A significant improvement over Parsec Production's original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere. You may have mixed feelings about its brevity and the repetitive mechanics, but it's certainly a well-built game that, above all, is scary to play.
Slender: The Arrival is a true masterpiece of the horror genre, offering an experience that's not just spine-tingling but also emotionally gripping. It's one of those rare games that transcends typical jump scares and shallow storytelling to deliver an unforgettable, nerve-wracking journey that will haunt your dreams for nights to come.
The game's atmosphere is its most outstanding feature. From the moment you step into the eerie woods, the oppressive silence and the distant echoes of footsteps keep you on the edge of your seat. The environmental design is absolutely brilliant, with every detail contributing to the overwhelming sense of dread. The use of darkness and shadows is impeccable, making every step you take feel like a heart-pounding gamble.
The narrative, while relatively simple, is told in a way that pulls you deeper into the mystery. As you uncover the story through various notes, audio recordings, and unsettling encounters, you'll find yourself both desperate to escape and oddly compelled to understand the horrors that lie in the shadows.
One of the game's defining features is its monster, the Slender Man himself. This faceless, enigmatic entity is relentless in his pursuit, and the developers have nailed the art of building tension through his appearances. It's impossible to describe the sheer terror of turning around and finding him standing there, his featureless face staring into your soul. The fear he instills is genuine and spine-chilling.
Gameplay mechanics are simple yet effective, making every task, like collecting pages or restoring power, a daunting challenge in the face of Slender Man's relentless pursuit. The controls are responsive, and the first-person perspective immerses you completely in the experience. The occasional switch to different characters adds variety and keeps you invested in the unfolding narrative.
The graphics and sound design are top-notch. The game's visuals are hauntingly beautiful, and the audio, from the distant footsteps to the sudden bursts of white noise, is expertly crafted to send shivers down your spine.
Slender: The Arrival is not just a game; it's an emotional rollercoaster that taps into primal fears. It's a horror experience that transcends the medium, leaving a lasting impression that will stay with you long after the credits roll. In the world of horror gaming, Slender: The Arrival is an absolute must-play, setting a standard that few games can hope to match. It's a testament to the power of interactive storytelling and the ability to terrify us in ways no other form of media can. If you're a horror fan, or even if you're not, do yourself a favor and experience the fear, tension, and brilliance of Slender: The Arrival.
Slender: The Arrival manages to deliver some truly impressive scares, but you’ll have to wade through the muck of repetitive tasks and unfair enemies in order to experience them. I found more enjoyment in playing the free original installment, which delivers a powerful horror experience without the annoyances and filler.
Like every previous Slender-game, this one succeeds in frightening you and making you very paranoid with intense scares. The atmospheric, detailed environments set the tone very well. Unfortunately, repetitive gameplay and frustrating artificial intelligence keep Slender: The Arrival from being anything above average.
Sadly, it devolves into a tedious, irritating scavenger hunt that fails to keep up the momentum and burdens the player with repetitious busy work that makes the short playtime seem merciful rather than miserly.
It is one of the best Horrorgame I have ever played. It is maybe too short, but it has a great atmosphere and a incomprehensible but good story. And if you say, that is not good because it has not a high quality, the original game was made by 11 people in 6 months.
This game is fun.
Despite being an Indie Game it is very far ahead graphically to be from 2013
The only flaw is that it is very short, for its price I expected a game lasting at least 10 hours, instead if not rushed it lasts 2 hours.
I'm so sorry because with the right updates it could have been a much more enjoyable game, instead the one update only adds 1 portion of the game which is inconsistent
This used to be my favorite videogame when I was just getting into horror and gaming, but it hasn't aged so well. I still think the game has a fantastic atmosphere and great sound design. Also, the locations can be really interesting and aid in the feeling of isolation. While the visuals aren't ground breaking they're alright considering it came out in 2013. However, the story is basically non-existent and the mechanics are incredibly repetitive. It was definitely shorter than I was originally expecting but I honestly think it's for the better due to its repetitive nature. After playing games like Silent Hill 2 and Resident Evil 4 this game definitely feels pretty under developed. If they fleshed out the story more and introduced more mechanics I think it would have been pretty great. Overall it's a pretty freaky game but I don't think it's a must play. If you're bored on a rainy day and feeling nostalgic for some Slenderman then I think you'll enjoy yourself but you can do much better.
Good art, somewhat scary atmosphere, but gets boring due to very primitive gameplay. First, I thought the guy in the suit will attack me with something and walked straight at him boom, dead. Ok, then I thought that maybe I should not look at him, and on a second attempt, when 8 notes out of 10 were gathered, i wanted to collect the 9th, but the guy was there, and walked with my back at him boom dead. Now I had to restart the level again and collect the 10 notes from the beginning while avoiding the guy completely (i presume). He seems to be just teleporting randomly. If you take the scary sounds and the art away, what remains is a pointless and utterly stupid game where you randomly and slowly walk around and collect pieces of paper while occasionally avoiding a randomly teleporting object.
While the game does seem to expand on the original 8 Pages, the repetitive nature of the "missions" soon becomes jarring. The 8 Pages mission is actually included in this game, a game that is supposed to be new and bring more depth to the Slender mythos. It's the first mission you are tasked with in fact. Each mission seems to be about going to an area and finding something and then you are done. The price point for the game is ludicrous for what it is, $10 for something that is essentially the same mission over and over and ends with an obvious "To Be Continued" feel. The most enjoyment you can derive from the game is finding someone who is new to the genre entirely and is easily scared, then making them play it. The game is less terrifying than the original because the music has a tendency to give away upcoming moments of terror, That being said the actual sound effects are spot on, from the labored breathing to the very grating sound of the generators on the mine level powering up. In all the game is just slightly below average for me due to the price point and the lack of innovation.
SummarySlender: The Arrival is the official continuation of Slender: The Eight Pages. A combined effort from the writers behind the Marble Hornets series and the development team at Blue Isle Studios, Slender: The Arrival features a brand new storyline and improved visuals.