Silent Hill Downpour may not be the most technically advanced game, nor boast the best polished gameplay, but it succeeds in what we were expecting from it : to be able to restore this icy, sweaty fear the series was known for.
It may not shock you, but it can at least build a thick, oppressive atmosphere as the relatively clever plot keeps twisting and the grot and grime pile up and threaten to choke you. It can't handle fear - but it does a neat line in mild intrigue. Silent Hill: Downpour won't freeze you to your seat, but it will probably keep you playing to the end.
Silent Hill: Downpour upsets me not because it's a bad game (it is), but becaue there's the kernel of a good game in it, with some excellent set pieces that are undone by its muddy, bloated open world, technical glitches, and last-gen presentation. It's a game that I desperately want to like for what it does well, but I can't responsibly overlook its failings, which makes it all the more frustrating.
Konami finally delivered another good Silent Hill title but it came with unwanted surprises.
It mixed the fluid gameplay from Homecoming and the symbolic story from the original Silent Hill games proving to be a very good experience that came along a few complaints.
Although I found the combat and story execution brilliant, in technical terms, this game ****. Even for someone who doesn't like to complain about fps-related issues, this game would take massive dips in frame-rate frequently. Another issue I had was the lack of enemies and bosses. The game had a decent length but it grew a bit repetitive due to the lack of enemy diversity and boss fights.
I recommend this Silent Hill game a lot thanks to its memorable story and characters, despite its issues. Definitely a step in the right direction after Homecoming but still not enough to save the series. The antagonist wasn't as iconic as Pyramid Head but it proved to be a very original, symbolic, and creepy boss nevertheless.
I'm a big fan of the Silent Hill saga, and it pains me not to approve of this title. But it has a large number of bugs that cannot be ignored. That said, let's start with the negative points ...
• It has serious performance problems and notable bugs (at least in the PS3 version): Excessive loading times, continuous drops in FPS and stops, game elements that take time to load, etc ...
• The graphics are inferior to other titles that use the same engine… I even think that the previous installment (Silent Hill Homecoming) looked better…
• It has too many useless or poorly executed elements. I will mention some:
One of the big problems of this delivery ... It is lousy and with useless mechanics. It is not an excuse that the Silent Hill fights have always been rough, since, in previous installments, you could have the situation controlled. In this case, no, because it is poorly done:
• Throwing melee weapons is somewhat unproductive. You can't aim when doing it, so you can easily miss and run out of your gun. I doubt any player will use that feature.
• Aiming with firearms is also useless, because the pointseems to be out of unsync with the shot, so failing is logical. It is better to shoot without aiming, which makes aiming ineffective.
• Controls are strange. Running with the R1?
• Murphy's movements are slow and rough, unlike enemies. This slowness makes it feel like the character is not responding well to controls.
o OTHERS :
• Side missions are bland and unmotivating. They do not contribute anything. They are only worth doing if you want to achieve them ... Read the notes and move around the protagonist's diary, it is annoying and uncomfortable.
• Inventory management is extremely slow.
• It is only allowed to have a single melee weapon, so you must change between the ones you find. And personally it's something I don't like. I constantly see “Collect” on the screen, and then it turns out that it was a weapon that I don't want to take. Furthermore, these weapons break ... Sometimes, you have to break parts of the environment with a certain weapon and you have to go find it.
• The designs of the enemies are very generic: They look like sick and dirty people with a devilish smile.
Although not Akira Yamaoka, the soundtrack work is fine.
The story is neither memorable nor too good. I could summarize it for you in 10 seconds. However, it is not terrible. It is one of their strengths.
Despite the game having many technical and gameplay issues (which is why I can't approve it), the experience it gives you is not terrible. The truth is that it can entertain you, and if you are a fan of Silent Hill, and survival horror, I recommend it. I think I will not play it again (unlike the originals)...
Although it is one of the worst, I think it does deserve to have the title of Silent Hill.
SummaryThe survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies....