Robin just wants to be a mechanic and help people, but without a license she's a sinner in Mother's eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents areRobin just wants to be a mechanic and help people, but without a license she's a sinner in Mother's eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her.
But something big is going on bigger than droughts of Ivory fuel and personal conflicts and Robin's in the thick of it.
* Hours of nut-twisting platform action-adventure
* Numerous densely detailed locations filled with fine-tuned action and puzzles
* 20+ gear-grinding, screen-filling boss battles stand in your way
* Three game-changing difficulty settings supported by a unique tweak system
* A heart-wrenching epic can one mechanic fix the whole world?
Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.… Expand
Aug 2, 2018On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.
Aug 13, 2018If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
Aug 22, 2018Iconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go. It is now available on almost everything (still waiting on my XB1 version guys!) and even if you are as sick of the tried and true formula of so many other games in this genre, this one stands out. Yes it is worth noting that we are affiliated with the publisher, but I promise that has no bearing on my feelings for this game. It stands out above the crowd and deserves so much more attention than it is currently getting.
NF MagazineOct 29, 2018I went into Iconoclasts completely blind and came out at the other end of the tunnel smiling. [Issue #36 – November/December 2018, p. 23]
Aug 3, 2019Este jogo é uma obra de arte.
A História é fantástica dentro desse mundo interessante e intrigante, os personagens são EXTREMAMENTEEste jogo é uma obra de arte.
A História é fantástica dentro desse mundo interessante e intrigante, os personagens são EXTREMAMENTE carismáticos, é praticamente impossível não gostar de nenhum, a trilha sonora é deliciosa e muito boa, a Pixel Art foi trabalhada até os mínimos detalhes. A gameplay é bem diversificada, e os puzzles te fazem sentir um gênio quando os resolve. O game é imprevisível, e nunca se sabe o que pode acontecer. Resumindo, esse jogo é LINDO.… Expand
Feb 14, 2020The art style is awesome, the sound design is great, the humorous dialogue is done very well, the controls are tight, the difficulty level isThe art style is awesome, the sound design is great, the humorous dialogue is done very well, the controls are tight, the difficulty level is perfect, challenging but not to the point of frustration, the upgrade system is good, just an all around awesome game for the switch.
Highly recommend!… Expand
Jan 17, 2019I haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting charactersI haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting characters that aren't presented all "dark & gritty" you will not find a better feast.
Boss battles are stellar and the simple platforming and puzzles between these set pieces flow with ease.
It's been billed as a Metroidvania, and in many ways it does function like one, though more linear than is typical of the genre. Within this linearity the game manages to tell a story with twists and turns that had my jaw dropping. The last few hours had me glued to my controller to discover where the plot was taking me.
I'd also say, in a time where Retro style games are coming out frequently, this the first that really made me feel like I was playing a long lost gem from the 16-Bit Era unlike other games that seem to just do a good job of "looking" like one. Iconoclasts plays fresh and handles its subject matter with a maturity I wasn't expecting.
Check it out and marvel at what a single developer can accomplish.… Expand
Jan 12, 2020I was attracted by the graphics and sound affects that are extremely pleasent. Then I was entertained by the metroidvania gameplay and focusI was attracted by the graphics and sound affects that are extremely pleasent. Then I was entertained by the metroidvania gameplay and focus on puzzles and finding the way rather than combat skills. And then I was charmed by the characters and how your relationship with them evolves through the story. Even if the story itself is not so engaging and the world, even if original lacks depth - the chemistry between characters is what kept me to the end of the game.
And well, then I stay even more, because I had to "complete" it. It's an open-world. I had to pick up everything.… Expand
Jul 11, 2020I was never a big fan of action games tbh. I do not particularly enjoy the games that require the player to press the button fast or at theI was never a big fan of action games tbh. I do not particularly enjoy the games that require the player to press the button fast or at the right time. I consider myself too clumsy for that. I never tried Celeste or Hollow knight. Oh well, I did try to play Hollow knight but that only last for less than an hour.
