PixelJunk Monsters 2 is straightforward enough to be enjoyed by casual gamers, but trying to perfect it on the highest difficulty will provide a worthwhile challenge to the hardcore gamers.
After waiting all these years, it’s absolutely wonderful to see PixelJunk Monsters back once more, but the more I played it, I couldn’t help but feel a looming sense of disappointment at the lack of content and new ideas. It’s a game I hoped to love but walked away only liking, and that’s a shame for what is a follow up to my favorite tower defense game of all time.
This is not the same as the first game, but having bought the encore version on PS4 with weekly levels, a couple of new towers and the addition of various fruits etcetera, what I've found is that it's perfect. You can still pan the camera out, and even around. You can see the whole level panning all the way out, and the different heights of the hills makes it more interesting as the higher you place the towers, the further they reach. Graphics are very good, sound effects are good, gameplay is amazing and difficult on higher levels. On the original game I rain-bowed 41 levels on hard difficulty on Vita, still trying to get them all. I suspect this'll last quite some time too, especially with the random levels. One thing that seems to be getting mentioned is the lack of flags as the towers upgrade, but this simply isn't true. The flags are there, as is the function to fully zoom out.
Better than the first one on ps3. Had lots of fun playing this with my kids back then when they were much younger. Big graphics improvements. Not sure what’s up with some of the really low reviews. What are your expectations **** that costs less than lunch?
PixelJunk Monsters 2 is exceedingly similar to its predecessor. The core mechanics remain simple with deep, nuanced strategy, but the short length and lack of multiplayer innovations are a letdown. It’s an easy game to recommend for fans and newcomers to the tower defense genre, but it lacks the impact of the original.
PixelJunk Monsters 1 was a great tower defense game, and its sequel is exactly that. The claymation layer is impressive, but the game is haunted by a clumsy camera and limitations in co-op.
Pixeljunk Monsters 2 does the original great justice by lifting the core experience and spreading it across a big, bright, three-dimensional playing field. But it feels like a typical tower defense game from the 2007-08 boom. It fails to incorporate ideas from genre contemporaries who have moved the mark as far as agency.
Having played Monsters 1 to excess with each iteration released and on each platform it was released on, I was ecstatic to learn of the Monsters 2 launch! The original was a near perfect game and the absolute best couch co-op experience on this planet. Monsters 2 brings all of that back - ALL of it - and then some. Visually stunning, I love the design - are these the dead Tomorrow People assets? The controls are tight, multiplayer dancing is rewarding, and the challenge remains on each curvy road. Outstanding release from Pixeljunk, well done. Now to earn all these rainbows...
Disappointing couch co op compared to predecessor. This game is extremely janky when playing in 2p mode. We loved the first monsters and were hyped to see it available again on PS4. The multiplayer aspect feels like a cheap afterthought. It even gets stuck in 1st person mode while playing 2 player with no way to change back.
The camera angles do not help navigating the map. It's sad because there are too few couch co-op games anymore.
The art and mood are fantastic, but from a game design perspective PJM2 does not live up to its prdecessor.
Moving around is extremely frustrating, level design appears random, and there is no info what upgrades or towers do. The joy of strategy is gone.
I can't play the game because of the freezing issues on PS4 Pro. I sent so many crash reports via PSN but still game is not playable. That explains my 0 point really well.