• Publisher: Sega
  • Release Date: Apr 28, 2020
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Metascore
73

Mixed or average reviews - based on 62 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 171 Ratings

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  • Summary: Improve the Revue Flower Division team's fortune to avoid being shut down in Sakura Wars for PlayStation 4. Set in a 1940s steampunk Tokyo, this single-player game features a dynamic LIPS dialogue system so you can build relationships through what you say and the way you say it. Lead yourImprove the Revue Flower Division team's fortune to avoid being shut down in Sakura Wars for PlayStation 4. Set in a 1940s steampunk Tokyo, this single-player game features a dynamic LIPS dialogue system so you can build relationships through what you say and the way you say it. Lead your motivated team members to victory on the battlefield for a thrilling Sakura Wars experience. Expand
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Sakura Wars - Opening Movie
Score distribution:
  1. Positive: 30 out of 62
  2. Negative: 2 out of 62
  1. May 22, 2020
    90
    The soft reboot of Sakura Wars has secured its place in the new era of the adventure/ visual novel genre by offering characters and settings that are unique, well written and mostly different from what we see in other games of the genre.
  2. Apr 27, 2020
    85
    Sakura Wars honors what came before it while offering a brand new experience that’s worth checking out.
  3. Apr 29, 2020
    80
    As a soft reboot, this new entry of Sakura Wars works perfectly as it offers some fresh ideas and changes to its gameplay mechanics while retaining the essence of the series, as well as most of the key aspects that turned it in one of the most beloved franchises in Japan. However, it is not suited for everyone as its combat controls feels clunky and basic and the combination of genres is unbalanced, so much that it will mostly appeal to those that love dating sims and visual novels.
  4. Apr 27, 2020
    73
    Sakura Wars is an easy title to recommend to anyone looking for a layered game world populated by a cast of memorable characters. However, those who prefer a more immediately rewarding adventure will likely get exhausted by its story-heavy setup.
  5. Apr 29, 2020
    70
    I’ve had a soft place in my heart for Sakura Wars since I was first introduced to the series a decade ago. I personally lament the change to an action game, especially since it seems to make it feel a bit more dialogue-heavy without the lengthy strategy sections to balance out the gameplay. However, Sakura Wars has always been about the characters, interacting via L.I.P.S., and experiencing some insane, over-the-top anime antics. In that respect, the new Sakura Wars recaptures the spirit of the earlier entries and is a perfect bit of RPG comfort food to brighten your soul.
  6. Apr 27, 2020
    70
    Sakura Wars is an enjoyable revival of the iconic series, presenting a fascinating blend of genres. Unfortunately, it far too often falls victim to tired tropes and writing which treats its excellent female cast as little more than objects. Still, if you're a sucker for engaging stories, wacky combat and a strange, unusual world I recommend giving Sakura Wars a try.
  7. Apr 27, 2020
    40
    Sakura Wars is a soft reboot of a classic Japanese game that is sadly plagued with repetitive combat, dated gameplay, and creepy relationships.

See all 64 Critic Reviews

Score distribution:
  1. Positive: 31 out of 47
  2. Negative: 6 out of 47
  1. May 28, 2020
    10
    Graphics are very nice, the story is wonderful. The fighting mechanics are a bit flawed but the rest is wonderful and warm.
  2. Apr 30, 2020
    10
    This game is a masterpiece. It is a glorious return to the former glory days of a franchise that took Japan by the storm.
    There have been very
    This game is a masterpiece. It is a glorious return to the former glory days of a franchise that took Japan by the storm.
    There have been very very few games where after beating them, I want to see that very same cast continue doing what they were doing, and Sakura Wars is exactly that.
    The passing of the torch from Sakura Shinguji to Sakura Amamiya was presented well and I do hope that this game is just the start of a new series and that these games will keep coming to the west too. I am more than happy with what I have played- every character, every scenario, every song and location- everything was crafted to be the finest theatrical game ever made. I hope that the Imperial Theatre Flower Division’s adventures will continue. Now I have an anime to watch.
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  3. Apr 29, 2020
    10
    Damn the game is good. Didnt play any of the older ones but now I kinda want to. Shame theyre not in english. But this game is beyond a treatDamn the game is good. Didnt play any of the older ones but now I kinda want to. Shame theyre not in english. But this game is beyond a treat to play. Highly recommended Expand
  4. May 20, 2020
    9
    I'm a bit sad that the game switched from a tactics game to an action one. The game is still a lot of fun. Definitely dont think it deservesI'm a bit sad that the game switched from a tactics game to an action one. The game is still a lot of fun. Definitely dont think it deserves and less than a 6 or 7 at minimum. Dont think people realize what a "3" or "2" actually is. Expand
  5. Jun 20, 2020
    8
    My review is all over the place but basically if cliches dot not annoy you and the combat is not what you are looking forward to buy the gameMy review is all over the place but basically if cliches dot not annoy you and the combat is not what you are looking forward to buy the game

