Still There is slow and it takes patience to get through the introductory sections, but after players have settled into the world and lived in Karl’s skin, it does an amazing job of telling one of the most touching stories I’ve seen in ages.
Apart from a few problems of readability for the puzzles elements, Still There is an extremely bright, challenging, "tactile" point-and-click, which manages to gracefully tell a story of atonement, torment, dramatic but at the same time light, ironic, always ready to throw the right inspired quotation.
Still There has far more to offer than it might initially appear, moving past some obvious space-related clichés to create a genuinely touching story. It’s only let-down by its slightly hyper-masculine humour content. Prepare for dick jokes.
Still There is like a science fiction book; its story is not that gripping or exciting, but you will get your share of twists and mysteries, and it ends with a very dramatic finale. In fact, I wish there was more narrative text for me to read in addition to the game’s many puzzles.
Still There is a truly convincing narrative experience that features a surprising and ambivalent story, filled with light and dramatic events, but scatterred with some challenging puzzles that artificially extend the adventure.
Still There’s elaborate puzzles and willfully obscure explanations may scare off casual players, but stick with this meditative adventure and you’ll find much to enjoy within its thoughtful depiction of a lonely life in space.
SummaryEvery day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?