I liked Tacoma though, even with its fumbles. I felt more engaged watching (and rewinding, pausing, fast-forwarding) how things played out than I had in a lot of games like it. That's likely because it's the rare game where the player is in direct control of what, when, and how they see everything.
Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members.
Amazing worldbuilding, although only with a glance at a spaceship! The game mechanics and specifically the holographic audio logs felt really fresh, even about 5 years after release when I played it. It really pointed out a method of storytelling only possible in the videogame medium.
My only major problem with this game is that the ending left something to be desired, partly since it failed to pay off the plot it had pleasantly built up.
Short & sweet!
In this game ur Amy, an investigator or some kind of detective, who needs to find out what happened in the space station TACOMA.
I liked the way they tell u the narrative. It is like little 3D recorded videos, that u can fastforward or delay, in each room where u get to follow each of the caracters, since they can be in diferent places talking about diferent things (important or not for the narrative) (idk if I explained right, but anyway). Besides I love the story, it catched me in a way that I couldn't stop until I finiched it, I loved playing it.
The thing is, I think they missed a great chance of putting some nice puzzles and turning this game into a puzzle game. Ur investigating, u want to find out what happened, the game gives u that great feeling of wanting to search in every place, everything and every little detail and some puzzles would help increase the hours playing (since it is just 3 hours) and make it much more enjoyable and fun cause u literally just watch and read a little, so u can easily "play it in youtube".
I would recomend to buy it in a promotion, it is definetly not worth the full price, but, as I said, I had a lot of fun playing it and for the price I bought I guess it was worth the experience. Despite it, I wouldn't judge anyone for just watching it on youtube.
This game has two big problems: it's boring and ugly. The effect is somewhat reminiscent of a low budget System Shock 2 - sterile, grey environments and "ghostly" crew members - with all of the gameplay stripped out. There's no inventory or combat, so your primary method of interaction is tediously picking up objects, looking at them, and then putting them back down. There's no way to tell which items are significant, so you need to pretty much look at everything, just in case it's important.
The space station has a deliberately maze-like layout, presumably so you won't finish the game too quickly. I suppose this comes as no surprise as the game is from the developers of Gone Home, and the space station is just as unconvincing as the enormous, sprawling house in that game. But unlike the grounded setting and emotional storytelling in Gone Home, Tacoma's bland, poorly-realized sci-fi setting never really grabbed me.
To call Tacoma a game would be quite a stretch.
Like all other walking sims all you do "Playing" it is walking around learning tidbits about the story.
Story in which you have no stakes since it all ended before the game even began.
In Tacoma you aren't an actor but just a spectator of other "people" stories and i find it quite boring. Even though the game's extremely short (finished it in around 2 hours).
The story could be intresting but as i said you have no stakes in it.
The characters are quite bland. Gone home did a much better job by just focusing on ONE character instead of six.
I would not recomend Tacoma to anyone to be honest.
SummaryTacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.