If you were left wanting in RE5 there's a good chance RE6 will satisfy you. There's a reason you're being fired at, there are plenty of tense moments and stress, the storytelling is superb, and "zombies" make a return.
An accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil. The next instalment needs to tighten the focus, deciding which ideas are worth sticking with, but this could be the definitive videogame blockbuster - huge, colourful and surprising.
Where RE6 truly shines is in the game mechanics and ancillary modes. Mercs is back and better than ever. When married with all of the new mechanics (quick-shotting, rolling, aiming while laying down, and more), Mercs becomes a much more action oriented experience, which enhances the enjoyment of it tenfold.
At the end of the day, Resident Evil 6 is packed to the gills with features and absolutely looks the part, no one can deny that, but its lack of gameplay identity leaves it as empty and vacuous as the higher brain function of any one of its zombie inhabitants.
Yes, this is just like Raccoon City all over again: stilted, awkward, ridiculous, embarrassing, tedious. Except for the parts where it's like Call of Duty, which are equally stilted, awkward, ridiculous, embarrassing, and tedious, but with more NPC soldiers milling about. Resident Evil 6 is thoroughly oblivious to so many of the things that make a good game these days.
Come on, this is the normally most hated game in this franchise, largely because of the immense hype that was made before launch, and after it came out it was absolutely nothing that was promised.
But for me, this is a good game, maybe because I played it a lot when I was younger, but even when I was older I liked the game.
Even though it departs a little from the survival horror proposal and goes more towards an action side, I liked the game, it's clearly not one of the best for me, but the story I don't think is bad, I like the protagonists, and it's a lot of fun, especially playing in co-op with a friend.
Perhaps what made me like the game was not having completed the campaigns alone, but with a friend.
However, I cannot say that it is a very good game either, I admit that it is very disappointing in relation to the others, but for me it is special.
But I don't like everything about the game, as I said before the story is weak, and the game is full of bugs that disturb the gameplay, and the enemies are more of the same, it seems that they simply copied some enemies from re4 and re5 and played in re6. The movement is strange, and in certain missions in which your objective is to escape from a monster, changing the camera is very annoying!
But otherwise, it's a game that I like, and that made my childhood.
Resident Evil 6 is an "everything but the kitchen sink" sequel. Capcom packed it to the gills with multiple campaigns, modes and several features. This is also the most polarizing RE entry since it's basically an action game. Purists will hate it, but more forgiving fans should enjoy the ride. I would rate this with a 7.4 out of 10.
Resident evil 4 changed up the game play formula quite a bit and made things truly feel like everything was happening in a life like environment. Part 5 was very similar but focused more on action rather than story and creepyness. Part 6 goes full mental and it's not even resident evil anymore. It's more like a Micheal bay film set piece... The story is terrible... The whole thing was a let down... I'm having trouble liking anything about this game except for maybe the first 5 minutes of Leons storyline. I give this trash a 4... Maybe a 5 with all the DLC.
SummaryResident Evil favorites Leon S. Kennedy and Chris Redfield are joined by new characters such as Jake Muller to face a world-wide bioterrorist threat, as the action moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.