    Good reboot/sequel of the series that can draw in new player like me
    but if you do not know the franchise don't expect something like personna which emphasizes a lot on a lot more on the combat sakura wars is more like 90% visual novel and 10% combat
    the combat is not that good and has pretty much never been amazing in the series
    this time it's pretty much hack and slash and it's ridiculously easy
    the other 90% of the game is however really good it's a bit cliche but it's mostly on the earlier parts of the games it did not bother me after the first chapters
    the meat of the games is not the story but the interaction that you have with the characters and that's where the games shine the choices are well thought and diverse never i felt that a choice was missing and it's satisfying when you pick the good one
    the main characters have been designed by kubo and they very charming and fit well what they are supposed to be
    the game felt a little short one more chapter would have been perfect but this a game made to be replayed and that's why i think that they need to implement multiple paths in the story
    the combat is very bland and needs a lot of improvement for stater it's too easy
    there is no gard button adding that would help with a flash gard system
    they are no skill's only a "super attack" that does way too much damage
    the level design is good and the graphics are good too
    Sakura best girl
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  6. May 16, 2020
    6
    (Preface: this comes from someone who never heard of Sakura Wars before this one).

    I like trying new games that intrigue my interests.
    (Preface: this comes from someone who never heard of Sakura Wars before this one).

    I like trying new games that intrigue my interests. Especially if they are of a long running series, which seems to be Sega's forte. So when I saw the promos for Sakura Wars for PS4, needless to say I was interested. I had never played a game in the series prior, so my experience and review all come from a newb's eyes.

    Right off the bat, Sega was sneaky with the marketing trailers. I was expecting some sort of rpg or action/adventure game with some occasional story, a dating sim on the side, and a whole lot of mecha combat. Maybe some life simulations, because they touted life in steampunk Tokyo a LOT. What I got, instead, was a story-heavy, er, story with occasional dating sim and a very little bit of mecha combat. You play as Seijuro Kamiyama, a captain of a naval vessel recently "demoted" to captain of the Imperial Combat Revue. You find out these hybrid mecha defenders and actresses are facing tough times. They don't have the tech to protect Tokyo appropriately, and their theater skills are, well, bad. At this point, I assumed I'd be tasked with juggling the day to day training of these girls. I assumed "OK, so I'm going to have to do missions regularly with these girls while instructing them on theater and helping them set up plays." But no - this is a story, not a game - and the story kept on.

    So, after about two hours of exposition, I got into the tutorial battle and figured "okay, so we're in battle. It's gonna be tough with hordes of demon robots and creatures. I guess we'll be getting deployed almost everyday." No, no no. Here, I am now done with the snarkiness on the game. After the first several hours, it became apparent to me this was more so a feature visual novel. It will be STORY first, and then you get to choose how it flows and with whom. The mecha battles, the idea of exploration are all an after thought.

    The story, thankfully its redeeming factor, is a cheesy and over-dramatic classic anime tale. For that, I loved it a good bit. I enjoyed the harem tropes, the MC tropes, the cheesy jokes and funny serious situations, the goofy twist and turns. It screams old anime. A lot of the game's story apparently "changes" based on responses you give when talking. However, in actuality all that changes is how much someone likes you and whether or not they'll talk to you in the epilogue. You don't necessarily change the story, but rather how you're perceived in the story. If you pick the not super obviously bad options, you will still in good liking with everyone, meaning winning over any of the girls is super easy.

    The combat, the missions you will do in between chapters and sometimes randomly in between story scenes, is very barebones. There are two attack buttons, a dodge, a team mate switch, a super and a team super. The supers are overpowered, the normal attacks are very basic and some characters do butt-tons more damage than others, but the worse by far is how extremely broken the dodge is. You get iframes that last forever, you can spam it constantly, and you'll almost always get the slow-mo benefit. This game has virtually NO challenge at all in its battle systems. I beat the bosses before the in-battle dialogue even finishes. There's a system to let you replay missions and some other new ones, but it just seems way to boring to want to do.

    The overall look of the game is good. The 3d models are a bit weird looking at times and are overanimated in certain scenes, but the mix of the 2.5d and 2d animation cutscenes are nice and refreshing. The second biggest win for this game is its soundtrack. It doesn't have a LOT of music, but it does have GOOD music, and I love all of it.

    For my first Sakura Wars experience, I can't say I was all too impressed. I liked the characters, I enjoyed the cheesy story, the music was good and the game looks real nice. But they did nothing to make it feel like anything short of a visual novel with some side stuff to do. There's no life sim features, which games like this usually have; the combat is broken and toddler-level easy, and SEGA didn't do much to make you want to work on another playthrough besides "date this cute girl instead." An overall mediocre anime visual novel, is what Sakura Wars 2020 is. 6/10.
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  7. May 6, 2020
    2
    the game has graphics unacceptable for a ps4 game. at this price point i think the developer should be ashamed of not striving to provide athe game has graphics unacceptable for a ps4 game. at this price point i think the developer should be ashamed of not striving to provide a game at ps4 visual level. shocking! Expand

See all 47 User Reviews

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