Even if it's destined to suffer the same incomprehension as many of its predecessors do, Silent Hill: The Short Message is a fairly decent return of one of the most important franchises of the survival horror genre. While it lacks several spine-chilling elements from previous entries that used to make Silent Hill the most horrifying game series out there, it presents many sensitive themes for today's standards. Its teenage story has a daring approach and sets the bar for what we should expect from the psychological factor of the series in the near future.
It’s a bit weird that a game called “Silent Hill” doesn’t feature the eponymous town. On the other hand, Silent Hill has long since grown into something bigger than just a place; it’s something that germinates within a person – and HexaDrive studio captured that feeing quite well. [Issue#263, p.56]
If you go into this as if it'll be like silent Hill you won't like it. It is not about jump scares it's more about the story. That is where the true horror lies. Read all the notes and listen. You'll see it's very good acting and very well written.
While it can be a little ham-fisted with its messaging, Silent Hill: The Short Message is a suitably dark and disturbing experience that certainly captures the look and feel of Silent Hill. Those who dig into it will find that it offers an interesting take on how these stories can occur outside of the actual town of Silent Hill, too. In any case, for the price of free, it’s hard to complain about a short horror experience that is as good as (or better than) most of its ilk released at a cost.
The Short Message wanted to be a kind of PT, but the only thing it successfully copies from Kojima is the first-person camera. It's not scary, it lacks interesting puzzles and it has one of the most ridiculous chases ever.
The sad thing is that Silent Hill: The Short Message has a lot of good story ideas, characters and world-building, but then proceeds to waste them on completely unoriginal, shallow gameplay. It paradoxically wanted to move ahead and tackle more mature themes and stories, yet has gameplay that feels blatantly regressive, settling for the most generic aspects of modern horror games. If this is the direction that the franchise wants to take, then it's headed straight for a cliff. Hopefully the likes of No Code will be able to salvage things with their side games later, but for now, you can easily skip over The Short Message.
The Short Message is desperate to be understood and devoid of novelty, leaving no room for interpretation, no sense of lingering mystery, and no strong impression for anyone who may be playing a Silent Hill game for the first time. Its unintended short message ends up feeling unfortunately obvious: Do not download.
O shadow drop do State of Play e o meu primeiro jogo da franquia Silent Hill, superou as minhas expetativas.
+Historia incrível (terror psicológico pesado)
+Atmosfera aterrorizante
-Queda de FPS
-Poucas opções de acessibilidade
I lost interest in chapter 3, but after reading a review here, realized it was the final chase.
The biggest saving grace for this game is that it was free, and this led me to think it was a demo. The psychological horror is definitely there, and they do talk about the fog. The issue is the game play is so vastly different from previous iterations. It is more alike to Outlast than Silent Hill. Yes, Pyramid head was an unkillable threat (and it's competitor Resident Evil has Mr. X and Nemesis for 2 and 3 respectively), but mazes and walking around finding clues is not all these games are. It is almost humorous that the game keeps going. The first chapter has an end that appears conclusive, and you see the suicide prevention message. I thought, "what a great demo". Then the game continues. I then think, "wow they really are trying to impress you to buy this game". The game drags on, and you see the suicide prevention message again. I found myself thinking how I wished the game would end. It reminds me of how I felt for Hellblade: Senua's sacrifice. Cool concept, but it just kept going. I would say Hellblade at least mixed up the flow with combat and puzzles. This game consists of walking through hallways finding the plot, or running through hallways from a monster. These chases, while tense, were hard to navigate making it unpleasant. The story is interesting, but Silent Hill: The Short Message did not feel short, despite being beatable in an afternoon.
Silent Hill: The Short Message is no where near the insult to the Silent Hill brand that other recent entries from Konami have been, but unfortunately there isn't much to it either. This is a brief, forgettable experience that's only worth playing for the simple fact that it's free. The Short Message's story and themes are about as subtle as a jackhammer, and its gameplay is non-existent and boring, making this an easy skip.
SummaryAnita came to an abandoned apartment to meet her friend Maya, and somehow woke up to find herself trapped in it. She must escape her own fears and the monsters lurking in the corridors, discover the truth behind the events she's trapped in, and try to escape before her own trauma consumes her will to survive.