop but it has split screen so something i guess my score 8.5… Expand
Apr 5, 2016The Revelations sub-licence of Resident Evil is a nice initiative from Capcom after the critics on Resident Evil 6 full action's orientation,The Revelations sub-licence of Resident Evil is a nice initiative from Capcom after the critics on Resident Evil 6 full action's orientation, with more horrific games (even if they can't be qualified as true survivor games). Now that this it said let's talk more specifically about the game.
Technically speaking the game is not one of the best you can see on PS4 with graphics that clearly suffers from the PS3/360 version, a very strong aliasing and some frame drops here and there, it gets a pass because the game wasn't price at a 70€/$ ratio so the expectations aren't the same.
Concerning the gameplay like Revelations 1 it's somewhere between Resident Evil 4 and 5 with good horror settings (some places are really creepy) and nice enemies) with a strong emphasis on coop gameplay but with enough ammo to kill the whole island 3 times, I would prefer it if the ammo was truly valuable but it's not bad in itself and some players will like it.
Concerning the story this is Resident Evil at its core, with a cheesy plot about bio-weapons, nice bosses, the fans of the licence will enjoy some reference and loved characters (with new nice one). The story is about 10 hours long plus the time you can spent in Raid Mode and the game has a very good lifetime for its price.
In conclusion Revelations 2 is a nice horror game particularly if you play with a friend (in both the campaign and raid mode) with good value for money, but with the bare minimum technical qualities you'd expect from a PS4 game and a gameplay without surprise that will still piss off some early fans.… Expand
May 25, 2015I found this game enjoyable kept me playing until the end, with its interesting story telling method. I found the controls easy to use andI found this game enjoyable kept me playing until the end, with its interesting story telling method. I found the controls easy to use and found the puzzles reasonably challenging. The atmosphere was great creating some urgency and challenge on harder difficulties. Limited resources and ammo forces a change in game play style. Some twists and turns in the story kept it interesting until the end.
However there were numerous flaws which i just don't get, creating a coop game where the second character is extremely limited in what they can do is counterproductive and misleading, making this mainly a single player game with a crappy ai team mate who you have to drag along with you slowing things down. Secondly the story was told well but was inevitably pointless and isolated from any real meaning.
Gave it a 7 because even with its flaws i enjoyed it for some reason.… Expand
Apr 30, 2015Resident evil: revelations 2 feels like a step back from its predecessor. Its unsure on what kind of game it wants to be. The game itself is aResident evil: revelations 2 feels like a step back from its predecessor. Its unsure on what kind of game it wants to be. The game itself is a part action, part puzzle, part stealth, survival horror game that feels very low budget and unfinished. The character models are decent enough, but backgrounds and textures are shockingly bad for a next-gen title. It does have a nice smooth frame rate though. Voice acting is as camp as you would expect, sound effects and music are pretty standard for this type of game.
Capcom has decided yet again to pair you up with a useless AI companion, which causes frustration and eliminates any feeling of isolation. If you have a friend who would like to play as either a moody teenager who is anti-firearm, or a little girl that can throw bricks and see through walls, you're in luck; the game can become splitscreen from the pause menu. If you don't however, you will find yourself having to switch between these third-wheel characters to solve puzzles.
The single player campaign is only four chapters long, switching between Claire Redfield and Barry Burton, six months apart on a virus infected island. I found the pacing of the game inconsistent. I found myself wondering around quietly solving puzzles one minute, then suddenly overwhelmed by enemies the next, leading to a quick death. You will die a lot in this game, and it feels cheap every time the game decides to spring an unexpected battle upon you. On a personal note; whoever decided to add invisible enemies to this game needs to never work on video games again.
Controls are pretty responsive, although attaching to ladders can sometimes be a pain, especially if you are too close to activate the climb prompt. The inventory screen is better than the last game; its no "resi 4" attache case by any means, but it will do. Why Capcom have never brought back the attache case is beyond me.
I got the feeling this game wanted to be "the evil within". Unfortunately, said game was better in every respect. Capcom really need to sort this franchise out. its laughable. Look at the sales of the resi 1 remake; you would think they would have figured it out by now. Maybe next time.
The only redeeming quality of this game is its "raid" mode. Its so much fun, and saves the game from being a complete failure. Its two-player split screen mode is a joy to play, and it will have you coming back for more.
Its a fairly cheap game to buy, and I would only recommend it for its raid mode. If you want a decent single player experience, get the resi 1 remake instead.… Expand
May 18, 2015This will be my first and last resident evil game. The storyline sucked, and the bonus modes that are needed for plat sucked.
What the hellThis will be my first and last resident evil game. The storyline sucked, and the bonus modes that are needed for plat sucked.
What the hell is the point of playing a game where you don't know where the enemys are unless playing as a specific character that doesn't fight? And then getting wrecked. Invisible mode is the stupidest thing i've played in awhile.
Countdown mode was ok and normal.… Expand
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