Your potential enjoyment of this title depends entirely upon how much the idea of the peanut butter and chocolate combination of space naval combat and Defense of the Ancients-style gameplay intrigues you. If you're at all curious, it'll be worth the time, but if you're not, there's certainly a dozen other games in the same family waiting for you out there.
Stellar Impact is a great example for the run-of-the-mill online multiplayer strategy formula. On one hand you'll always be able to find players, but in the end you don't rely much on tactics but on sheer firepower.
Just the best game i've played. Perfectly balanced, smart, interesting, easy, fascianting... Go and try it. For all of you that like space battles, all of you that like RPG and all of you who don't like either of them :)
Finally a spin on the MOBA genre that works! Let me get this out of the way for people who haven't tried this game yet, IT IS NOT HON/LOL/DOTA IN SPACESHIPS. The gameplay is much different in that you're essentially sailing on an ocean. This is ship combat. If you enjoy ship combat than you'll love this game. The teamwork, strategy and coordination required in LoL/HoN/DotA is definitely still required here, fear not.
Multi-player space-based single unit RTS which emphasises upgrades and the use of teamwork and special abilities.
This is a very nice game overall. Has some good graphics, nice sound effects and the gameplay is really quite fun. The trouble is that it doesn't feel quite finished. There is a glaring problem with the ship wobbling when you move which detracts from the feel of the game. The only other glaring issue is that of the UI which is pretty terrible.
However, the gameplay is very fun and I like how there is an emphasis on teamwork to take objectives. The controls are different for an RTS but real easy once you've been through the tutorial.
Stellar Impact is a a weird kinda space MOBA game with some potential and decently fun looking mechanics. Unfortunately, you can't expect to find more than twenty people playing at any given time. Attempting to learn the game now is an effort in futility, as the only people who play now are experienced veterans. Play with friends if you want to get anything out of this.
This review reflects the state of the game as of 03/03/2013, which could best be described as an abandoned wasteland of **** dreams and burned out potential.
The game is now played mostly by a hard core of veteran griefers with occasional new influxes of fresh meat who are preyed upon remorselessly. If you're reading this, then you'll be in that latter group, and you will NOT have a good day.
There's little sense of community, with vets focussing only on racking up their own kills rather than advising and supporting new players. You may receive an occasional tirade of incomprehensible abuse from your "team", but that's as far as the socialising goes. Team play itself is minimal, with the veteran players going on solo rampages with their uberships, pouncing on the weak and the lame and dragging them off for yet another inevitable but mercifully brief death.
Now, don't get me wrong. I learned my trade playing pickup Netrek 20 years ago. Heck, I may have invented the taunt macro. I could deal with the surly grief in Stellar Impact, but I don't feel inclined to do so, because of the glaring and ongoing technical flaws.
Lag, freezes, flawed interpolation, and the disconnect spin-of-death just rip the guts out of the game. Far too many times I would see enemy missiles go from launch to impact while I mashed the countermeasures key fruitlessly. When the only way to not be a liability is to simply skulk at the spawn point and do nothing, that's a poor definition of fun.
SummaryStellar Impact is an online strategy game taking place in a Sci-Fi/Space Opera universe. It stands somewhere between classics RTS and MOBA/DotA games. Our goal was to create a demanding but rewarding gameplay, based on maneuvers, skills and strategies elaboration. Most of all, we tried to create something fun and teamplay oriented!