This cute, well-designed and relaxing little gem takes playing with light and shadows to the next level. Its gameplay is based on the cooperation between a little girl that’s afraid of light, and her shadow twin who helps her in her journey through magical, a little surrealistic and beautifully drawn environments. [02/2021, p.42]
This is one of the best games I played in 2020. It is a short game but it is enjoyable. When I first began my first minutes in this game, I got completely lost in it. I was not able to quit playing because it was able to catch my attention immediately. But well, here are my impressions.
The story could have the meaning that you want, the game gives you some clues about it but the best part is that you could give it any sense that you want. The design of the scenarios and the game itself is magnificent and the optimization of the game is amazing too. The audio experience was brilliant, I was playing the game with my Hi-Fi AMP and the experience the game gives was pretty good and enjoyable. The music was really touching and the effects were really good. I believe that there are many things that are pretty good about this game and I recommend everyone to give it a try but be careful, there are many things to look at, if you rush here then you will miss many things.
My favorite things from the game were the soundtrack, the ambient of the game, and the story too.
If Shady Part of Me’s narrative was a little less vague, the story would probably have greater stakes than are evident. None of that compromises the high standards of design and the entertaining challenge of the game itself, though, and the visual diversity of each act ensures that the black-and-white aesthetic never seems the least bit drab.
A Shady Part of Me is short and could be completed in an evening or two, so it’s much easier to digest what’s on offer before the simplicity of it wears you out. Overall, I would love to have seen more complexity in my time with it, or simply deeper twists on an already crowded genre. If not mechanically then emotionally. LIMBO and INSIDE were standouts not only because of the mechanics but the world-building and tension as well. Likewise, Braid was an homage that never squandered on difficulty. I hope that what comes next from this studio is a bit more daring than what came before it, as A Shady Part of Me inspires confidence.
Without ever revolutionizing the genre and endowed with less inspired passages, this puzzle and platform game, able to test the most lively minds, merges content and form to transcribe a duality that is both playful and visual.
Interesting mechanics with game of lights and shadows, and changing perspective while playing as a shadow (most enjoyable gameplay somehow isn't in 3D!)
Magical soundtrack, I was sometimes singing along with the tune. Good for chill.
Cute graphics, change of locations must be noted.
Very easy puzzles, boring for me, bot not for the dummies I guess.
Bad storytelling, overextended because you need to play for both shadow and light girls and they speak with each other by one sentence at one puzzle section, which not only makes you run twice to the end, but also makes you bored waiting for the story to progress. The story itself kinda abstract - it consists of hints and its enough to understand the story in common, but not enough to fully uncover the situation and problems the main heroine in to, and the solution to it. Everyone would say: "Its' about facing your fears, people's judgement, yada yada...", but what it offers as the solution is just the same what every motivational speeches offer. But I had in mind that I want to argue with the narrator and tell him that fears are not that easy to fight when they are not the problem of your perception but reality.
Someone can find the psychological solutions that game offers smart and lifechanging so try it out for yourself.
A gameplay breaking bug prevented me from playing through or progressing. Extremely frustrating as I was in the last act (ACT IV) and close to the end.
The last time something like this have happened to me was in the 90s. This is a crap game, don't waste your money, spend it elsewhere.
If the taste you are looking for is a work of art such as journey, gris, limbo, inside, edith finch with its visuality, storytelling style and game mechanics, this game is definitely not such a game. visually perfect yes, it was this that fooled me too, stole my money and time. But the game is all about push a box, pull a box, turn off the light. no entry, no improvement, no results. Why did you make a game that is no different from solving sudoku with such a beautiful visual art, why did you end up cursing the game by increasing expectations It is a pity that while it could be a perfect project, one regrets that a newspaper cannot go beyond the additional puzzle.
SummaryOvercome emotional struggles across a touching narrative filled with twists and surprises. Embark on a dream-like journey, with breathtaking artistic direction and the enthralling voice of Hannah Murray (Game of Thrones, Skins).