However, I really like the art style of ICONOCLASTS so I decide to give it a try.
And it's not bad, not bad at all. The controlling part indeed got my nerves every now and then. But I do enjoy the art style and puzzle-solving, although some of the puzzles are kinda not reasonable. The story is intriguing and creative.
However, even with a positive experience with ICONOCLASTS, I still choose not to play action games in the future. I mean the average gameplay time for ICONOCLASTS around 10 hours and it took me almost 20 hours to finish and I did not collect everything.....so.....I mean you get my point....
BUT if you are a fan of action games and into retro art style. I would highly recommend you to play this game and I think you would enjoy it a lot!… Expand
Jan 29, 2020Iconoclasts mini-review:
A flawed game, with some fun to be found. Iconoclasts is neat "Metroidvania" with a lot of interesting concepts,Iconoclasts mini-review:
A flawed game, with some fun to be found.
Iconoclasts is neat "Metroidvania" with a lot of interesting concepts, but enough glaring problems to stop me recommending it.
The pixel art is phenomenal, and the chiptune music is excellent. And the CONTROLS! Wow, so satisfying! The plot is a bit nonsensical, the message is vague and muddled, and the dialogue, my god, the dialogue is so painfully verbose and self-indulgent that I found myself mashing the button just to get through it. Not to mention, much of it comes in the form of excruciatingly frequent unskippable cutscenes.
It's astounding and inspiring that a game like this can come from one individual developer's vision, but it clearly suffers from the solipsism that comes with that: the script could have massively benefited from a compassionately ruthless pass of an editor.
I often compared the game to Super Metroid - a game that so clearly inspired every aspect of iconoclasts' design, and yet dwarfed it in every aspect. Metroid manages to pack in more story, atmosphere, and depth, with practically zero dialogue, where Iconoclasts is tripping over itself every four minutes to tell you (and tell you, and tell you) what's going on. That's the thing: Iconoclasts doesn't work because it Tells instead of Shows, and showing is what a great Metroidvania needs to do best.
All said, I did enjoy Iconoclasts, in the stretches where the game for out of its own way and let you PLAY it. For me the joy of a Metroidvania is in the sense of discovery, like in Metroid, when you discover a new power-up that unlocks new places on the map, and new mechanics of play. In Iconoclasts, your power-ups aren't discovered like that, they're literally just handed to you by an NPC when the plot dictates that it's time for you to get it. And that's really a metaphor for everything Iconoclasts does wrong - the joy is in letting the player uncover the mysteries (and even leaving some things untold), not just barfing every last detail all out at them.
If you're going to play Iconoclasts, and you don't mind a game spending a lot of your time wanking itself off, then give it a go. I paid ten bucks for it, played it for ten hours, and genuinely enjoyed five of them.
(This is my personal take, based on my personal tastes, and my mood. This isn't an empirical score. )
Loved the graphics, some of the message at the end, and the music. Oh, and the controls were VERY satisfying. The writing was so bad (and so abundant) that it lost A LOT of marks, though.
Have you played Iconoclasts, on Switch or other platforms?Did you pay full-price? What do you feel is the valueWhatdid you think of it? Which aspects did you like or dislike?
I'm interested in others' takes on this game. I think the flaws make it more worth discussing!… Expand
Jan 3, 2019The game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spentThe game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spent solving puzzles, like how to kill a certain enemy type, pushing platforms around, or find where to go next. Unfortunately, those puzzles are usually easy to figure out, yet hard to pull off because the controls frequently get in the way. This makes the game feel slow and artificially hard, and deeply unsatisfying to me.
The art style is neat, but I found the music noticeable annoying at times, and quickly began skipping the story, as the characters constantly talk beyond where it is interesting.
I stopped playing about three hours in. Kids might enjoy it more, but I think the bosses will be too hard for them.… Expand